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<lastBuildDate>Sun, 20 Jan 2019 22:41:47 -0600</lastBuildDate><item><title>Big Fish Theory - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-06-30T12:00:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Big_Fish_Theory_Review.html#unique-entry-id-243</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Big_Fish_Theory_Review.html#unique-entry-id-243</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Big-Fish_Theory_Cover" src="http://www.deathofthecritic.com/index_files/big-fish_theory_cover.jpg" width="640" height="640" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">It is a bit disconcerting to listen to a new album by one of your favorite artists, and to hear something entirely different. Vice Staples&rsquo; dark, almost monotone voice has been rapping bars about the harsh reality of life for years, stripped away all of the glitz and the glamour that we sometimes see, leaving only vivid imagery of drugs and violence over a bare beat.<br /> <br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Big Fish Theory</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> just goes in the complete opposite direction. Instead of focusing on growing up in a gang environment, it is about Staples&rsquo; future. Instead of stripped down rap beats, it takes spacey, EDM styling to create a sort of futuristic dance mix. It&rsquo;s experimental in all of the right ways. When it hits, it has some great tracks, but even on the misses, we get to see Vince step outside of his comfort zone in a way that excites me about the future.</span></p>]]></content:encoded></item><item><title>The Appearance of Heroes</title><category>Film</category><category>Articles</category><dc:date>2017-06-30T06:00:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Appearance_of_Heroes.html#unique-entry-id-242</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Appearance_of_Heroes.html#unique-entry-id-242</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Alien_Ripley" src="http://www.deathofthecritic.com/index_files/alien_ripley.jpg" width="1024" height="678" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">If you are an avid consumer of media, you might have noticed a few things. We write a lot about common tropes and themes that you encounter so you can begin to notice more details. So let&rsquo;s do a small exercise: when you picture a hero, what do you see? Strong, virtuous, noble, upstanding. Or it is a generic white guy with five o&rsquo;clock shadow and a set of rocking abs.<br /> <br />For some reason, a lot of our heroes look remarkably similar. Handsome, male, in-good shape, well-dressed, etc. And over the years, this image has changed slightly. It&rsquo;s why a Victorian era hero looks different than the massive bodybuilders that were 80&rsquo;s action heroes, and the slightly older, bearded men of today. But some things have stayed the same regardless: the fact that our heroes are overwhelmingly male, white, and heterosexual.</span></p>]]></content:encoded></item><item><title>Grateful - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-06-29T12:00:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Grateful_Review.html#unique-entry-id-245</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Grateful_Review.html#unique-entry-id-245</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Grateful-Cover" src="http://www.deathofthecritic.com/index_files/grateful-cover.jpg" width="960" height="960" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I wanted to like this album so much more than I did. There is something amazing about the lengths that </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/tag-dj-khaled.html" title="Home:Tag: DJ Khaled">DJ Khaled</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> has gone for his newborn son, Asahd. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Grateful</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> is an album in his honor, and from its creation to its legacy, Khaled kept his son involved. The cover art for the album is even a picture of the (admittedly adorable) toddler posed in the corner of a pool, as if to copy so many who came before.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> <br />But the problem is that none of this loving heart seems to be found on the majority of the album. There are a few songs in the midst of this massive tracklist (23 songs, chosen for the date of Asahd&rsquo;s birthday &ndash; October 23) like &ldquo;I Love You So Much&rdquo; with </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/tag-chance-the-rapper.html" title="Home:Tag: Chance The Rapper">Chance the Rapper</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> or &ldquo;I&rsquo;m So Grateful&rdquo;. And in those lyrics full of praise heaped on the small boy, we get a genuine sense of adoration that is scarcely seen in hip-hop.</span></p>]]></content:encoded></item><item><title>The Backlog - Hotline Miami 2: Wrong Number</title><category>Games</category><category>The Backlog</category><dc:date>2017-06-29T06:00:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Backlog_Hotline_Miami_2_Wrong_Number.html#unique-entry-id-244</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Backlog_Hotline_Miami_2_Wrong_Number.html#unique-entry-id-244</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Hotline-Miami-2-Desk" src="http://www.deathofthecritic.com/index_files/hotline-miami-2-desk.png" width="530" height="303" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">The first </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Hotline Miami</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> game is one of those rare titles that is almost universally liked. It is an ultra-smooth, ultra-violent hack-and-slash crime game. Each level functions almost like a puzzle. You have a defined toolset, and you have to make it through the gauntlet of vicious enemies without dying. In many ways, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Wrong Number</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> is a very similar game. You choose your mask, and with it a special ability, and then you have to clear out the level, dodging bullets and stabbing dogs.<br /> <br />If they had stopped here, they could have just made a basic sequel, and it would have been a very good game. It wouldn&rsquo;t have the originality of the first, but it would still be satisfying to have a whole new set of deadly problems to solve while that fantastic electronic soundtrack thumped along in the background.</span></p>]]></content:encoded></item><item><title>Boundless Discover: The Majesty of Adventure in Games</title><category>Games</category><category>Articles</category><dc:date>2017-06-28T06:00:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Boundless_Discovery_Adventure_in_Games.html#unique-entry-id-246</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Boundless_Discovery_Adventure_in_Games.html#unique-entry-id-246</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Breath-of-the-Wild-Background" src="http://www.deathofthecritic.com/index_files/breath-of-the-wild-background.jpg" width="1280" height="720" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Games as a medium are about letting you enter a new world, step into the shoes of someone else, and see majestic things. They are different from other kinds of media like film or literature because you have to interact with them. A movie will keep playing, a book will keep going, no matter how you wish to proceed through it, but a game requires you to interact with it, and this interaction can change the course of the story.<br /> <br />More and more games are being built around open worlds and non-linear experiences. They let us as players take this sense of adventure that is so inherent to games and amplify it, and there is no better example than </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>The Legend of Zelda: Breath of the Wild</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">.</span></p>]]></content:encoded></item><item><title>Melodrama - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-06-27T12:00:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Melodrama_Review.html#unique-entry-id-253</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Melodrama_Review.html#unique-entry-id-253</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Melodrama-Cover" src="http://www.deathofthecritic.com/index_files/melodrama-cover.jpg" width="1000" height="1000" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">With </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Pure Heroine</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, Lorde brought a unique voice to pop: smoky, honest, but also (most importantly) young and real. She was only 16 years old with the release of her debut album, and the tracks bounced back and forth between surprisingly mature and refreshingly juvenile, bringing a perspective to pop that we don&rsquo;t normally see.<br /><br />In the four years since, her music has had an impact, and we can see how others have attempted to mirror that rugged, pared-down style (like this year&rsquo;s </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>American Teen</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> by another young artist, Khalid). So I was intrigued to see how she would come back, and in what way her music would change.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Gallowwalkers</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-06-27T06:00:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Gallowwalkers.html#unique-entry-id-247</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Gallowwalkers.html#unique-entry-id-247</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Gallowwalkers_Cover" src="http://www.deathofthecritic.com/index_files/gallowwalkers_cover.jpg" width="310" height="445" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Wesley Snipes and hair dye are two things that should probably never go together again. You see, he is some sort of undead cowboy, hunting down a group of men that he already killed once but needs to kill again. After his family was attacked, Snipes goes after the killers for revenge. Which he gets, but he dies, but then his mom brings him and everyone he killed back from the dead. So he has to re-revenge everyone that he loves.<br /> <br />It actually was stuck for a while in production hell, due in part to Mister Snipes&rsquo;, um, &ldquo;financial and legal difficulties.&rdquo; It had a troubled history over the eight torturous years of production, with the main actor switching from Chow Yun-Fat (who was first announced in 2005) to Snipes, three years later. It actually was finished a full three years before the movie would ever see the light of day, and you can sense that when you watch it, a film somehow out of time, a subpar action flick that wouldn&rsquo;t be out of place in 2006 feels even more shockingly bad in 2013. And four years later, it hasn&rsquo;t managed to improve.</span></p>]]></content:encoded></item><item><title>Light vs. Dark</title><category>Criticism</category><category>Articles</category><dc:date>2017-06-26T06:00:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Chekovs_Gun.html#unique-entry-id-254</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Chekovs_Gun.html#unique-entry-id-254</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">One of the central and most widely used theses in literature is the idea of a battle between good and evil. It could be waged with blades and bullets, or through a battle of sharp wits and razor tongues. These two sides clash over and over, and so many times we will see them indicated by the idea of light versus darkness. Light is good, virtuous and just. It is pure, an angel decked out in gleaming white robes, or a doctor in an unblemished gown. Darkness is sinister, violent and evil. It is corrupt, an ashen demon eager to tear apart all who stand in its way or as an assassin wreathed in a dark suit.<br /> <br />It has always served as an easy way for us to distinguish between what is &ldquo;good&rsquo; and what is &ldquo;bad&rdquo;, but with this compartmentalization and labeling come rather entrenched ideas of racial relationships and dynamics. For a long time, societies have looked upon pale and white skin as being better than darker skin. You can see comparisons being draw between dark skin and &ldquo;dirtiness&rdquo; or lack of civilization. It ties closely into the idea of otherness that we&rsquo;ve talked about before, and it has roots in centuries of literary history.</span>]]></content:encoded></item><item><title>Historical Accuracy vs. Entertainment</title><category>Film</category><category>Articles</category><dc:date>2017-06-23T06:00:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Historical_Accuracy_Entertainment.html#unique-entry-id-255</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Historical_Accuracy_Entertainment.html#unique-entry-id-255</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />If you&rsquo;ve ever gone to YouTube after a big movie came out, you&rsquo;ve no doubt seen dozens of videos picking apart why it was actually a bad movie because something was included that wasn&rsquo;t invented yet or a character&rsquo;s backstory is incorrect or some other minor detail is wrong.<br /><br />The same can be said about games, with the inclusion of weapons, vehicles, or personnel that might not fit the setting perfectly. We like to make a big deal out of details like this, for some reason. Maybe it makes us feel smart, or maybe because we get to contradict the majority opinion about a piece of media, something that teases a deeply contrarian part of our brains, because what is mainstream and popular is almost necessarily uncool.</span>]]></content:encoded></item><item><title>Beatiful Thugger Girls - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-06-23T06:00:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Beautiful_Thugger_Girls_Review.html#unique-entry-id-256</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Beautiful_Thugger_Girls_Review.html#unique-entry-id-256</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Beatiful-Thugger-Girls_cover" src="http://www.deathofthecritic.com/index_files/beatiful-thugger-girls_cover.jpg" width="672" height="672" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I never know what to expect when I hit play on a new Thugger album. He&rsquo;s all over the place sonically, bouncing back and forth between sounds in a way that few artists are willing to do. Music does not often reward experimentation, as what is familiar is what is safe. But Young Thug is so far from being safe that he can play around more with his sound.<br /><br />Yet even with that, the country infused, hip-hop/pop beats come out of left field. Not even thirty seconds into the first track, he lets out a raucous &ldquo;Yeehaw&rdquo;, a cry that echoes the more playful tone of his music. He&rsquo;s &ldquo;tryna put his dick inside of yo panties&rdquo;, ask for his &ldquo;baby girl come suck me and fuck me&rdquo;. But at the same time, manages to deliver a strangely personal record.</span></p>]]></content:encoded></item><item><title>The Backlog - Killing Floor</title><category>Games</category><category>The Backlog</category><dc:date>2017-06-22T06:00:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Backlog_Killing_Floor.html#unique-entry-id-257</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Backlog_Killing_Floor.html#unique-entry-id-257</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="killing-floor-angery" src="http://www.deathofthecritic.com/index_files/killing-floor-angery.png" width="768" height="432" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Some things are just good ideas. Cheese pizza, Arnold Schwarzenegger, kung-fu movies, and of course, zombie shooters. There is something so satisfying about killing zombies, possibly the distinct lack of morality in slaying the undead or the huge number of enemies that you come across, or the absolute ease by which they are felled.<br /><br />We&rsquo;ve seen countless games use them as bullet sponge enemies, but ever since 2008&rsquo;s </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Call of Duty: World at War</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> and it&rsquo;s bonus &ldquo;Nazi Zombies&rdquo; mode, there has been a place in our games for zombie wave-based shooters.</span></p>]]></content:encoded></item><item><title>Anatomy of a Character - Nightcrawler</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-06-21T20:11:15-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Character_Nightcrawler.html#unique-entry-id-258</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Character_Nightcrawler.html#unique-entry-id-258</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Lou-Camera" src="http://www.deathofthecritic.com/index_files/lou-camera.jpg" width="720" height="443" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It is hard to describe what &ldquo;creepiness&rdquo; is, the feeling of existential dread that it fosters deep within you, an inability to look away in fear of what might happen if you do, an uncertainty of what exactly is going on. And it&rsquo;s a feeling that the oddly stoic Gyllenhaal nails to a T with the character of Lou Bloom. From the moment that he is introduced until the credits roll, he demands your attention, much in the same way as a wild animal or poisonous insect, calmly watching you back, his wide eyes searching for weakness.<br /> <br />From the moment that he is introduced to us, we watch him try to approximate normal human behavior. Behind his smiling mask, there is an anger simmering just below the surface. But the scariest part about him is not this rage. It is that this anger might just be another mask, trying to pass for normal human emotions.</span></p>]]></content:encoded></item><item><title>Why did I Watch That? - Universal Soldier: Day of Reckoning </title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-06-20T20:11:16-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Universal_Soldier_Reckoning.html#unique-entry-id-260</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Universal_Soldier_Reckoning.html#unique-entry-id-260</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="Day-of-Reckoning-Fight" src="http://www.deathofthecritic.com/index_files/day-of-reckoning-fight.jpg" width="639" height="425" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. I love them in a way that I can&rsquo;t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /><br /></span></p><p style="text-align:center;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">---<br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />In the realm of bad movies, occasionally the stars align and a perfect storm can form. A storm that draws me into its eye to endure yet another two hours of terrible writing and acting, with entirely too much CGI blood. Somewhere, a BBC weather reporter wakes from a deep slumber. Yet another </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Universal Soldier</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> sequel has formed over the Pacific, and Jean Claude Van Damme and Dolph Lundgren promise to wreak havoc upon our collective minds. To make things all the better, this time around, they decided to add in our old favorite, Scott Adkins into the mix, promising 20% more biceps than normal.<br /><br />Yet even with all of that going against them, they managed to make a movie that is not only remarkably competent, but also kind of cool at some point. The fourth iteration in the longstanding series (or sixth if you count the two made-for-TV movies), </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Day of Reckoning</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> has some complex canon to contend with, clones and super soldier serums and alternate histories to navigate with a cast of actors more suited to drop kicks than dramatic monologues.</span></p>]]></content:encoded></item><item><title>Pretty Girls Like Trap Music - Review </title><category>Music</category><category>Reviews</category><dc:date>2017-06-20T20:11:16-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Pretty_Girls_Like_Trap_Music.html#unique-entry-id-259</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Pretty_Girls_Like_Trap_Music.html#unique-entry-id-259</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Pretty-girls-like-trap-music-cover" src="http://www.deathofthecritic.com/index_files/pretty-girls-like-trap-music-cover.jpg" width="580" height="580" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I have been convinced for a long time that 2 Chainz is a genius. One of the harder working artists in the industry, sometimes it feels like you can&rsquo;t go more than ten feet without tripping over a Titty Boi feature or new mixtape. I was a big fan of last year&rsquo;s</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em> </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><a href="index_files/Hibachi_for_Lunch_Review.html" title="Home:Hibachi for Lunch - Review">Hibachi for Lunch</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, but with </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Pretty Girls like Trap Music</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, he manages to make the most complete album that I&rsquo;ve heard from him in a while, cementing his place in the Atlanta rap scene as king, playing with the convention of trap music and his trademark ridiculousness, and reminding people that you just can&rsquo;t sleep on the King.</span></p>]]></content:encoded></item><item><title>Iconography</title><category>Criticism</category><category>Articles</category><dc:date>2017-06-19T20:11:17-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Iconography.html#unique-entry-id-261</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Iconography.html#unique-entry-id-261</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />We&rsquo;ve talked before about symbolism and how it can be used in the analysis of a piece, but today we want to look a little closer at the concept of iconography, the study of the context of images separate from their style. An image contains so much information, especially one that was crafted by an artist, and the same can be said of any of the works that we would like to analyze. If something is included on screen or in the page, then it as put there by someone intentionally. There is a reason that it exists, even if that reason is a s simple as to add clutter to the background.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">When we look at a work, the style has a great deal of influence over the meaning that can be taken from it. With a painting, this could simply be the color chosen or the thickness of lines, or so many other more complex things. Compare cubism to realism, and you can see so much difference even if the paintings are of the same subject.</span>]]></content:encoded></item><item><title>Paid Mods and Giving Creators Their Due</title><category>Games</category><category>Articles</category><dc:date>2017-06-16T20:11:17-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Paid_Mods_Giving_Creators_Their_Due.html#unique-entry-id-262</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Paid_Mods_Giving_Creators_Their_Due.html#unique-entry-id-262</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="FO4_3_1920x1080" src="http://www.deathofthecritic.com/index_files/fo4_3_1920x1080.jpg" width="960" height="540" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Bethesda just cannot catch a break. This year at the </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><u>E</u></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">lectronic </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><u>E</u></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">ntertainment </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><u>E</u></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">xpo (E3), along with announcing yet another version of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Skyrim</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, they stated that they would be implementing a system whereby they would be able to begin charging for select modifications for their games.<br />
This has made a lot of people very angry, and been widely regarded as a bad move.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Almost immediately, the collective game community had a conniption, with resurfacing memories of the Valve paid mod debacle of 2015. Part of this is probably due to broad opinions about and distrust of Bethesda, but another part of it is due to a general unwillingness to pay for things within the games community. Especially things that were once available for free.</span></p>]]></content:encoded></item><item><title>The Backlog - Insurgency</title><category>Games</category><category>The Backlog</category><dc:date>2017-06-15T20:11:18-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Backlog_Insurgency.html#unique-entry-id-263</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Backlog_Insurgency.html#unique-entry-id-263</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="ss_4f5e3138708d1d7c9b0f724862bacc17dc2cbb77" src="http://www.deathofthecritic.com/index_files/ss_4f5e3138708d1d7c9b0f724862bacc17dc2cbb77.jpg" width="768" height="432" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />In the past few years, the simulation genre has broader into a more nebulous space than it was a decade ago, with the description taking on a memetic appeal in the gaming industry, being applied to anything and everything. While the idea of a combat simulator has been explored before by games like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>ARMA</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, there is still room for something else. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Insurgency</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> aims to provide that, with a smaller scale recreation of multiplayer gun battles between rather ordinary groups of soldiers and insurgents.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">An average game of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Insurgency</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> focuses on squad based combat between two teams, each made of up a few distinct classes. Each class has a few weapons to choose from, with a scattering of rifles, carbines, machine guns, assault rifles, and submachine guns split up by speciality. But unlike a game like ARMA, the customization is bare bones. You are kitted out like members of an infantry unit, not an elite special forces operator, and you have to play around the limited resources you are allowed.</span></p>]]></content:encoded></item><item><title>E3: Where Do Games Go From Here</title><category>Games</category><category>Articles</category><dc:date>2017-06-14T20:11:19-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/E3_Where_do_Games_go_from_Here.html#unique-entry-id-264</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/E3_Where_do_Games_go_from_Here.html#unique-entry-id-264</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="E3-Header" src="http://www.deathofthecritic.com/index_files/e3-header.jpg" width="639" height="425" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />There is a certain attitude within the broader game community where we see ourselves as the scrappy underdog, an industry supported by impassioned and oft-misunderstood fans that is constantly maligned by the mainstream media in favor of more traditional entertainment industries. Where the only thing that keeps game companies afloat is die hard fans, and the worth of a game is measured by the community engagement online.<br /><br />We&rsquo;ve had this attitude for years, because for a long time, it was kind of deserved. Games were a hobby for silly kids and &ldquo;nerds&rdquo; socially undesirable and turning towards a digital medium for comfort.<br /><br />But we&rsquo;ve left that attitude behind a long time ago. Video games are about as mainstream as it can get, and playing games is no stranger of a hobby than watching sitcoms, cooking, or hiking.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Hitman: Agent 47</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-06-13T20:11:20-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Hitman_Agent_47.html#unique-entry-id-266</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Hitman_Agent_47.html#unique-entry-id-266</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="HitmanA47_Uber_4320x1080" src="http://www.deathofthecritic.com/index_files/hitmana47_uber_4320x1080.png" width="1080" height="270" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. I love them in a way that I can&rsquo;t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /><br /></span></p><p style="text-align:center;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">---<br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It always baffles me at which movies manage to get reboots made, and the absolute insistence on taking awful properties and milking them for all of their worth is more than a little ridiculous. There are a lot of great action movies, but there are also a lot of terrible action reboots. And for some reason, I just can't stop watching them (partly because of my almost obsession with bad movies, and partly because I'm a glutton for punishment).<br /><br />Luckily </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><a href="index_files/Why_Did_I_Watch_That_Hitman.html" title="Home:Why Did I Watch That? - Hitman (2007)">Hitman</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em> </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is better than </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><a href="index_files/Why_Did_I_Watch_That_Death_Race_2.html" title="Home:Why Did I Watch That? – Death Race 2">Death Race</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Why_Did_I_Watch_That_Death_Race_2.html" title="Home:Why Did I Watch That? – Death Race 2">,</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> but that is like trying to find out which of two spoons is sharper. I went into this with a vague hope that they would be able to leverage the property to make an at least passable movie, but instead of making the sneaky assassination movie that the game sets up so well, they try to turn it once again into an action packing political thriller full of super humans and gratuitous slow motion. It didn't work in 2007 and, unsurprisingly, it doesn't work here either.</span></p>]]></content:encoded></item><item><title>Monolith - Review</title><category>Games</category><category>Reviews</category><dc:date>2017-06-13T20:11:20-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Monolith_Review.html#unique-entry-id-265</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Monolith_Review.html#unique-entry-id-265</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="screenshot_12" src="http://www.deathofthecritic.com/index_files/screenshot_12.png" width="480" height="580" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/tag-roguelikes.html" title="Home:Tag: Roguelikes">Roguelikes</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> are a genre that we&rsquo;ve written about many times before, and will no doubt continue to revisit for a long time coming. In some ways, it is the perfect genre for an independent game, as it has an inherent sense of replayability to it that other genres lack. Level design is still important, but by allowing the gamer to slot remade rooms together at random instead of having to design each level by hand makes for a significantly easier creation process. And players are far more forgiving of repeated assets and gameplay in roguelikes than they are in a first person shooter or adventure game.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Monolith</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> takes lessons from its predecessors (</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><a href="index_files/tag-the-binding-of-isaac.html" title="Home:Tag: The Binding of Isaac">The Binding of Isaac</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">) to blend the room-by-room, top-down roguelike gameplay with "bullet hell-esque" boss fights, and the marriage is a remarkably happy one. Your little ship can flit and soar across each room, dodging shots and tearing apart your enemies. You feel capable, partly because it isn&rsquo;t a particularly difficult game, with a high baseline of health that lets you tank way more shots than most roguelikes do out of the gate, and it&rsquo;s relatively easy to restore your health pool, or even expand it later on in the dungeon.</span></p>]]></content:encoded></item><item><title>Ludonarrative Dissonance</title><category>Games</category><category>Articles</category><dc:date>2017-06-12T03:09:56-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/ludonarrative_dissonance.html#unique-entry-id-241</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/ludonarrative_dissonance.html#unique-entry-id-241</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="SOTL - Concept Art" src="http://www.deathofthecritic.com/index_files/sotl---concept-art.jpg" width="640" height="457" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Games are a rather interesting medium to critique because of the crucial role that interactivity plays in how a story is interpreted. With a film or book, we are stuck in a single viewpoint and experience the story as if we were locked onto a roller coaster: tightly restricted and controlled. But in games, the player adds a crucial X-factor of randomness into the story that the creator has to try to control for.<br /><br />To see all of the story, the player has to advance forward, completing a certain set of tasks, but sometimes the very function of the gameplay is at odds with the themes of the story being told. It is a familiar feeling within media, but games stand alone in that the layer is forced into &ldquo;choosing&rdquo; to do the tasks even if they don&rsquo;t want to.</span></p>]]></content:encoded></item><item><title>Drifting Lands - Review</title><category>Games</category><category>Reviews</category><dc:date>2017-06-09T16:52:35-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Drifting_Lands_Review.html#unique-entry-id-249</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Drifting_Lands_Review.html#unique-entry-id-249</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Stylized art" src="http://www.deathofthecritic.com/index_files/drifting_lands_art.jpg" width="1152" height="434" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Side-scrolling shatters have always been a fun distraction for me, but even after all of these years, they have not broken out of their form. They are fun, and they present. Certain kind of intriguing challenge for us to play with. They are mastery systems laid bare, asking you to learn movements and actions to the extreme so you can fly through a hail of bullets and come out the other side unscathed. It&rsquo;s no wonder that there are a huge number of side-scrolling shooters that also fall into the &ldquo;bullet hell&rdquo; genre, characterized by maze-like arrangements of bullets for you to try to navigate through with split second timing. They are the epitome of control, often giving you only a few pixels of clearance to squeeze through.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Drifting Lands</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> tries to take these established formulas and turn them on their ears by injecting loot and leveling elements to add layers of complexity to the formerly simply design. Before you just had to dodge and shoot, but now you have to manage a cargo-hold/inventory, stat points, color-coded inventory, damage and attack types, all with the change to accidentally lose it at any moment and be thrust back to the beginning of your journey. It seems that along the way towards adding replayability and complexity into the game, they simply went too far.
</span></p>]]></content:encoded></item><item><title>&#x22;Grimdark&#x22; Storytelling</title><category>Film</category><category>Articles</category><dc:date>2017-06-09T16:52:34-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Grimdark_Storytelling.html#unique-entry-id-248</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Grimdark_Storytelling.html#unique-entry-id-248</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="BW_Core" src="http://www.deathofthecritic.com/index_files/bw_core.jpg" width="475" height="379" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />There is a widespread hate for the oft-maligned "gritty reboot" of a beloved franchise, where a director takes a well-established (and often not dark) property and propels it into a much more "realistic" world, which usually means a greyscale color palette, an actor with a five o'clock shadow, and a love of the word "fuck". Sometimes these can work out for a property, and the new direction can be a refreshing take on a familiar formula. The problem comes in with so-called "grimdark" storytelling, where the point of the story stops being the characters and becomes about how "dark" or "edgy" it can be.<br /><br />Spend any significant amount of time reading fanfiction (which no one should ever do), and it is a trope that you'll become intimately familiar with> For many writers, they don't know how to make a story more mature, and as such they conflate maturity with severity, and fill their stories full of rape, torture, and gruesome murder because "it happens in the real world all the time."</span></p>]]></content:encoded></item><item><title>The Backlog - Shadow Warrior</title><category>Games</category><category>The Backlog</category><dc:date>2017-06-08T16:52:35-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Shadow_Warrior.html#unique-entry-id-250</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Shadow_Warrior.html#unique-entry-id-250</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="Shadow_Warrior_Unit" src="http://www.deathofthecritic.com/index_files/shadow_warrior_unit.png" width="538" height="303" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />There is something about swords that are just kind of cool, that voice in the back of your mind, even as you laugh at absurd sword collections on the internet, that tells you "but wouldn't it be cool to slice apart a watermelon like you were some kind of cybernetically enhanced ninja?" </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Shadow Warrior </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">takes that in the remake of the old-school shooter, combines it with a healthy dose of inappropriate humor, and enough blood to make Takashi Miike jealous. You are a Yakuza assassin tasked with re4covering a famous sword, and saddled with a sarcastic demon sidekick (and a whole lot of firepower).<br /><br />In all honesty, it feels like this game should be so much worse than it actually is. It does not describe well, but in practice, it continues the trend of modern remakes of 3D shooters being pretty damn good. Half of the time, it feels like you are runing your way through some kind of weird anime, and in so many ways that works to it's benefit.<br /><br />Frequently, when a game has first person sword combat, it is less than engaging, devolving into a flurry of repetitive, weightless attacks and blocks, but here that is far from the case. You have a series of special attacks along with a set of Japanese styled guns to help mix up your attacks and deal with enemies at longer range. You feel just as powerful as your character is supposed to, which is an issue that I hate running into in a game.</span></p>]]></content:encoded></item><item><title>Anatomy of a Film - Inglourious Basterds</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-06-07T16:52:36-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_film-Inglourious_Basterds.html#unique-entry-id-251</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_film-Inglourious_Basterds.html#unique-entry-id-251</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="Shoshana" src="http://www.deathofthecritic.com/index_files/shoshana.jpg" width="733" height="312" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br />Chapter One</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /><br />Once upon a time&hellip;<br />In Nazi occupied France<br /><br />Colonel Hans Landa cuts quite the figure. Decked out in the all black SS uniform, bright, white smile plastered across his face, from the very moment that he steps on screen, he makes you uncomfortable. Not only is the seemingly cheerful man a Nazi; an officer in the </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Schutzstaffel</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, but there is just something bout his mannerisms that seem </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>off,</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> manufactured in a German lab as a facsimile of a friend, designed to put you ill at ease in whatever situation you find him. He takes pride in his gruesome, genocidal work, treats it like his own little game, an &nbsp;intriguing puzzle for him to solve. As he tinkers with his victims, the only prize that awaits them is death, to be meted out at his absolute discretion.<br /><br />To him, this day on the farm where the film opens is just another in a long line of brain benders, but to the family that he is interrogating, it is the worst day of their lives. Perrier La Padite is a simple, hard working man. He has a beautiful family, an idyllic dairy farm situated in the rolling hills of France. It is almost picturesque, greenery stretching through the background as the jolly Landa strolls up, a wide grin tearing across his face, with the quiet mask of Perrier across from him. We can see the joy that he takes in his work, and the horror that everyone else sees it as.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Hitman (2007)</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-06-06T16:52:36-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Hitman.html#unique-entry-id-252</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Hitman.html#unique-entry-id-252</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Hitman_(2007)_Poster" src="http://www.deathofthecritic.com/index_files/hitman_002820070029_poster.jpg" width="384" height="512" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />There aren&rsquo;t very many good video game movies. For some reason, it would appear that in the translation from games to film, something vital is lost. Condensing down the story and characterization of an entire franchise into a sub-two hour long movie is not an easy thing to do, and capturing the feel of gameplay, the driving force behind many games, in a human actor bound by the actual laws of physics is more than a little difficult.<br /><br />As a franchise, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Hitman</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> has never had the most compelling story, propped up almost entirely by the puzzle-like challenge of finding your way through each mission without breaking stealth, navigating the semi-open levels and seeing which parts interacted with each other in interesting ways.</span></p>]]></content:encoded></item><item><title>Superhero Fatigue</title><category>Film</category><category>Articles</category><dc:date>2017-06-02T13:27:37-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Superhero_Fatigue.html#unique-entry-id-240</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Superhero_Fatigue.html#unique-entry-id-240</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Logan_Header" src="http://www.deathofthecritic.com/index_files/logan_header.jpg" width="720" height="388" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />With today&rsquo;s release of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Wonder Woman</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, it has been a little over nine years since the release of the first </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Iron Man </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">movie, and with it, the beginning of an international love affair with these spandex-clad superhuman, ripped from the pulpy pages of so many comic books. In these nine short years, we&rsquo;ve seen the release of 36 mainstream comic book superhero movies, with even more films about the superpowers surrounding them.<br /><br />It is an unprecedented inundation, and it shows no sign of slowing down, with juggernauts like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>The Justice League, Infinity War, Black Panther, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">and more on the horizon. And it is becoming harder and harder to keep getting ourselves excited at this point. The good guys beat the bad guy who had some sort of device/magic/being that threatened a city/country/world with total annihilation.</span></p>]]></content:encoded></item><item><title>The Backlog - FTL</title><category>Games</category><category>The Backlog</category><dc:date>2017-06-01T13:06:05-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Backlog_FTL.html#unique-entry-id-239</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Backlog_FTL.html#unique-entry-id-239</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="FTL_screenshot1" src="http://www.deathofthecritic.com/index_files/ftl_screenshot1.png" width="640" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />For some reason, it seems that I can't bring myself to stop playing roguelike/lite games, even though my criticism of them remains the same every time I lay a new one. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>FTL </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">has been out for several years now, and while it does bring a slightly different style to the genre, it does so in a shell that can feel almost punishingly random, even after dozens of tries. It is a game about time management, a game about the agony of unknown decisions, a game about hoping for the best all wrapped up in a skin of a procedurally generated roguelike/lite space game.</span></p>]]></content:encoded></item><item><title>Atmosphere</title><category>Games</category><category>Articles</category><dc:date>2017-05-31T00:12:34-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Atmosphere.html#unique-entry-id-238</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Atmosphere.html#unique-entry-id-238</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="ds08" src="http://www.deathofthecritic.com/index_files/ds08.png" width="640" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />When we discuss games, especially those within the horror genre, this idea of &ldquo;atmosphere&rdquo; comes up again and again. I reference it rather frequently in my own writing, but one thing that we commonly neglect to do is actually say what we mean when we use it.<br /><br />As it is right now, it exists as one of those, oft-used game review buzzwords, sitting alongside other repeat offenders: &ldquo;visceral&rdquo;, &ldquo;moody&rdquo;, &ldquo;tight&rdquo;, and countless others. We use it because it is easy, a simple way to get across a complex idea about the situations a game puts a player in, and the wide array of emotions that it evokes within you, and it would greatly benefit us all if we took the time to examine this sense to see what we really mean when we talk about atmosphere in a game.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Harcore Henry</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-05-29T23:47:34-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Hardcore_Henry.html#unique-entry-id-237</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Hardcore_Henry.html#unique-entry-id-237</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Hardcore_Henry_header" src="http://www.deathofthecritic.com/index_files/hardcore_henry_header.jpg" width="640" height="385" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;"> This one is no exception.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />A frequent statement of derision within the community of movie reviews is to state that the film feels like a video game. To many of us who have actively engaged with games for a long time, this feels like a weird accusation to level. To us, games conjure images of world-trotting adventures, roguish main characters, white knuckled action and spectacular set pieces. And there is a whole realm of games outside of this mold that are doing their best to push the boundaries of storytelling as a medium, seeing how the player character&rsquo;s interactions within a fixed game space can alter the meaning of the story that it is trying to communicate.</span></p>]]></content:encoded></item><item><title>Roguelikes and Story</title><category>Games</category><category>Articles</category><dc:date>2017-05-26T21:26:53-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Roguelikes_Story.html#unique-entry-id-235</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Roguelikes_Story.html#unique-entry-id-235</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Stanley_Parable_Header" src="http://www.deathofthecritic.com/index_files/stanley_parable_header.png" width="717" height="403" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I&rsquo;ve written about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/tag-roguelikes.html" title="Home:Tag: Roguelikes">roguelikes</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> before, but one thing about these games has always been limiting, at least in my opinion. The implementation of a story (or lack thereof) constrains these titles, prevents them from being something other than a casual endeavor to pick up and play when the mood strikes, and then drop after a particularly frustrating death. As a genre, it hinges on gameplay and mechanics so much because mastery and its pursuit is what keeps players coming back.<br /><br />The idea of &ldquo;grokking&rdquo;, of not only understanding the mechanics of the game, but absorbing them enough that it enables you to look at the game differently, is the bread and butter of the Roguelike/lite genre. Sure you want to reach the end of the dungeon and fight the last boss, but even after that, you will endlessly chase the perfect run, the platonic ideal of what a playthrough could be, where everything comes together just right, with all of the correct pickups and weapons to make playing a breeze.</span></p>]]></content:encoded></item><item><title>The Backlog - Starbound</title><category>Games</category><category>The Backlog</category><dc:date>2017-05-25T22:45:53-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Backlog_Starbound.html#unique-entry-id-234</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Backlog_Starbound.html#unique-entry-id-234</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="starbound_header" src="http://www.deathofthecritic.com/index_files/starbound_header.png" width="766" height="405" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Before we even noticed it, survival games came to dominate the indie PC space, pushing aside </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/tag-roguelikes.html" title="Home:Tag: Roguelikes">roguelikes</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> to utterly saturate the market. Taking their cue from games like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Minecraft</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, the scavenging, mining/survival game industry is a big one but luckily </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Starbound </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">manages to carve out a place of its own. Strongly influenced by </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Terraria,</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> but with some excellent quality of life changes along with a decent enough quest system that actually gives you a reason to explore the world after you have established yourself.</span></p>]]></content:encoded></item><item><title>Anatomy of a Scene - The Babadook</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-05-24T22:31:38-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Babadook.html#unique-entry-id-233</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Babadook.html#unique-entry-id-233</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich<br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Babdook_head" src="http://www.deathofthecritic.com/index_files/babdook_head.png" width="500" height="417" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />A long time theme of horror has been that the real fears do not come from the disgusting monster or the axe-wielding maniacs, but from human beings. It is the drive behind zombies, behind Michael Myers, behind vampires. In </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>The Babadook</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, they take this and distill it, examining one woman and her son as they struggle with a specter that is haunting their lives. But the threat here is not a tall, scary man in black coat, but in what this man actually stands for: Amelia&rsquo;s grief over the death of her husband and how she refuses to face it.<br /> <br />It starts as something much closer to a standard horror movie. We see a flashback of her husband&rsquo;s death before we are thrust into the everyday life of Amelia and Samuel. He&rsquo;s hyperactive and inventive and she is simply exhausted by it. But then one day, they find a book: </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Mister Babadook</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em> </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />&ldquo;If it&rsquo;s in a word<br />Or if it&rsquo;s in a book<br />You can&rsquo;t get rid<br />of the Babadook.&rdquo;<br /> <br />Then these two start being haunted by this terrifying presence. It tortures them, forces Amelia to do horrible things. To kill her dog, to hurt her son, before it is finally beaten back. &ldquo;She faces it down in her bedroom, house quivering with the force of the confrontation between them.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? &#x2013; Cradle 2 the Grave</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-05-23T22:15:46-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Cradle_2_Grave.html#unique-entry-id-232</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Cradle_2_Grave.html#unique-entry-id-232</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">Written by: Tom Blaich</span><br /><p style="text-align:center;"><br /><img class="imageStyle" alt="cradle_2_the_grave_keyart" src="http://www.deathofthecritic.com/index_files/cradle_2_the_grave_keyart.jpg" width="270" height="405" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#454545;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Sometimes, I watch a movie and am hit with a sudden sense of realization or remembrance. &ldquo;Oh man, 80&rsquo;s hairstyles were ridiculous&rdquo; or &ldquo;The 90&rsquo;s had some horrible fashion&rdquo; and &ldquo;Oh shit, DMX was a thing.&rdquo; </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Cradle 2 the Grave</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, as is indicated by its &ldquo;2 Kool 4 Skool&rdquo; naming convention, is a cool movie about cool people doing cool stuff: like robbing banks, karate, driving tanks around, rap music, and being early 2000&rsquo;s DMX.</span></p>]]></content:encoded></item><item><title>Patriarchy</title><category>Criticism</category><category>Articles</category><dc:date>2017-05-22T23:12:48-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Patriarchy.html#unique-entry-id-230</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Patriarchy.html#unique-entry-id-230</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="Criticism_files/Gender_Theory.html" title="Criticism:Gender Theory">In feminist critique</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, the concept of &ldquo;The Patriarchy&rdquo; is frequently examined. At its simplest state, a patriarchy is a male-dominated society, with power being passed from father to son and societal structures built around that. It is a system, that by its very definition has men being greater or more valuable than women.<br /><br />But it is not always this explicitly shown in a text. Rarely do stories in contemporary settings state outright that their male characters are worth more in some ways than the female characters. We have to look at the roles that they each group take, and the way in which they interplay with each other.</span>]]></content:encoded></item><item><title>Superpowers and Storytelling</title><category>Film</category><category>Articles</category><dc:date>2017-05-19T19:45:58-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Superpowers_and_Storytelling.html#unique-entry-id-227</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Superpowers_and_Storytelling.html#unique-entry-id-227</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="avengers_2" src="http://www.deathofthecritic.com/index_files/avengers_2.jpg" width="720" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />We love our superpowered heroes. Flight, strength, laser beams and more in the hands of people just like us. And the more powerful that they can be, the better. But as our heroes cross the limits of humanity, it adds more and more complications to how the story fits together, and how we, as an audience, can relate. When you start looking at superpowers, the very laws that govern our reality start to break down, and writers have to deal with the way in which this affects the plot. In the Marvel Cinematic Universe, there are multiple characters capable of warping all of reality to their whim, unkillable monsters, stones that embody pure power, literal gods, and extradimensional entities that rule over time itself. Yet so many of these reality breaking characters play by the rules of our normal universe.</span></p>]]></content:encoded></item><item><title>The Backlog - Devil Daggers</title><category>Games</category><category>The Backlog</category><dc:date>2017-05-18T19:45:48-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Devil_Daggers.html#unique-entry-id-228</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Devil_Daggers.html#unique-entry-id-228</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="devil_daggers" src="http://www.deathofthecritic.com/index_files/devil_daggers.gif" width="506" height="240" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> <br />When I talk about games, the idea of complexity frequently comes up. The complexity of a game&rsquo;s systems or story or characters often directly correlates to the level of quality that we assign to that game. As consumers, we want a game that we can sink our teeth into, pour dozens of hours of our time into as we get to know the characters and slowly master the systems. Then we can just leave it by the wayside while we find the next open world RPG to obsess over for a few months. It is why we love games like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Dark Souls</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>ARMA</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Counter-Strike</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, and </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>DOTA</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">.</span></p>]]></content:encoded></item><item><title>Music with a Message</title><category>Music</category><category>Articles</category><dc:date>2017-05-17T19:45:58-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Music_with_a_Message.html#unique-entry-id-226</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Music_with_a_Message.html#unique-entry-id-226</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Everybody_Album_Cover" src="http://www.deathofthecritic.com/index_files/everybody_album_cover.jpg" width="700" height="700" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">If you read a lot of writing about music, you will start to notice a common criticism crop up over and over again: that the song or album is shallow. It is particularly relevant when that project has a message that it is trying to convey. So, what separates an album that communicates its message well versus one that is shallow, even if both of them are trying to deal with the same level of subject matter: racism, sexism, violence, or more.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - The Three Musketeers</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-05-16T19:45:59-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_The_Three_Musketeers.html#unique-entry-id-225</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_The_Three_Musketeers.html#unique-entry-id-225</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="three_musketeers_poster" src="http://www.deathofthecritic.com/index_files/three_musketeers_poster.jpg" width="600" height="800" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "> </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Paul W.S. Anderson movies all kind of look the same at a certain point, no matter the subject matter. Lots of gratuitous slow-mo, lots of unnecessary and poorly implemented CGI, and lots of Mila Jovovich being unnecessarily sexy when it is completely uncalled for, and more than a little badass. So giving him </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>The Three Musketeers </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">p[property to play with, an iconic story of the heroes of France, is more than a little disappointing to see. What&rsquo;s more, giving the role of D&rsquo;Artagnan to the baby-faced Logan Lerman is questionable.</span></p>]]></content:encoded></item><item><title>Tokenism</title><category>Criticism</category><category>Articles</category><dc:date>2017-05-15T19:46:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Tokenism.html#unique-entry-id-224</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Tokenism.html#unique-entry-id-224</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/The_Noble_Savage.html" title="Home:The Noble Savage">As a follow-up to our discussion on the Noble Savage</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, I wanted to take the time to talk about the delicate issue of tokenism in contemporary media or literature. Put simply, Tokenism is the idea of diversity being included for show, of including minority characters in minor roles such that a single minority character has to represent the entirety of their group.<br /> <br />In less malicious contexts, this can take the shape of something that you might see on a brochure, a &ldquo;multicultural&rdquo; group of people that are diverse in appearance only. These characters are not allowed to express themselves in a way that would significantly differentiate them from the norm (read: white and straight). It is a way for studios to brag about embracing diversity without actually doing anything of substance.</span>]]></content:encoded></item><item><title>Product Placement: Realism vs. Marketing</title><category>Film</category><category>Articles</category><dc:date>2017-05-12T19:46:06-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Product_Placement_Realism_vs_Marketing.html#unique-entry-id-223</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Product_Placement_Realism_vs_Marketing.html#unique-entry-id-223</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="subway-hawaii-five-o.0" src="http://www.deathofthecritic.com/index_files/subway-hawaii-five-o.0.jpg" width="720" height="480" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It is a familiar experience for anyone who has watched a movie or binged a TV show: the main character will be talking, walking down a busy street and in the background, we will see storefronts plastered with ads for the same few companies, Coke or Taco Bell or some other massive corporation. Often, these ads don&rsquo;t even stick out, fading to the background much like they do in our everyday life (which might itself serve as some accidental commentary about the massive marketing pushes we are subjected to).</span></p>]]></content:encoded></item><item><title>The Backlog - Risk of Rain</title><category>Games</category><category>The Backlog</category><dc:date>2017-05-11T19:46:06-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Risk_of_Rain.html#unique-entry-id-222</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Risk_of_Rain.html#unique-entry-id-222</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="miner_new" src="http://www.deathofthecritic.com/index_files/miner_new.png" width="660" height="372" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> <br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="http://riskofraingame.com/our-next-project/">With the announcement of the now 3D sequel</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, there is no time like the present to jump back into </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Risk of Rain</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, Happo&rsquo;s side-scrolling roguelike. You take control of one of a cast of high-powered characters, each with their own special attributes, from the simple Commando, to the quick and lethal Huntress, or the careful Sniper. And while it is technically a roguelike, the levels themselves follow a predictable format. Every one of the first four levels is a choice between two separate maps, each with two, slightly different, versions. So if you play half a dozen games or so, you&rsquo;ve seen all of the level variety that there is to see.</span></p>]]></content:encoded></item><item><title>Anatomy of a Scene - Jarhead</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-05-10T19:46:07-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Jarhead.html#unique-entry-id-221</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Jarhead.html#unique-entry-id-221</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Jarhead_Swofford" src="http://www.deathofthecritic.com/index_files/jarhead_swofford.png" width="700" height="374" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />This is my rifle. There are many like it, but this one is mine.<br /> <br />My rifle is my best friend. It is my life. I must master it as I must master my life.<br /> <br />Without me, my rifle is useless. Without my rifle, I am useless.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? &#x2013; DOOM</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-05-09T19:46:08-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_DOOM.html#unique-entry-id-218</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_DOOM.html#unique-entry-id-218</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Doom-Gallery-10" src="http://www.deathofthecritic.com/index_files/doom-gallery-10.jpg" width="720" height="420" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> <br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>DOOM </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is not a good movie by any means, and I&rsquo;m not here to argue that fact. What I am here to argue is that you should definitely sit down and watch it, if only for one scene in the near two-hour long feature. Where we hop into the brain of Karl Urban for a first-person shooter-esque sequence that has us gunning down demons and tearing through the demented bowls of the Mars facility. It may look a little less than great, especially more than ten years after its release, but that doesn&rsquo;t make it any less goddamn cool.</span></p>]]></content:encoded></item><item><title>Everybody - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-05-09T19:46:08-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Everybody_Review.html#unique-entry-id-219</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Everybody_Review.html#unique-entry-id-219</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Everybody_Album_Cover" src="http://www.deathofthecritic.com/index_files/everybody_album_cover.jpg" width="1000" height="1000" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I&rsquo;ve always thought that </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/tag-logic.html" title="Home:Tag: Logic">Logic</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> had an incredible amount of talent in some aspects of his music. His technical ability is high, and his beats and production have always been top notch. But unfortunately, he has consistently been held back by his lyrics, and that is only emphasized in his newest release of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Everybody</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">. With this, his penultimate album, he is trying to become more conceptual, explore topics and areas that he thinks others have left ignored. It is an album about love and acceptance, about pride in oneself and in one&rsquo;s people, about the way in which we all belong in this big world, and about the wrongs that we commit and how we shouldn&rsquo;t.</span></p>]]></content:encoded></item><item><title>Prey - Review</title><category>Games</category><category>Reviews</category><dc:date>2017-05-09T19:46:07-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Prey_Review.html#unique-entry-id-220</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Prey_Review.html#unique-entry-id-220</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="kdn9mk9gsdtgzmaqqvhp" src="http://www.deathofthecritic.com/index_files/kdn9mk9gsdtgzmaqqvhp.png" width="630" height="355" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I loved the original </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Prey, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">as there was something about the science-fiction shooter that just clicked with me. It was weird, wacky, and broke new ground with its gameplay mechanics while at the same time being something very familiar. And while the reboot is something completely different, separated entirely from the original title, it does evoke many of those same feelings within me. <br /> </span></p>]]></content:encoded></item><item><title>Male Gaze</title><category>Criticism</category><category>Articles</category><dc:date>2017-05-08T19:46:09-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Male_Gaze.html#unique-entry-id-217</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Male_Gaze.html#unique-entry-id-217</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />When we talk about the depiction of sex and sexuality, frequently the idea of the &ldquo;Male Gaze&rdquo; comes up, mostly in regard to female characters and their depiction. At its heart, it&rsquo;s a rather simple concept, but it can reveal a lot about the intended audience of a piece and of who made it. The Male Gaze is how a scene is portrayed specifically to be attractive to a heterosexual, male audience. It&rsquo;s designed to appeal to men, and it is evidenced through the difference in depictions of straight male characters, straight female characters, and lesbian female characters and their relationships in media.</span>]]></content:encoded></item><item><title>Bethesda&#x27;s Review Policy</title><category>Games</category><category>Articles</category><dc:date>2017-05-05T19:46:21-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Bethesdas_Review_Policy.html#unique-entry-id-216</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Bethesdas_Review_Policy.html#unique-entry-id-216</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Much has already been said about Bethesda&rsquo;s decision last year to stop sending out early review copies of their games to let &ldquo;everyone, including those in the media, experience our games at the same time.&rdquo; It is bad for many people, like those behind large websites, but most importantly it affects the consumers and how much information they have when they go to the store to pick out a product. It does actually benefit one other group besides Bethesda: small sites like ours that would never receive these copies in the first place. I&rsquo;m not a fan of this policy by any means, but it allows me to sit on the same playing field as a writer for IGN, Polygon, Kotaku, or others.<br /> <br />When </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><a href="index_files/Dishonored_2_Review.html" title="Home:Dishonored 2 - Review">Dishonored 2</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em> </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">came out, I got it the same day that everyone else did. I was able to play through it twice that weekend, and four days later I published my review. I managed to beat a lot of major publications to press (due in part to my ability to focus on one review instead of many things at once), and while being able to do this did benefit our site, letting us see a tangible traffic boost from it, it had no way for me to help those people that wanted to buy the game on launch day.<br /> <br />We don&rsquo;t get many pre-release copies of games at this point. Most of our reviews come one to two weeks after a game has launched, and are aimed at the smaller group of players who are waiting to buy a game. But a large portion of a game&rsquo;s sales happen launch or in the week following, and we cannot help these people. Traditionally, this is where larger outlets have been able to come in with Day One or pre-release reviews based off of early copies provided by the publisher. This lets Day One purchasers make informed decisions about how to spend their money and if the new game is worth it.</span>]]></content:encoded></item><item><title>The Backlog &#x2013; S.T.A.L.K.E.R. : Clear Sky</title><category>Games</category><category>The Backlog</category><dc:date>2017-05-04T19:46:22-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_STALKER_Clear_Sky.html#unique-entry-id-215</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_STALKER_Clear_Sky.html#unique-entry-id-215</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="b1kc5umsekcr848ympw8" src="http://www.deathofthecritic.com/index_files/b1kc5umsekcr848ympw8.png" width="615" height="384" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> <br />There always been a big deal made out of hard games. To play and beat one was to somehow prove that you are better than more &ldquo;normal&rdquo; players, who somehow couldn&rsquo;t handle the difficulty. The oft derided &ldquo;casual&rdquo; gamers speak to this phenomenon. Every time that someone picks up a copy of</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em> </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><a href="index_files/Dying_to_Win_Death_as_a_Gameplay_Mechanic.html" title="Home:Dying to Win - Death as a Gameplay Mechanic">Dark Souls</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, a forum user somewhere tells you to &ldquo;git gud&rdquo;. But often the games that we idolize for their difficulty really aren&rsquo;t that hard. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>S.T.A.L.K.E.R </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is.<br /></span></p>]]></content:encoded></item><item><title>Living Life Down the Barrel of a Gun</title><category>Games</category><category>Articles</category><dc:date>2017-05-03T19:46:22-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Living_Life_Down_the_Barrel_of_a_Gun.html#unique-entry-id-214</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Living_Life_Down_the_Barrel_of_a_Gun.html#unique-entry-id-214</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="DOOM_Factory" src="http://www.deathofthecritic.com/index_files/doom_factory.png" width="3840" height="2344" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />For all of the broad range of experiences that games can offer to us, the actual ways in which we are allowed to interact with them is rather limited. Most game screens look remarkably similar from a UI point of view. There is some sort of health bar, possibly a map or objective indicator in one corner, maybe a crosshair in the center of the screen, but invariably, the bottom right corner of the screen is almost always taken up by a gun. There are a few games that don&rsquo;t follow this, but in the mainstream, first-person games that don&rsquo;t shove a gun into your hands are the vast minority. And if your hands are filled with a gun, they have a knife, or a sword, or a bow, your weapon is offscreen, waiting to be pulled up with a single button press, aching to strike out at someone.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That - Punisher: War Zone</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-05-02T19:46:24-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Punisher_War_Zone.html#unique-entry-id-229</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Punisher_War_Zone.html#unique-entry-id-229</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Punisher_Poster" src="http://www.deathofthecritic.com/index_files/punisher_poster.jpg" width="355" height="525" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> <br />Capturing the feel of a comic book accurately is really the goal of every comic book movie. The first </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Punisher</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> didn&rsquo;t really do a good job at this, but they ended up making what is (in my opinion) a decent action movie. With </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Warzone</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, they did a much better job at capturing the dark, violent lunacy of the comic books, but it turns out that it looks really damn weird when translated to action on screen instead of stylized on the pages of a comic book.</span></p>]]></content:encoded></item><item><title>Sniper: Ghost Warrior 3 - Review</title><category>Games</category><category>Reviews</category><dc:date>2017-05-02T19:46:23-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Sniper_Ghost_Warrior_3_Review.html#unique-entry-id-213</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Sniper_Ghost_Warrior_3_Review.html#unique-entry-id-213</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="art horizontal" src="http://www.deathofthecritic.com/index_files/art-horizontal.jpg" width="576" height="324" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br />Sniper: Ghost Warrior 3 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">has one thing going for it. The world isn&rsquo;t engaging, the characters are lackluster, the story is cookie cutter, but you have a rifle, and an uncanny ability to shoot people in the face from very far away. And that is what you do. Start a mission, mark targets, and snipe people. Wash, rinse, and repeat. It isn&rsquo;t a bad system so much as it is a well-trodden and forgettable one, but luckily the novelty of shooting people in the face with high-powered rifles from hundreds of meters away lasted a while for me.</span></p>]]></content:encoded></item><item><title>Twitch&#x2c; Youtube&#x2c; and &#x22;New Media&#x22;</title><category>Games</category><category>Articles</category><dc:date>2017-04-27T14:40:56-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Twitch_Youtube_and_New_Media.html#unique-entry-id-212</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Twitch_Youtube_and_New_Media.html#unique-entry-id-212</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />The online landscape has shifted drastically over the course of the last five years. Websites and blogs used to be king, with dedicated reader bases coming back day after day to read the newest posts. There was a golden period of growth where anyone could make a website, and if they were dedicated, it would probably do pretty well. Coverage of games was done extensively through written articles, blog posts, and reviews, and there was a stable, if slightly adversarial, relationship between these companies and the companies that made games. Sites would get early review copies of games, access to developers for interviews, or in-depth press kits to help prepare coverage. In return, websites agreed to not post coverage of these titles until an agreed upon date. An equilibrium was reached.<br /> <br />Then YouTube came along and changed things. By virtue of its audience, content creators on YouTube relied on heavily edited videos, showing only the most exciting moments of whatever they were talking about. The massive Let&rsquo;s Play community grouped around different games, and audiences had truly immense amounts of content at their fingertips. Search the name of the game, and they can find dozens of highly edited, exciting videos making it look to be fun, or small communities of super fans religiously playing and dissecting the game for years afterwards. You can see it with </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Counter Strike</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, or </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>League of Legends</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, or </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>DOTA</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, or </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Overwatch</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">.<br /> <br />Companies noticed, and they took advantage of it. Many of these videos bordered on advertisements already in how they catered to audiences to draw them and in keep them interested. YouTube content creators live and die by audience retention, so they want to show viewers that they can come back day after day to consistently exciting and engaging content. Companies started reaching out to these channels, sending them free promotional materials or copies of the game, and any mention of this becomes positive advertising for the company. If someone receives a special </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Skyrim </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">hat from Bethesda and shows it off on their YouTube channel because they feel special, it alters the appearance of Bethesda in the mind of consumers, changing them from a faceless corporate entity into an attentive and caring company that looks after its fans. They don&rsquo;t have to ask for positive press from the creators, because any mention of them is good.<br /> <br />Compare this to the way in which video game websites handle the same situation. People don&rsquo;t want to read an article about a special </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Skyrim </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">hat that the author got from Bethesda, because it reads like an advertisement. Swag, or promotional materials, have been a part of the games industry, and indeed many others, for a long time. But unless the readers can get the exact same item, they don&rsquo;t care. They view the pieces published by the website to be the statements of that website, regardless of who wrote them. There is less of a connection between the reader and the writer in most cases, and with this personal connection lost, appeals to the consumers work differently. Websites (outside of fan websites) don&rsquo;t care about swag, because the audience doesn&rsquo;t care about swag.<br /> <br />As YouTube has gotten larger, smaller content creators have slowly been getting crowded out. The platform enormously favors those with the time and the budget to produce consistent, daily, high quality, ten-minute plus videos, and the number of channels that can do this is low, in the grand scheme of things. Combine this with the too stringent DMCA policies that make it much too easy for a video to be taken down or removed from monetization, and many creators have been forced to diversify.<br /> <br />Twitch was there to pick up the pieces. Communities are only reinforced on Twitch, which shows categorizes livestreams by what games are being played while highlighting high profile streamers. However, on Twitch, channels did not have the benefit of editing to support their content, and personality reigned supreme. Tight knit communities form around streamers as they interact with their audience every single day to the point where a relationship is built. And companies have taken advantage of this. If a streamer is allowed to stream a game early, they are given a sense of exclusivity, and an implicit recommendation of the game from them to their fans. Anything that the company does for the streamer, from joining them on stream to sending them packages of promotional material, brings that company into the community.<br /> <br />There is nothing wrong with marketing or advertisement. It is how content creators can survive, and it is an integral part of the development and release of a game. It is a very necessary force. Print and online media have a whole host of ethical questions relating to companies that are being covered, ostensibly impartially, while these outlets are simultaneously running advertisements for these games. It&rsquo;s a conflict of interest, and one that needs to be tackled and disclosed.<br /> <br />The issue with marketing comes when it stops appearing as marketing, when companies are manipulating fans and creators into giving them good press without revealing it, when content creators are being paid to create promotional videos without disclosing these facts, when the influence cannot be seen.<br /> <br />So where does that leave sites like ours, sites that don&rsquo;t exactly fit into any of these molds? How do they survive? Do they attempt to extend their reach, diversify into different areas, start advertising the products that they are covering, or do they hunker down in their niche, trying to carve out a spot? The second is, without a doubt, more difficult. Staying truly independent is a challenge that all websites will face, and whether or not to stay that way is a question that every site will have to answer at some point during its lifespan. It is a question that we struggle with every day, and it is one that we eventually hope to answer.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">____________________________________________<br /></span><div class="image-left"><img class="imageStyle" alt="Tommy_Tom" src="http://www.deathofthecritic.com/index_files/tommy_tom.jpg" width="140" height="140" /></div><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Tom has been writing about media since he was a senior in high school. He likes long walks on the beach, dark liquor, and when characters reload guns in action movies. <br /><br /><br /><br /></span><h5>You Might Also Like:</h5><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Situational_Invincibility_and_How_it_is_Ruining_Action_Movies.html" title="Home:Situational Invincibility and How it is Ruining Action Movies ">Situational Invincibility and How it is Ruining Action Movies<br /></a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Expectation_vs_Reality.html" title="Home:Expectations vs Reality">Expectations vs Reality<br /></a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/What_is_Death_of_the_Critic.html" title="Home:What is Death of the Critic?">What is Death of the Critic?<br /></a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">_____________________________________________<br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span>]]></content:encoded></item><item><title>The Backlog - NOT A HERO</title><category>Games</category><category>The Backlog</category><dc:date>2017-04-26T14:34:41-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_NOT_A_HERO.html#unique-entry-id-211</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_NOT_A_HERO.html#unique-entry-id-211</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><code><center><iframe width="560" height="315" src="https://www.youtube.com/embed/PWPZyqo2_5A" frameborder="0" allowfullscreen></iframe></center></code><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "> </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Devolver Digital has had a pretty outstanding publishing record, at least in my opinion. They tend to attach themselves to some rather interesting titles, and that was what initially drew me towards </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>NOT A HERO</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">. And I&rsquo;m glad that I decided to check it out.</span>]]></content:encoded></item><item><title>Anatomy of a Scene - It Follows</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-04-26T14:23:16-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_It_Follows.html#unique-entry-id-210</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_It_Follows.html#unique-entry-id-210</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="a96c04d7-edff-4da1-9927-fb3853dfaf1a" src="http://www.deathofthecritic.com/index_files/a96c04d7-edff-4da1-9927-fb3853dfaf1a.jpg" width="606" height="272" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Something is following you. Hunting you. Heading in a straight line for you at every single moment of your life, awake or asleep. It can take the form of anyone, whether that be a stranger or someone you love. It wants to kill you, but it also wants to hurt you in the process, and this haunting presence is always lurking at the back of our minds, behind every corner or walking extra.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Roger Corman&#x27;s Death Race 2050</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-04-25T14:15:24-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Roger_Cormans_Death_Race_2050.html#unique-entry-id-209</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Roger_Cormans_Death_Race_2050.html#unique-entry-id-209</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="DR2050_PosterArt" src="http://www.deathofthecritic.com/index_files/dr2050_posterart.jpg" width="344" height="482" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "> </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Camp is a very interesting thing. It&rsquo;s not something that you can actively seek out when making a movie. It has to come naturally, falling into your lap sometime during the process, with a certain level of self-awareness about what is being created. Unfortunately, too many movies try way too hard to be campy, and it normally leads to disastrous results and terrible movies. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Death Race 2000 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">managed to become a cult classic based partly around its camp, but also with a good deal of biting commentary and satire. But with the 2017 follow-up, the creators tried way too hard to capture lightning in a bottle a second time around. Instead of a cult classic, they just had a broken bottle, and a bad movie.</span></p>]]></content:encoded></item><item><title>The Noble Savage</title><category>Criticism</category><category>Articles</category><dc:date>2017-04-24T14:08:35-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Noble_Savage.html#unique-entry-id-208</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Noble_Savage.html#unique-entry-id-208</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />As a follow-up to our discussion on &ldquo;</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/The_Other.html" title="Home:The Other">The Other</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">&rdquo;, let&rsquo;s look at a more idealized version of the same concept that is popular within literature, books, movies, and games to this day. The Noble Savage is the audience&rsquo;s idea of an outsider. It is the romanticized depiction of a character untouched by the ills of modern society. They embody the traits that we idealize while at the same time being utterly foreign to us.</span>]]></content:encoded></item><item><title>Sequels and Reviews </title><category>Games</category><category>Articles</category><dc:date>2017-04-21T22:16:44-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Sequels_and_Reviews.html#unique-entry-id-207</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Sequels_and_Reviews.html#unique-entry-id-207</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "> </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /><br />Earlier this week, we publish an article about sequels and how they are viewed in relation to their preceding works, and we wanted to take the time to clarify our position on how we address this concern when writing a review for a sequel. While we do our best to look at each work on its own merits, we cannot discount significant advances or steps back compared to other works within the same franchise.</span>]]></content:encoded></item><item><title>The Backlog - Homefront: The Revolution</title><category>Games</category><category>The Backlog</category><dc:date>2017-04-20T22:07:38-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Homefront_The_Revolution.html#unique-entry-id-206</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Homefront_The_Revolution.html#unique-entry-id-206</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Homefront_header" src="http://www.deathofthecritic.com/index_files/homefront_header.png" width="615" height="346" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> <br />The first </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Homefront </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">was forgotten rather quickly, another in a long line of generic modern shooters that everyone forgot about. I, like many others, thought that it would be a forgotten piece of video game history, a curiosity that somehow got made. So, when it was revived as a semi-open world, first-person shooter, I was baffled, to say the least.</span></p>]]></content:encoded></item><item><title>Mass Effect: Andromeda - Review</title><category>Games</category><category>Reviews</category><dc:date>2017-04-20T21:56:54-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Mass_Effect_Andromeda_Review.html#unique-entry-id-205</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Mass_Effect_Andromeda_Review.html#unique-entry-id-205</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="Mass_Effect_Andromeda_Header" src="http://www.deathofthecritic.com/index_files/mass_effect_andromeda_header.png" width="600" height="200" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br />Mass Effect: Andromeda </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">put itself in a rather unfortunate position before it was even released. It is a follow-up to one of the best franchises of the last generation that tied everything up rather neatly. Bioware has fallen out of favor in recent years, and after a series of rocky previews, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Andromeda </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">finally came out. Plagued with issues at launch, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Andromeda </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is not a great game. It isn&rsquo;t bad, but in many ways, it highlights a lot of the issues that I have with contemporary video games, while taking massive steps backwards in the franchise. It is painfully average and fails to trigger those same emotions that the earlier titles were so good at tugging on.</span></p>]]></content:encoded></item><item><title>Expectations vs Reality</title><category>Music</category><category>Articles</category><dc:date>2017-04-19T21:46:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Expectation_vs_Reality.html#unique-entry-id-204</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Expectation_vs_Reality.html#unique-entry-id-204</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Kendrick_Lamar" src="http://www.deathofthecritic.com/index_files/kendrick_lamar.jpg" width="636" height="421" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />In these times, sequels are the name of the game. Finding a franchise that can be used over and over again to draw people to stores and theaters. The same can be said of music alongside games and movies, as fans eagerly await the newest release by their favorite artist. The only difference is where the name recognition lies. For games it might be with a franchise or a studio, in movies with a lead actor or director, and in music it lies firmly with the artist.</span></p>]]></content:encoded></item><item><title>DAMN. - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-04-18T21:38:38-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/DAMN_Review.html#unique-entry-id-203</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/DAMN_Review.html#unique-entry-id-203</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px HelveticaNeue-Bold; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="DAMN_Cover" src="http://www.deathofthecritic.com/index_files/damn_cover.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Kendrick Lamar is an artist that has always grown on me, and he has been remarkably consistent in putting out amazing records, even if it sometimes takes me a few listens to get into them. With this success has come a certain expectations, a bias towards greatness and groundbreaking tracks. His </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/untitled_unmastered_review.html" title="Home:untitled unmastered - Review">B-sides collection</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> was one of my favorite albums of last year. And I think that this expectation is somewhat unfair. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>DAMN </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is a great album, there are no doubts about that, but it isn&rsquo;t of the same level as either </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>To Pimp a Butterfly </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">or </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Good Kid, M.A.A.D City</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">. Would I think more highly of it if I didn&rsquo;t have either of these albums to compare it to, or if it was from a different artist? Is it even fair to compare them to each other? It is hard to eliminate one&rsquo;s biases in writing a(n) (inherently subjective) review, but at the very least we try to make it known.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Death Race: Inferno</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-04-18T21:32:09-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Death_Race_3_Inferno.html#unique-entry-id-202</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Death_Race_3_Inferno.html#unique-entry-id-202</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px HelveticaNeue-Bold; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Death_Race_3_Cover" src="http://www.deathofthecritic.com/index_files/death_race_3_cover.jpg" width="649" height="430" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />When I watched </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><a href="index_files/Why_Did_I_Watch_That_Death_Race_2.html" title="Home:Why Did I Watch That? – Death Race 2">Death Race 2</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I said it would be a better movie if it was worse. This is that movie.</span></p>]]></content:encoded></item><item><title>The Other</title><category>Criticism</category><category>Articles</category><dc:date>2017-04-17T21:29:09-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Other.html#unique-entry-id-201</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Other.html#unique-entry-id-201</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />We&rsquo;ve talked about the Other and bothering before, but it is a topic that deserves further examination. The Other is all about setting up the relationship within a story, about creating conflict and division. And it can be used in multiple different ways. It is a rather simple idea as well. The other is different. They don&rsquo;t belong. They are strange and don&rsquo;t fit in for some reason. It could be any number of things: their race, gender, sexuality, nationality, religion, class, species. Anything that differentiates them from the norm as defined by the story and it&rsquo;s protagonists.</span>]]></content:encoded></item><item><title>Updates and Reviews</title><category>Games</category><category>Articles</category><dc:date>2017-04-14T02:10:58-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/eeb6b2b395845d2d75b317b9140012e3-200.html#unique-entry-id-200</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/eeb6b2b395845d2d75b317b9140012e3-200.html#unique-entry-id-200</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px HelveticaNeue-Bold; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><span style="font:16px HelveticaNeue-Bold; font-weight:bold; color:#353535;font-weight:bold; "> </span><span style="font:16px HelveticaNeue; color:#353535;"><br />When we are reviewing a game, we have a unique issue that we don&rsquo;t encounter with any other type of media. When a game launches, rarely will it stay in the exact same state over the coming days, weeks, months, or even years that it will be in the public. It will be updated and changed over time. Sometimes these updates are small: balance tweaks to multiplayer, text fixes, or subtle adjustments that no one will ever really see. But on the other hand, some alter graphics, story, gameplay, or more. At the root is this idea: patches are fixing something wrong with the game, no matter how big it may be. So how do we deal with this as reviewers.</span>]]></content:encoded></item><item><title>The Backlog - SUPERHOT</title><category>Games</category><category>The Backlog</category><dc:date>2017-04-13T02:04:17-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_SUPERHOT.html#unique-entry-id-199</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_SUPERHOT.html#unique-entry-id-199</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px HelveticaNeue-Bold; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><p style="text-align:center;"><img class="imageStyle" alt="logo" src="http://www.deathofthecritic.com/index_files/logo.png" width="680" height="168" /><span style="font:16px HelveticaNeue-Bold; font-weight:bold; color:#353535;font-weight:bold; "><br /></span></p><p style="text-align:left;"><span style="font:16px HelveticaNeue-Bold; font-weight:bold; color:#353535;font-weight:bold; "> </span><span style="font:16px HelveticaNeue; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.</span></p>]]></content:encoded></item><item><title>Anatomy of a Scene - The Matrix</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-04-12T01:58:38-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_The_Matrix.html#unique-entry-id-198</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_The_Matrix.html#unique-entry-id-198</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px HelveticaNeue-Bold; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Matrix_Lobby" src="http://www.deathofthecritic.com/index_files/matrix_lobby.jpg" width="640" height="360" /><span style="font:16px HelveticaNeue-Bold; font-weight:bold; color:#353535;font-weight:bold; "><br /></span></p><p style="text-align:left;"><span style="font:16px HelveticaNeue-Bold; font-weight:bold; color:#353535;font-weight:bold; "> </span><span style="font:16px HelveticaNeue; color:#353535;"><br />It is harder than you might think to make a great action scene. But it isn&rsquo;t that hard to make a good one. Just get an engaging actor, give them a big gun, and a crowd full of goons to let loose upon. A scene like this is entirely serviceable, but many directors try to make it more complex by incorporating too many characters, with too confusing of action, and all of a sudden, you don&rsquo;t know what is going on anymore. What was once a good action scene has become terrible. A good scene needs to remain clear, no matter what. You should be able to identify the positions of characters and how they are moving through the world, without unnecessary establishing shots bogging it down, all while remaining compelling and heart pumping.</span></p>]]></content:encoded></item><item><title>Memories... Do Not Open - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-04-11T00:38:15-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Memories_Do_Not_Open_Review.html#unique-entry-id-195</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Memories_Do_Not_Open_Review.html#unique-entry-id-195</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Memories_Do_Not_Open_Cover" src="http://www.deathofthecritic.com/index_files/memories_do_not_open_cover.jpg" width="600" height="600" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Collage_EP_Review.html" title="Home:Collage EP - Review">My opinion on The Chainsmokers is well documented</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, but somehow I had hoped that their first real album could somehow be different, break new ground and make good music. To say that didn&rsquo;t happen is an understatement. There is nothing new here, just more of the same beats, more of the same subjects. More of the same everything. I&rsquo;m not mad. I&rsquo;m disappointed.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? &#x2013; Death Race 2</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-04-11T00:32:51-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Death_Race_2.html#unique-entry-id-194</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Death_Race_2.html#unique-entry-id-194</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Death Race 2" src="http://www.deathofthecritic.com/index_files/Death_Race_2" width="398" height="223" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Why_Did_I_Watch_That_Transporter_Refueled.html" title="Home:Why Did I Watch That? - The Transporter: Refueled ">I&rsquo;ve written before about the folly of trying to reboot franchises that Jason Statham has starred in</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, and </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Death Race </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is no exception, being one of the rare double reboots. In our continuing saga to see how far off the rails one franchise can get, we look this week at </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Death Race 2</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">. This time around, Luke Goss assumes the role of Frankenstein as the producers continue to try to find ways to make this lineage more complicated. After he kills a police officer during a robbery, he goes to prison, where he competes in the &ldquo;Death Match&rdquo;, which isn&rsquo;t a race, as fighters duke it out in an arena.</span></p>]]></content:encoded></item><item><title>The Tragic Hero</title><category>Criticism</category><category>Articles</category><dc:date>2017-04-10T00:28:29-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Tragic_Hero.html#unique-entry-id-193</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Tragic_Hero.html#unique-entry-id-193</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />When we are looking at the construction of a character, it can help to understand some of the basic archetypes that many authors pull from. We recently talked about Shakespeare as a cultural touchstone, and if we look at many of his plays, we can find evidence of a &ldquo;tragic hero&rdquo;. The tragic hero is an age old character archetype describes by Aristotle as:<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">&ldquo;A man not pre-eminently virtuous and just whose misfortune, however, is brought upon him not by vice and depravity but by some error of judgement, of the number of those in the enjoyment of great reputation and prosperity; e.g. Oedipus, Thyestes, and the men of similar families. The perfect Plot, accordingly, must have a single, and not (as some tell us) a double issue; the change in the hero&rsquo;s fortunes must be not from misery to happiness, but on the contrary from happiness to misery; and the cause of it must lie not in any depravity, but in some great error on his part; the man himself being either such as we have described, or better, not worse, than that.&rdquo; (</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>The Aristotelian Concept of the Tragic Hero</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">)</span>]]></content:encoded></item><item><title>Humor in Games</title><category>Games</category><category>Articles</category><dc:date>2017-04-07T00:20:57-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Humor_in_Games.html#unique-entry-id-192</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Humor_in_Games.html#unique-entry-id-192</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Humor is really hard to nail in games. Its either hit or miss, and when it misses, it can be bad. There are a few games that manage to absolutely nail it (</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Day of the Tentacle, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I&rsquo;m looking at you) but so many more just absolutely flop, and in doing so, manage to pull you out of the experience entirely. <br /><br />In the last month I&rsquo;ve played two big games that have been really bad about it. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><a href="index_files/Ghost_Recon_Wildlands_Review.html" title="Home:Ghost Recon: Wildlands – Review ">Ghost Recon: Wildlands</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em> </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">and </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><a href="index_files/The_Uncanny_Valley.html" title="Home:The Uncanny Valley ">Mass Effect: Andromeda</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, which both tried to work semi-edgy humor in alongside their more serious stories to varying levels of success. Every time I heard one of these bad jokes, it pulled me out, actively reminding me that I was playing games, poorly written ones at that.</span>]]></content:encoded></item><item><title>The Backlog - Don&#x27;t Starve</title><category>Games</category><category>The Backlog</category><dc:date>2017-04-06T23:57:27-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Don't_Starve.html#unique-entry-id-190</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Don't_Starve.html#unique-entry-id-190</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="ds10" src="http://www.deathofthecritic.com/index_files/ds10.png" width="640" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my backlog and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /><br />Don&rsquo;t Starve </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is a deceptively simple game. At first it seems like you just need to gather food and survive, but the deeper that you get into the game, the more complex systems begin to reveal themselves. There is magic and technology, cultivation and crafting, fearsome enemies hiding in dark places. And in some ways, the game is better for obscuring these systems, letting you discover the systems on your own and adding entire other layers of depth to the systems.</span></p>]]></content:encoded></item><item><title>Future Unfolding &#x2013; Review </title><category>Games</category><category>Reviews</category><dc:date>2017-04-06T00:12:43-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Future_Unfolding_Review.html#unique-entry-id-191</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Future_Unfolding_Review.html#unique-entry-id-191</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="futureunfolding_keyart_3840x1080-5a2e1cfc" src="http://www.deathofthecritic.com/index_files/futureunfolding_keyart_3840x1080-5a2e1cfc.png" width="768" height="216" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br />Future Unfolding </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is a hard game to describe. A philosophical, top down exploration of a gorgeous world as you try to figure out what exactly is going on. You are dropped in with basically nothing, and what story is there is confusing to say the least. But there is something magical about wandering through the world here, almost discovering new things and slowly inching your way forward on this quasi-vision quest that you&rsquo;ve found yourself in the middle of.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? &#x2013; Death Race </title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-04-04T23:48:55-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Death_Race.html#unique-entry-id-189</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Death_Race.html#unique-entry-id-189</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Death_Race" src="http://www.deathofthecritic.com/index_files/death_race.jpg" width="640" height="356" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> <br />Jason Statham is one of those actors whose judgement that you have to questions sometimes. His taste in movies tends to run towards whatever allows him to look the coolest while also punching and kicking as many people as possible during the limited runtime of the film. Which is sort of surprising given his roles like that in </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Snatch</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, which was excellent. Many of his more contemporary films, however, are not so great.</span></p>]]></content:encoded></item><item><title>The Uncanny Valley </title><category>Games</category><category>Articles</category><dc:date>2017-03-31T23:40:57-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Uncanny_Valley.html#unique-entry-id-188</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Uncanny_Valley.html#unique-entry-id-188</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="1200px-Mori_Uncanny_Valley.svg" src="http://www.deathofthecritic.com/index_files/1200px-mori_uncanny_valley.svg.png" width="600" height="469" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br />Mass Effect: Andromeda </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">has been catching a lot of flak for its facial animations in the past few days, and by all rights it should be. They are </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>off </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">in a fundamental way that just makes them creepy. For the most part they are ok, but for a few characters (like lead Sarah Ryder) the animation quality is simply terrible. Any conversations about animations eventually drift into discussions about the uncanny valley. But what exactly is the uncanny valley and how does it affect animation, both in video games and otherwise?</span></p>]]></content:encoded></item><item><title>The Backlog &#x2013; Tower of Guns </title><category>Games</category><category>The Backlog</category><dc:date>2017-03-30T23:34:58-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Tower_of_Guns.html#unique-entry-id-187</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Tower_of_Guns.html#unique-entry-id-187</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Tower_of_Guns_Boss" src="http://www.deathofthecritic.com/index_files/tower_of_guns_boss.jpg" width="1280" height="720" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my backlog and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /> <br />With a name like this, how could you not want to try this game. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Tower of Guns </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is a simple first-person shooter heavily inspired by </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Quake </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">and other fast-paced, movement heavy, arcade shooters. Part bullet hell, part roguelike, it has a somewhat novel take on the genre that is unfortunately held back by its limited variety.</span></p>]]></content:encoded></item><item><title>Anatomy of a Scene - Dredd</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-03-29T23:28:13-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Dredd.html#unique-entry-id-186</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Dredd.html#unique-entry-id-186</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Dredd" src="http://www.deathofthecritic.com/index_files/dredd.jpg" width="672" height="378" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Violence can be abrupt, and horrible, and graphic, but at the same time, it can be oddly beautiful. 2012&rsquo;s </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Dredd </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">adds its own take on the action genre through its highly-stylized depiction of violence that is at once horrific yet also strangely beautiful. The titular Dredd is taking along a new recruit onto a mission for her to prove herself before she is otherwise forced out of the judge&rsquo;s academy. She is our surrogate throughout the film, the na&iuml;ve lens through which we can start to interpret the horrors that we see.</span></p>]]></content:encoded></item><item><title>Ghost Recon: Wildlands &#x2013; Review </title><category>Games</category><category>Reviews</category><dc:date>2017-03-28T23:19:59-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Ghost_Recon_Wildlands_Review.html#unique-entry-id-185</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Ghost_Recon_Wildlands_Review.html#unique-entry-id-185</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Ghost_Recon_Wildlands_Header" src="http://www.deathofthecritic.com/index_files/ghost_recon_wildlands_header.png" width="672" height="378" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />There are so many things that should have been great about Ghost Recon: Wildlands. Having a four-player co-op game set in an absolutely massive open world with free-form mission structure and tactics based combat? It sounds like the perfect storm, a game to suck up all of your time. And while it can very much eat up your time, the way it does feels cheap and unearned. There was too much to do and no real reason to do any of it, and more than once I found myself questioning why I was even playing.<br /></span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Monster Brawl </title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-03-28T23:16:30-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Monster_Brawl.html#unique-entry-id-184</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Monster_Brawl.html#unique-entry-id-184</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Monster_Brawl_Panel" src="http://www.deathofthecritic.com/index_files/monster_brawl_panel.jpg" width="610" height="288" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Sometimes you find a rare movie that transcends quality and becomes something fundamentally different. There is no question that </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Monster Brawl </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is objectively a shitty movie, but it is unquestionably a magical experience, a bunch of movie monsters wrestling as commentators throw jokes back and forth, riffing over everything. It has comically bad acting, terrible effects, and a miserable script, but there is something here that makes it so much damned fun to watch.<br /></span></p>]]></content:encoded></item><item><title>What is Death of the Critic?</title><category>Articles</category><dc:date>2017-03-27T01:55:14-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/What_is_Death_of_the_Critic.html#unique-entry-id-197</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/What_is_Death_of_the_Critic.html#unique-entry-id-197</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px HelveticaNeue-Bold; font-weight:bold; color:#353535;font-weight:bold; "><br /> </span><span style="font:16px HelveticaNeue; color:#353535;"><br />It has been a long few months since we set out on this journey, and since late last fall, we have been discussing the fundamentals behind the usage of criticism and how we can apply it to different types of media. This raises an important question that we now need to answer? Why do we do what we do, and why is this site called </span><span style="font:16px HelveticaNeue-Italic; color:#353535;"><em>Death of the Critic</em></span><span style="font:16px HelveticaNeue; color:#353535;">?</span>]]></content:encoded></item><item><title>The Captivating Simplicity of Idle Games </title><category>Games</category><category>Articles</category><dc:date>2017-03-24T23:06:00-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Captivating_Simplicity_of_Idle_Games.html#unique-entry-id-183</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Captivating_Simplicity_of_Idle_Games.html#unique-entry-id-183</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Cookie_Clicker_Screenshot" src="http://www.deathofthecritic.com/index_files/cookie_clicker_screenshot.png" width="384" height="259" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Games are built around feedback loops, obscured behind complex systems and mechanics, designed to draw us in and keep us there. We want to play the games so we can level up, become stronger, defeat new enemies, and get more and better loot. We play to get better and more efficient at playing, and in the last few years a new genre of games has stripped away this veneer and laid the inner workings bare for us to explore.</span></p>]]></content:encoded></item><item><title>The Backlog - Sleeping Dogs</title><category>Games</category><category>The Backlog</category><dc:date>2017-03-23T22:54:30-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Sleeping_Dogs.html#unique-entry-id-179</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Sleeping_Dogs.html#unique-entry-id-179</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Sleeping_Dogs" src="http://www.deathofthecritic.com/index_files/sleeping_dogs.png" width="590" height="332" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Case_Against_Open_World_Games.html" title="Home:A Case Against Open World Games">I&rsquo;ve made my feelings known about open-world games before</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, but I just can&rsquo;t stop playing them. It has been a few years since </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Sleeping Dogs </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">came out, which still surprises me given the troubled lineage of the title. It was warmly received, finally giving a </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>GTA-</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">style open-world game a satisfying combat system. It made the game fun to play in a way that few open-world titles manage to be. By making combat fun, it made the inherent experience of playing the game better.</span></p>]]></content:encoded></item><item><title>Situational Invincibility and How it is Ruining Action Movies </title><category>Film</category><category>Articles</category><dc:date>2017-03-22T22:59:50-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Situational_Invincibility_and_How_it_is_Ruining_Action_Movies.html#unique-entry-id-182</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Situational_Invincibility_and_How_it_is_Ruining_Action_Movies.html#unique-entry-id-182</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="John_Wick" src="http://www.deathofthecritic.com/index_files/john_wick.jpg" width="600" height="400" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />We like our action movies to be big, to be brash, to be full of gunfights and cool explosions and scores of dead bodies littering the streets in the wake of our stalwart hero. But this same desire often raises a problem: our hero can&rsquo;t die, or even barely be hurt at all, so all elements of tension, all suspension of disbelief go out of the window.We never wonder if our hero will rescue their friend or kill the bad guy, because you can be damned sure they will, with only an annoying flesh wound and a few smartass quips to speak to the &ldquo;struggle&rdquo; that they went through on the way.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - The Last Survivors</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-03-21T22:58:12-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_The_Last_Survivors.html#unique-entry-id-180</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_The_Last_Survivors.html#unique-entry-id-180</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="The_Last_Survivors" src="http://www.deathofthecritic.com/index_files/the_last_survivors.jpg" width="576" height="324" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Sometimes movies are forgettable, mediocre even, and that is one of the worst things that I can say about a movie. When it fails to excel at anything or stand out in any way. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>The Last Survivors </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is such a movie, another in a long line of post-apocalyptic &ldquo;action&rdquo; films that have nothing to do or say to stand out. A group of settlers is trapped in a contemporary dust bowl, trying to survive against the land grabbing rich, and the overall lack of water.</span></p>]]></content:encoded></item><item><title>Explication &#x2013; Holy Sonnet #10</title><category>Criticism</category><category>Articles</category><dc:date>2017-03-20T01:41:44-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Explication_Holy_Sonnet_10.html#unique-entry-id-196</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Explication_Holy_Sonnet_10.html#unique-entry-id-196</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px HelveticaNeue; color:#353535;"><br /><br />Death, be not proud, though some have called thee<br />Mighty and dreadful, for thou are not so;<br />For those whom thou think&rsquo;st thou dost overthrow<br />Die not, poor Death, nor yet canst thou kill me.<br />From rest and sleep, which but thy pictures be,<br />Much pleasure; then from thee much more must flow,<br />And soonest our best men with thee do go,<br />Rest of their bones, and soul&rsquo;s delivery.<br />Thou&rsquo;art slave to fate, chance, kings, and desperate men,<br />And dost with poison, war, and sickness dwell,<br />And poppy&rsquo;or charms can make us sleep as well<br />And better than thy stroke; why swell&rsquo;st thou then?<br />One short sleep past, we wake eternally,<br />And death shall be no more; Death, thou shalt die.<br /> <br />Explication is one of the simplest ways that we can analyze a piece. Put simply, it is a close reading, a deep look into a text to see what surfaces. This can take on a number of different forms, depending on the media that is being analyzed, from a line by line reading of a poem or song (like the one that we are going to be looking at today), to detailed character analyses from a movie or book, to an examination of a particular chapter or section (like our ongoing </span><span style="font:16px HelveticaNeue-Italic; color:#353535;"><em>Anatomy of a Film</em></span><span style="font:16px HelveticaNeue; color:#353535;">) series. Today we are going to look at John Donne&rsquo;s </span><span style="font:16px HelveticaNeue-Italic; color:#353535;"><em>Holy Sonnet #10 </em></span><span style="font:16px HelveticaNeue; color:#353535;">and the themes of death and afterlife that it contains.</span>]]></content:encoded></item><item><title>The Backlog - Uncharted 4: A Thief&#x27;s End</title><category>Games</category><category>The Backlog</category><dc:date>2017-03-16T23:36:50-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Uncharted_4_A_Thiefs_End.html#unique-entry-id-177</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Uncharted_4_A_Thiefs_End.html#unique-entry-id-177</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written By: CJ Streetman</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em><br /></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Uncharted-4_drake-close-up" src="http://www.deathofthecritic.com/index_files/uncharted-4_drake-close-up.jpg" width="600" height="338" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">It&rsquo;s way too easy to fall way too far behind on games.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> They simply ask for too much of your time and money to be able to keep up with all the ones that look interesting. Thankfully, almost entirely due to online sales, eventually you&rsquo;re able to get most games for a five dollar bill and an afternoon of free time. <br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Uncharted 4: A Thief&rsquo;s End </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is the best entry in the already great </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Uncharted </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">series. <br /><br />In nearly every way, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Uncharted 4 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">improves upon the previous iterations; the combat feels better and makes you feel more like an action hero than ever, the &ldquo;stealth&rdquo; works, which is miles above the last few games, the puzzles are by and large very intuitive, almost never becoming frustrating, and the story is very compelling even though it misses the hint of the supernatural that all the previous games had.</span></p>]]></content:encoded></item><item><title>Anatomy of a Scene - Alien</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-03-15T22:53:18-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Alien.html#unique-entry-id-181</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Alien.html#unique-entry-id-181</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Alien_Ripley" src="http://www.deathofthecritic.com/index_files/alien_ripley.jpg" width="615" height="407" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Alien </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">has changed so much as a franchise since it was first made. It went from science fiction horror to action to crossover monster battles. But it all started with this, a few people trapped on a ship with their worst nightmare. When we talk about horror, we speak a lot to tension, that feeling of building unease that makes us worry about what is coming next. More importantly, it makes us almost beg for it to happen. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Alien </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">begins with almost an hour of it, moodily piling on the tension before taking it away all at once.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Leo the Lion</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-03-14T23:43:59-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Leo_the_Lion.html#unique-entry-id-178</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Leo_the_Lion.html#unique-entry-id-178</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Leo_the_Lion" src="http://www.deathofthecritic.com/index_files/leo_the_lion.jpg" width="576" height="324" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">It is hard to call a children&rsquo;s movie bad in the same way that I do with a lot of the films that I watch or this series. I hold children&rsquo;s movies to a different standards. I don&rsquo;t expect depth of plot or complex characters or action. But no matter what, I don&rsquo;t expect a movie like this. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Leo the Lion</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> confused me, left me scratching my head at many of the decisions that were made.</span></p>]]></content:encoded></item><item><title>American Teen - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-03-14T23:35:58-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/American_Teen_Review.html#unique-entry-id-176</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/American_Teen_Review.html#unique-entry-id-176</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="2640f833069973cd0823c1f709b6353a.1000x1000x1" src="http://www.deathofthecritic.com/index_files/2640f833069973cd0823c1f709b6353a.1000x1000x1.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />For a first effort, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>American Teen </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is undeniably impressive. It is a simple, soulful music built on repetition that catches your ear and makes you want to keep listening. But by virtue of this style, it is restricted in some way. It is not deep, but it means something to the 19 year old who made it. It is music about being an American Teen. Finding your place in life, exploring the world and experiencing all of its ups and downs that come with it. He compares it to a rollercoaster in &ldquo;Coasts&rdquo; and while the metaphor is apt, it&rsquo;s far from original.</span></p>]]></content:encoded></item><item><title>Critical Touchstones</title><category>Criticism</category><category>Articles</category><dc:date>2017-03-13T23:33:56-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Critical_Touchstones.html#unique-entry-id-175</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Critical_Touchstones.html#unique-entry-id-175</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />When reading a text, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/What_is_Criticism.html" title="Home:What is Criticism?">it is important to build out your toolkit</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, your set of references for how you look at a work. And while every person&rsquo;s is different, there are a few tool that everyone should have in their arsenal. Texts reference ideas that they expect the reader to be at least partly familiar with, as the goal is to have the audience understand. There are a few broad cultural touchstones that we keep looking back to for our works: the Bible, and Shakespeare.</span>]]></content:encoded></item><item><title>Logan - Review</title><category>Film</category><category>Reviews</category><dc:date>2017-03-10T23:29:51-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Logan_Review.html#unique-entry-id-174</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Logan_Review.html#unique-entry-id-174</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="logan" src="http://www.deathofthecritic.com/index_files/logan.jpg" width="480" height="711" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br />Logan</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> is a much different &ldquo;superhero&rdquo; movie than any we&rsquo;ve seen before. In fact, it is hard to even call it a superhero movie. It is a movie about old, tired men trapped in a world in which they no longer belong. It is a movie about Logan, not about the Wolverine. It gained a lot from the R-rating, building a bleak world that Logan is trapped in. He&rsquo;s wracked with pain, scarred and broken from hundreds of years of fighting and killing. He&rsquo;s taking care of Charles Xavier as they live on the run, the world around them now devoid of mutants.</span></p>]]></content:encoded></item><item><title>The Backlog - Super Time Force</title><category>Games</category><category>The Backlog</category><dc:date>2017-03-09T23:25:22-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Super_Time_Force.html#unique-entry-id-173</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Super_Time_Force.html#unique-entry-id-173</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><p style="text-align:center;"><img class="imageStyle" alt="STF_Screenshot_4" src="http://www.deathofthecritic.com/index_files/stf_screenshot_4.png" width="602" height="339" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Sometimes all a game has is a good idea, and the one behind </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Super Time Force </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is unquestionably good. It is a side scrolling, bullet hell shooter a la </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Contra, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">but they remixed classic concept by letting you rewind time and use previous versions of your character (think ghosts from a racing game) to help you progress. Admittedly, this concept is hard to comprehend without seeing it in action. It lets you rewind time to try a challenge over and over again, each time becoming easier by virtue of having additional help from your ghosts.</span></p>]]></content:encoded></item><item><title>Do the Right Thing</title><category>Games</category><category>Articles</category><dc:date>2017-03-08T23:04:01-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Do_the_Right_Thing.html#unique-entry-id-172</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Do_the_Right_Thing.html#unique-entry-id-172</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="moralchoice3" src="http://www.deathofthecritic.com/index_files/moralchoice3.jpg" width="570" height="320" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Moral choices have long been a part of gaming. They offer the chance for a player to leave their mark on a game, affecting the outcome and changing the course of a game. These binary, good vs. evil choices are so often structured in the same way. Evil choices are flashy and violent, giving you a small amount of short term gain in return for a karmic hit. Good choices then should be the opposite, giving up personal gain in exchange for doing the right thing. But this isn&rsquo;t how they manifest. You are almost always rewarded for doing the &ldquo;good&rdquo; thing, and frequently the long term gains outweigh the gains from evil. The only real difference ends up being different achievements, or possibly some different dialogue at the end of the game.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Lara Croft Tomb Raider: The Cradle of Life</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-03-07T23:04:00-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Lara%20Croft_Tomb_Raider_Cradle_Life.html#unique-entry-id-171</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Lara%20Croft_Tomb_Raider_Cradle_Life.html#unique-entry-id-171</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><p style="text-align:center;"><img class="imageStyle" alt="lara-croft-tomb-raider---the-cradle-of-life-5223cb81c3742" src="http://www.deathofthecritic.com/index_files/lara-croft-tomb-raider---the-cradle-of-life-5223cb81c3742.jpg" width="400" height="571" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Video game movies are almost universally terrible. They&rsquo;ve attempted different franchises and actors in pursuit of finally making a good video game movie. And it just isn&rsquo;t working. In the midst of this, somehow, a sequel to </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Lara Croft: Tomb Raider, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">a movie about finding a magical triangle that can control time that was almost universally critically panned, was greenlit. A franchise built almost entirely upon leering shots of Angelina Jolie being sexy.</span></p>]]></content:encoded></item><item><title>Psychoanalytic Theory</title><category>Criticism</category><category>Articles</category><dc:date>2017-03-06T23:01:32-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Psychoanalytic_Theory.html#unique-entry-id-170</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Psychoanalytic_Theory.html#unique-entry-id-170</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Let&rsquo;s talk about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schools_of_Theory.html" title="Home:Schools of Theory">schools of theory</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused.<br /></span>]]></content:encoded></item><item><title>Logan and the R-Rated Superhero</title><category>Film</category><category>Articles</category><dc:date>2017-03-03T23:58:49-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Logan_and_the_R_Rated_Superhero.html#unique-entry-id-163</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Logan_and_the_R_Rated_Superhero.html#unique-entry-id-163</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="Logan_Header" src="http://www.deathofthecritic.com/index_files/logan_header.jpg" width="540" height="180" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br />Deadpool </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">came out almost a year ago and somehow managed to be a huge commercial success. With Logan coming out today, many have predicted that this success will be repeated. But what does this mean for the comic book superhero? Comics can be dark, frequently being much more explicit than their on screen counterparts. Glossy pages splashed with blood and gore, provocatively dressed heroines, and sinister plots spanning decades. Movies aren&rsquo;t afraid of violence, but blood and sex make them squeamish.</span></p>]]></content:encoded></item><item><title>The Backlog - Dead Rising 4</title><category>Games</category><category>The Backlog</category><dc:date>2017-03-02T00:03:54-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Dead_Rising_4.html#unique-entry-id-164</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Dead_Rising_4.html#unique-entry-id-164</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Smash" src="http://www.deathofthecritic.com/index_files/smash.png" width="560" height="315" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Why_Did_I_Watch_That_Navy_SEALs_The_Battle_for_New_Orleans.html" title="Home:Why Did I Watch That? - Navy SEALs: The Battle for New Orleans">Zombies might be a bit overdone the days</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, but the </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Dead Rising </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">series has always brought its own unique look and feel to the genre. They are dumb, but in the best sense of the word, and no other game quite matches the amount of action on screen at one time. When you boil them down, they are essentially </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Musou</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> games, where you run around and slap zombies with increasingly ridiculous weapons. In this sense, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Dead Rising 4 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">definitely delivers. While it does tone down the number of weapons from 3, it has a world that is big and fun to run around in, and the return of Frank West brings the franchise back to its roots, in more ways than one.</span></p>]]></content:encoded></item><item><title>Anatomy of a Scene - Chef</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-03-01T00:34:53-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Chef.html#unique-entry-id-169</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Chef.html#unique-entry-id-169</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="chef_header" src="http://www.deathofthecritic.com/index_files/chef_header.jpg" width="588" height="280" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />Sensuality is a difficult thing to portray. Making a man like Jon Favreau sexy is only adds onto the challenge. He falls well outside the lines of &ldquo;conventional&rdquo; good looks, especially those of Hollywood&rsquo;s masculine ideals. But the scene where he cooks for Scarlett Johansson in his apartment is as sexy as any we&rsquo;ve seen. It combines light and playful shots with loving attention to detail to bring you a veritable feast for the senses: aural, visual, and more, as you can almost smell and taste the pasta that he makes for her. It is a scene about simplicity in many ways, in the midst of a turning point for his character, foreshadowing the rest of the film, and perfectly encapsulating his passion as a chef.</span></p>]]></content:encoded></item><item><title>Ghost Recon: Wildlands - First Impressions</title><category>Games</category><category>Articles</category><dc:date>2017-02-28T00:30:24-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Ghost_Recon_Wildlands_First_Impressions.html#unique-entry-id-168</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Ghost_Recon_Wildlands_First_Impressions.html#unique-entry-id-168</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="ghost-recon-1" src="http://www.deathofthecritic.com/index_files/ghost-recon-1.jpg" width="640" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />The beta has ended and in one short week </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Ghost Recon</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">: </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Wildlands </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">will be in everyone&rsquo;s hands. So we sat down this weekend and tore through all of the content that the beta had to offer, both solo, and together in co-op. There was a huge amountof content to be found, and more than a few baffling decisions made. I don&rsquo;t know if it feels like a </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Ghost Recon </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">game, but it was damn fun. You can clearly see the influence that other open world games have had on its design. It&rsquo;s an amalgamation of different ideas and tones that come together surprisingly well.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Wolf Warriors</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-02-28T00:23:42-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Wolf_Warriors.html#unique-entry-id-167</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Wolf_Warriors.html#unique-entry-id-167</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Wolf_Warriors" src="http://www.deathofthecritic.com/index_files/wolf_warriors.jpg" width="600" height="300" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />One of the joys of this job is that I get to broaden my horizons. I&rsquo;ve always loved action movies, from the amazing to the&hellip; well, markedly less so, and in the past year, I&rsquo;ve gotten the chance to explore action cinema from all across the world. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Wolf Warriors </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is far from the best action movie I have ever seen, but it is remarkably competent for what it is, with a few cool visuals and laughs thrown in to complement the experience. It has got a few faces you&rsquo;ll recognize, including the ever present, C-movie &ldquo;star&rdquo; Scott Adkins, who does a fairly good job at playing the bad guy instead of a generic, hunky hero.</span></p>]]></content:encoded></item><item><title>Postmodernist Theory</title><category>Criticism</category><category>Articles</category><dc:date>2017-02-27T00:18:32-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Postmodernist_Theory.html#unique-entry-id-166</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Postmodernist_Theory.html#unique-entry-id-166</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.<br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Let&rsquo;s talk about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schools_of_Theory.html" title="Home:Schools of Theory">schools of theory</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused.<br /></span>]]></content:encoded></item><item><title>Loot Boxes</title><category>Games</category><category>Articles</category><dc:date>2017-02-24T00:12:38-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Loot_Boxes.html#unique-entry-id-165</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Loot_Boxes.html#unique-entry-id-165</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="loot-boxes" src="http://www.deathofthecritic.com/index_files/loot-boxes.jpg" width="725" height="392" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />It&rsquo;s notable now when a game doesn&rsquo;t try to incorporate some form of micro transactions into their multiplayer modes to extend their revenue streams out for as long as possible. This speaks to an attitude where companies are competing to be the single game that players buy, keeping them in their ecosystem from as long as possible, and they&rsquo;ve taken many lessons from the massively popular free-to-play mobile games that dominate the handheld marketplace. But there is a juggernaut that many people ignore. Valve&rsquo;s moves towards long-term monetization of their stable of multiplayer games has changed the video game industry tremendously, adding a virtual slot machine mechanic to most large multiplayer games that come out. While the gaming community has poked fun at the &ldquo;hat simulators&rdquo; for years, we have seemingly ignored the way the crate and key mechanics of Valve games has created this landscape.</span></p>]]></content:encoded></item><item><title>DROGAS Light - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-02-23T23:53:51-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/DROGAS_Light_Review.html#unique-entry-id-162</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/DROGAS_Light_Review.html#unique-entry-id-162</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="DROGAS_Light_Cover" src="http://www.deathofthecritic.com/index_files/drogas_light_cover.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />Lupe Fiasco has had his ups and downs. He has made some amazing rap music, but he keeps trying to break into the mainstream, and it&rsquo;s resulted in a watered down version of his work. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>DROGAS Light </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">takes a step forward for him, mixing subversive rhymes with mass appeal in a way that finally clicks. The first run of tracks is fantastic, and the album somehow darts from dark trap beats to Daft Punk style electronic beats and Gambino-esque flows to slickly produced top 40 style hits. There is something for everyone here, an incredible range of sounds and style crammed into one package as he tries out every conceivable option.</span></p>]]></content:encoded></item><item><title>The Backlog - Child of Light</title><category>Games</category><category>The Backlog</category><dc:date>2017-02-23T23:29:02-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Child_of_Light.html#unique-entry-id-160</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Child_of_Light.html#unique-entry-id-160</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Child-of-Light-Header" src="http://www.deathofthecritic.com/index_files/child-of-light-header.jpg" width="608" height="342" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Child of Light </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is a great idea trapped in a prison of its own mechanics. It has a compelling world, gorgeous art and character design, a great story, and an interesting gimmick. But it just is not fun to play. I felt like I was forcing myself through battle after repetitive battle until I was doing everything I could to avoid these encounters, which in turn made every subsequent fight that I was forced into more and more punishing. I love being in the world, exploring every nook and cranny that I could find and meeting new characters to rhyme with, but the actual core combat gameplay was boring, unbalanced, and generally not fun.</span></p>]]></content:encoded></item><item><title>The Gospel of Rap</title><category>Music</category><category>Articles</category><dc:date>2017-02-22T23:36:21-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Gospel_of_Rap.html#unique-entry-id-161</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Gospel_of_Rap.html#unique-entry-id-161</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="I_Feel_Like_Pablo" src="http://www.deathofthecritic.com/index_files/i_feel_like_pablo.jpg" width="570" height="321" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />Hip-hop and religion are intrinsically linked. Far from the all-too-common perception of hip-hop as being tied purely into drugs and violence, hip-hop has acted as a reflection of the culture and artists that create it since the first time a track was spun in the Bronx in the 70&rsquo;s. In the four decades since, woven throughout hip-hop are religious threads that are becoming more and more evident each day. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Religious_Rap.html" title="Home:Religious Rap">We wrote about it in our article on preconceptions against religious rap last year</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, but we did not examine the root of it, where this new trend came from.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Navy SEALs: The Battle for New Orleans</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-02-21T00:54:21-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Navy_SEALs_The_Battle_for_New_Orleans.html#unique-entry-id-159</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Navy_SEALs_The_Battle_for_New_Orleans.html#unique-entry-id-159</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Navy_Seals_Cover" src="http://www.deathofthecritic.com/index_files/navy_seals_cover.jpg" width="551" height="787" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I don&rsquo;t know what exactly about zombies caught the attention of the world, but for the last few years, the shambling undead have filled our screens, becoming the lowest common denominator of antagonists. More than anyone else, the makers of bad movies love zombies. The makeup is cheap, there is plenty of action, and little moral dilemma in mowing down giant crowds of them in bright red splashes of blood and gore. To most of these zombie films, the more violence they can cram into the runtime, the better, and </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Navy SEALs: The Battle for New Orleans </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is no exception. And for a movie titled as such, the action feels much smaller scale than the filmmakers would like us to believe.</span></p>]]></content:encoded></item><item><title>Post-Colonial Theory</title><category>Criticism</category><category>Articles</category><dc:date>2017-02-20T00:45:57-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Post-Colonial_Theory.html#unique-entry-id-158</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Post-Colonial_Theory.html#unique-entry-id-158</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.<br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Let&rsquo;s talk about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schools_of_Theory.html" title="Home:Schools of Theory">schools of theory</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused.</span>]]></content:encoded></item><item><title>John Wick: Chapter 2 - Review</title><category>Film</category><category>Reviews</category><dc:date>2017-02-17T00:21:41-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/John_Wick_Chapter_2_Review.html#unique-entry-id-157</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/John_Wick_Chapter_2_Review.html#unique-entry-id-157</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Teaser Poster" src="http://www.deathofthecritic.com/index_files/teaser-poster.jpg" width="584" height="900" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />It is damn hard to do action well. Harder yet is to do it twice in a row. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>John Wick </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">crashed into the action scene and made an indelible mark with stylish and well-choreographed action, a highly stylized aesthetic, and an interesting world to back it all up. It took the old writer&rsquo;s adage of &ldquo;show, don&rsquo;t tell&rdquo; to heart in a way that few films do, and with it created a compelling story that dragged you in and made you want to learn more. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Chapter 2</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> had the incredibly difficult task of following this up well. John flirts with the underworld in the first, and as he walked away with his new friend at the end, we were left to wonder if he was truly back, or if he was going to try to pick up the pieces of his shattered life.<br /></span></p>]]></content:encoded></item><item><title>The Backlog - Crimson Dragon</title><category>Games</category><category>The Backlog</category><dc:date>2017-02-16T02:37:28-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Crimson_Dragon.html#unique-entry-id-156</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Crimson_Dragon.html#unique-entry-id-156</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Crimson_Dragon" src="http://www.deathofthecritic.com/index_files/crimson_dragon.jpg" width="576" height="324" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /><br />The launch of the Xbox One was a rather forgettable one. Really the only title that has managed to stand the test of time was </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Dead Rising 3</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, and everything else was left by the wayside. But that doesn&rsquo;t mean that the other titles released then ceased to exist. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Crimson Dragon </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is a simple game, and in that simplicity, there is some fun to be found. However, unlike more memorable downloadable titles, it fails to grab that crucial X factor that keeps you coming back for more.</span></p>]]></content:encoded></item><item><title>I Decided. - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-02-16T02:31:19-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/I_Decided_Review.html#unique-entry-id-155</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/I_Decided_Review.html#unique-entry-id-155</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="I_Decided_Cover" src="http://www.deathofthecritic.com/index_files/i_decided_cover.jpg" width="600" height="600" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Big Sean had ambition with </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>I Decided. </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">While it does sound a lot like the Big Sean we are used to hearing, it had another layer that I&rsquo;ve been wanting out of his music for a long while. He tries to grasp at something, but it is as effusive as his lyrics as it slips from between his fingers. It is an album that I&rsquo;ve heard before, that we&rsquo;ve all heard before. Just never out of Big Sean.</span></p>]]></content:encoded></item><item><title>Anatomy of a Scene - Heat</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-02-15T23:37:06-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Heat.html#unique-entry-id-154</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Heat.html#unique-entry-id-154</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Heat" src="http://www.deathofthecritic.com/index_files/heat.jpg" width="1920" height="1080" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />Characterization through action is what defines film. &ldquo;Show, don&rsquo;t tell&rdquo; is the mantra repeated to writers across the world, yet it is rare that we actually see it done well. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Heat </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">takes this to heart, and the first time that we see our cast of ne&rsquo;er-do-wells assembled together on screen, we instantly get a sense for who they are, the relationships they have with each other, and the direction the film is headed in. They do this with a combination of action and horror to create a sense of dark foreboding around the group of men.</span></p>]]></content:encoded></item><item><title>Get Out - Review</title><category>Film</category><category>Reviews</category><dc:date>2017-02-15T23:06:15-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Get_Out_Review.html#unique-entry-id-150</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Get_Out_Review.html#unique-entry-id-150</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written By: CJ Streetman</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em><br /></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span><p style="text-align:center;"><img class="imageStyle" alt="maxresdefault-3" src="http://www.deathofthecritic.com/index_files/maxresdefault-3.jpg" width="640" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />Jordan Peele&rsquo;s directorial debut shows incredible promise from someone that we all knew was a tremendous talent. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Get Out </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">is a thrilling and unnerving horror movie where the horror monster is just </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>white people</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em><br />Get Out </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">is the story of Chris going to spend the weekend at the family of his white girlfriend&rsquo;s house. The weekend turns out to be the weekend of a massively Caucasian get together that the family throws every year.</span></p>]]></content:encoded></item><item><title>Return to the Sauce - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-02-14T23:37:06-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Return_to_the_Sauce_Review.html#unique-entry-id-153</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Return_to_the_Sauce_Review.html#unique-entry-id-153</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Pasted Graphic" src="http://www.deathofthecritic.com/index_files/pasted-graphic.jpg" width="600" height="600" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />Infected Mushroom is a staple in the psy-trance community, and with their latest effort, they take a different tactic to try to introduce people to the unique sound of the genre. This is one of my first experiences with the genre, and while I&rsquo;m not quite sure what I expected, the strangely dark sound grew on me slowly. There are a few things that I appreciate about the album but, admittedly, my frame of reference is sadly lacking. For a first experience, you could do a whole hell of a lot worse and it piqued my interest in a way that I definitely didn&rsquo;t expect. <br /></span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Stolen</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-02-14T23:37:06-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Stolen.html#unique-entry-id-152</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Stolen.html#unique-entry-id-152</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Stolen_Case" src="http://www.deathofthecritic.com/index_files/stolen_case.jpg" width="648" height="435" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />Nicolas Cage is a boon to bad movie fans. Once a serious, award-winning actor, he has come a long way to the point he is at now. But in some ways I have to admit that I admire the man, because no matter how awful the movie he was in, or how critically panned his performances are, he keeps on making movies. While I could be cynical and say that it is all about the money for him, I think that it is something more. He really does love making movies, and it shows in the absurd joy and energy that he brings into every role he plays.</span></p>]]></content:encoded></item><item><title>Marxist Theory</title><category>Criticism</category><category>Articles</category><dc:date>2017-02-13T23:37:06-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Marxist_Theory.html#unique-entry-id-151</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Marxist_Theory.html#unique-entry-id-151</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.<br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Let&rsquo;s talk about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schools_of_Theory.html" title="Home:Schools of Theory">schools of theory</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused.</span>]]></content:encoded></item><item><title>Resident Evil 7 - Review</title><category>Games</category><category>Reviews</category><dc:date>2017-02-04T23:56:10-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Resident_Evil_7_Review.html#unique-entry-id-149</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Resident_Evil_7_Review.html#unique-entry-id-149</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written By: CJ Streetman</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em><br /></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span><p style="text-align:center;"><img class="imageStyle" alt="r03xsdmmrxyddimojni1" src="http://www.deathofthecritic.com/index_files/r03xsdmmrxyddimojni1.png" width="576" height="324" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />Despite having had more than my fair share of dumb fun in the last few </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Resident Evil </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">games, I had completely lost hope that the series would ever find its way back to atmospheric horror. Thankfully, however, it seems that the critical and commercial failure of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Resident Evil 6 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">has led Capcom to return to the series&rsquo; roots. <br /><br />That is, in all senses, what </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Resident Evil 7 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">is: a returning home for the series.</span></p>]]></content:encoded></item><item><title>Super Mario Odyssey</title><category>Games</category><category>Articles</category><dc:date>2017-02-03T00:23:01-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Super_Mario_Odyssey.html#unique-entry-id-148</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Super_Mario_Odyssey.html#unique-entry-id-148</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><br /></em></span><code><center><<iframe width="560" height="315" src="https://www.youtube.com/embed/5kcdRBHM7kM" frameborder="0" allowfullscreen></iframe></center></code><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><br />Super Mario Odyssey </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">continues to baffle me. I don&rsquo;t always fully understand the decisions that Nintendo makes, but somehow they generally work out for them. So when they released a trailer for the new Mario game for the next real generation of Nintendo consoles, I was actually excited in a way that I don&rsquo;t usually get about Nintendo products. This is how we got </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Mario 64</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Galaxy</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, and the entirely-less-cool </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Sunshine</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">. New Nintendo consoles ideally drive innovation in gameplay and graphics, so the first real new 3D Mario in years enticed me.</span>]]></content:encoded></item><item><title>SweetSexySavage - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-02-03T00:22:57-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/SweetSexySavage_Review.html#unique-entry-id-147</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/SweetSexySavage_Review.html#unique-entry-id-147</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="a67439798fa9f89613854e94f2ace14a.800x800x1" src="http://www.deathofthecritic.com/index_files/a67439798fa9f89613854e94f2ace14a.800x800x1.jpg" width="400" height="400" /><span style="font-size:18px; color:#191919;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />After the success of her mixtape, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>You Should Be Here, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">overnight R&B hit Kehlani is back with her debut studio album </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>SweetSexySavage </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">(all one word of course) which luckily fixes many of the problems that I had with the mixtape, and manages to deliver a solid, if unimpressive set of tracks. It is a pop/R&B album, heavy on the pop, and it does a good job at being easy to listen to, but it doesn&rsquo;t go anywhere special or break any new ground while it does it. I hate to call something generic, but as I coasted through song after song, I couldn&rsquo;t help but think that I had heard this all before.</span></p>]]></content:encoded></item><item><title>The Backlog - Geometry Wars 3: Dimensions</title><category>Games</category><category>The Backlog</category><dc:date>2017-02-02T07:20:26-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Geometry_Wars_Dimensions.html#unique-entry-id-146</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Geometry_Wars_Dimensions.html#unique-entry-id-146</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="qzvgjfbvfzr9jp9uq3fk" src="http://www.deathofthecritic.com/index_files/qzvgjfbvfzr9jp9uq3fk.png" width="618" height="348" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /><br />In many ways, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Geometry Wars 2</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> was a perfect game. Just enough content, quick and responsive gameplay, loads of challenge, and enough replayability to last a lifetime. So I was more than a little confused when they announced that they were making a sequel and adding a campaign. It seemed like a game that didn&rsquo;t necessarily need to be made, a decision based purely off of marketing and predicted sales numbers on a graph over any real push from fans. I bought it when it was released, but after a few quick levels, I put it down and promptly forgot about it completely.</span></p>]]></content:encoded></item><item><title>Gun Porn - Our Fascination with the Firearm </title><category>Film</category><category>Articles</category><category>Games</category><dc:date>2017-02-01T07:20:30-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Gun_Porn_Our_Fascination_with_the_Firearm.html#unique-entry-id-145</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Gun_Porn_Our_Fascination_with_the_Firearm.html#unique-entry-id-145</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Guns_Lots_of_Guns" src="http://www.deathofthecritic.com/index_files/guns_lots_of_guns.jpg" width="600" height="248" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />We love guns. Big and small. As long as it goes bang, we want to be able to sit and watch. Guns are ingrained in the American culture and they fill our media to the brim. It is hard to play a game or go to the movie theater without seeing a few of them. It has gotten to the point where the depiction of guns in movie and games crosses the boundary into the real world. You can see it in gunstores across the country, where teenagers stare at racks of rifles and pistols, lusting after the high-tech weaponry like a dog with a bone.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Ninja Apocalypse</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-01-31T08:25:06-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Ninja_Apocalypse.html#unique-entry-id-143</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Ninja_Apocalypse.html#unique-entry-id-143</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Ninja-Apocalypse" src="http://www.deathofthecritic.com/index_files/ninja-apocalypse.jpg" width="620" height="400" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />There are different kinds of bad movies. Incompetent student films, big budget pictures that miss their mark, the &ldquo;purposefully&rdquo; bad indie movies, or mainstay of schlock cinema: the bad action movie. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Ninja Apocalypse</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> is just the latest in a long line of ninja movies that you probably shouldn&rsquo;t even consider watching. As a rule, if a movie has the word ninja in its title, it is going to be pretty bad. </span></p>]]></content:encoded></item><item><title>The Last Text - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-01-31T08:25:03-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Last_Text_Review.html#unique-entry-id-144</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Last_Text_Review.html#unique-entry-id-144</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="0b59d69da4b5766b1fd38ff208d3a7e3.1000x1000x1" src="http://www.deathofthecritic.com/index_files/0b59d69da4b5766b1fd38ff208d3a7e3.1000x1000x1.jpg" width="500" height="500" /><span style="font-size:18px; color:#191919;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /><br />I am always baffled when so-called &ldquo;social media stars&rdquo; cross the boundary from weird videos to trying to make music. Much like any celebrity that tries their hand at making an album, it invariably turns out terribly. Jacob Sartorious, teen &ldquo;heartthrob&rdquo; and former Vine &ldquo;star&rdquo; (RIP Vine) is one of the more famous examples, and his latest outing, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>The Last Text, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">takes on junior high romance like only a 14 year old, pre-pubescent celebrity can - poorly.</span></p>]]></content:encoded></item><item><title>Gender Theory</title><category>Criticism</category><category>Articles</category><dc:date>2017-01-30T23:08:56-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Gender_Theory.html#unique-entry-id-142</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Gender_Theory.html#unique-entry-id-142</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.<br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Let&rsquo;s talk about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schools_of_Theory.html" title="Home:Schools of Theory">schools of theory</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused.</span>]]></content:encoded></item><item><title>Scalebound and Platinum</title><category>Games</category><category>Articles</category><dc:date>2017-01-27T21:32:55-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Scalebound_and_Platinum.html#unique-entry-id-135</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Scalebound_and_Platinum.html#unique-entry-id-135</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Scalebound_1920x1080" src="http://www.deathofthecritic.com/index_files/scalebound_1920x1080.jpg" width="576" height="324" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As many of you already know, a few weeks ago, Microsoft cancelled </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Scalebound</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, a title that at first had me united until its disastrous E3 showing this last year that made the game look like the worst kind of generic action, calling back unfortunate memories of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Lost Planet </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">as I watched. I had a moment after the announcement of the cancellation where I realized something. The Platinum Games name doesn&rsquo;t really mean much to me anymore. And of course I&rsquo;ll offer this disclaimer that we haven&rsquo;t yet seen </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Nier: Automata</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and I truly hope that it blows me out of the water and makes this whole post worthless.</span></p>]]></content:encoded></item><item><title>The Backlog - Wolfenstein: The New Order</title><category>Games</category><category>The Backlog</category><dc:date>2017-01-26T22:17:00-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Wolfenstein_The_New_ORder.html#unique-entry-id-137</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Wolfenstein_The_New_ORder.html#unique-entry-id-137</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written By: CJ Streetman</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em><br /></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="kmta1sv8rmkdm0rm3if8" src="http://www.deathofthecritic.com/index_files/kmta1sv8rmkdm0rm3if8.png" width="603" height="256" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />It&rsquo;s way too easy to fall way too far behind on games. They simply ask for too much of your time and money to be able to keep up with all the ones that look interesting. Thankfully, almost entirely due to online sales, eventually you&rsquo;re able to get most games for a five dollar bill and an afternoon of free time. <br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Wolfenstein: The New Order </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is about 10 hours of ups and downs.<br /><br />I&rsquo;ve been wanting to play </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Wolfenstein: The New Order </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">since its initial release, and as many complaints as I&rsquo;ve had about the experience, I genuinely enjoyed my time with the game.</span></p>]]></content:encoded></item><item><title>Anatomy of a Scene - The Assassination of Jesse James by the Coward Robert Ford</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-01-25T01:46:54-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Assassination_Jesse_James_Coward_Robert_Ford.html#unique-entry-id-138</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Assassination_Jesse_James_Coward_Robert_Ford.html#unique-entry-id-138</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="5cf7e964defb7ec18fbce2110e959ac4" src="http://www.deathofthecritic.com/index_files/5cf7e964defb7ec18fbce2110e959ac4.jpg" width="672" height="280" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />When a movie tells you how it is going to end, you know as a member of the audience that the ending matters less than the journey to get there. And over the years it has become almost a trope, where a movie opens with the main character in a very bad situation, before flashing back to find out how they got there, then promptly letting them escape. But then there are movies like this one, where they don&rsquo;t engage in the trope. Jesse James dies in this movie. We know it from the second we look at the cover or walk into the theater. He is going to die, and we are going to have to watch.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - The Accountant</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-01-24T01:46:55-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_The_Accountant.html#unique-entry-id-141</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_The_Accountant.html#unique-entry-id-141</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="the-accountant-correct" src="http://www.deathofthecritic.com/index_files/the-accountant-correct.jpg" width="696" height="258" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I wanted to step away from the norm here to talk a little bit about a movie that I watched this weekend. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>The Accountant</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> isn&rsquo;t necessarily a bad movie, it is just a confused one, trying to make an autistic John Wick into a cartel accountant. In a lot of ways, the story doesn&rsquo;t make sense, but the action is fairly well one, and I&rsquo;m always a fan of Ben Affleck. I just had a hard time with a lot of this movie. It is funny, but it is rarely trying to be so.</span></p>]]></content:encoded></item><item><title>Dim Mak Greatest Hits 2016: Remixes - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-01-24T01:46:55-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Dim_Mak_Greatest_Hits_2016_Remixes_Review.html#unique-entry-id-140</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Dim_Mak_Greatest_Hits_2016_Remixes_Review.html#unique-entry-id-140</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Pasted Graphic" src="http://www.deathofthecritic.com/index_files/pasted-graphic.jpg" width="600" height="600" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I spent a long ten hours in a car this weekend, and due in part to my own self-loathing, I decided that I would use that time to listen to some of the worst albums that I have in a long time. First up was </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Dim Mak Greatest Hits 2016: Remixes </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">which probably should have alerted me with its album art. Much like a brightly-colored poisonous animal, the album cover here is a garish collected of outdated memes slapped over a rip-off of the already terrible </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><a href="index_files/The_Life_of_Pablo_Review.html" title="Home:The Life of Pablo - Review">The Life of Pablo</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em> </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">cover. It is, honestly speaking, the worst piece of product related art that I&rsquo;ve ever seen, and it feels like a bad photoshop that someone put together to be as shitty as possible, but some memo got lost along the way and it was actually used.</span></p>]]></content:encoded></item><item><title>Queer Theory</title><category>Criticism</category><category>Articles</category><dc:date>2017-01-23T01:46:54-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/b4c2af3ff7a1d54ee7fff6258142b3f2-139.html#unique-entry-id-139</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/b4c2af3ff7a1d54ee7fff6258142b3f2-139.html#unique-entry-id-139</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.<br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Let&rsquo;s talk about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schools_of_Theory.html" title="Home:Schools of Theory">schools of theory</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused.<br /></span>]]></content:encoded></item><item><title>A Series of Unfortunate Events - Review - Season One</title><category>Film</category><category>Reviews</category><dc:date>2017-01-20T00:23:19-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/A_Series_of_Unfortunate_Events_Review_Season_One.html#unique-entry-id-133</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/A_Series_of_Unfortunate_Events_Review_Season_One.html#unique-entry-id-133</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Carmen Schwierking<br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="a-series-of-unfortunate-events-neil-patrick-harris-slice-600x200" src="http://www.deathofthecritic.com/index_files/a-series-of-unfortunate-events-neil-patrick-harris-slice-600x200.jpg" width="600" height="200" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />When the Netflix television show adaptation of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>A Series of Unfortunate Events</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> was announced, I was hesitant. Like many other fans I remembered the trainwreck that the movie adaptation became and I went into the show with trepidation. I&rsquo;m so happy to say that the TV show has surpassed all of my expectations.<br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>A Series of Unfortunate Events</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> is a book series that follows the story of the Baudelaire children, three siblings that become orphans after a fire destroys their home and kills their parents. The novels follow their journey while they are passed between guardians and bleak circumstances. The Baudelaires have been left an enormous inheritance and because they are children, many villainous adults try to snatch the money with easy schemes. But the children are described as &ldquo;unlikely, but clever,&rdquo; and they find out there&rsquo;s more than what is easily seen.</span></p>]]></content:encoded></item><item><title>Godfather - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-01-19T21:32:55-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Godfather_Review.html#unique-entry-id-136</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Godfather_Review.html#unique-entry-id-136</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Wiley_Godfather_Cover" src="http://www.deathofthecritic.com/index_files/wiley_godfather_cover.jpg" width="559" height="559" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I&rsquo;m rather new to grime, so it has been an interesting ride to strap myself into. Wiley brings a good set of bangers to the table, and the heavy, dark, and industrial beats help set an amazing tone that is carried through the majority of the album. There are a few really fantastic tracks here and I always like hearing a callout to Skepta, who introduced me to grime last fall.<br /></span></p>]]></content:encoded></item><item><title>The Backlog - Peggle 2</title><category>Games</category><category>The Backlog</category><dc:date>2017-01-19T21:32:54-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Peggle_2.html#unique-entry-id-134</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Peggle_2.html#unique-entry-id-134</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Peggle_2_Success" src="http://www.deathofthecritic.com/index_files/peggle_2_success.png" width="576" height="324" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /><br />There is something about the </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Peggle </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">games that I have always loved. They are so simple, yet so amazingly satisfying and fun to play. The games have </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>character </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">in the purest sense of the word. And a few years back, I bought </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Peggle 2 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">on the day that it was launched. But somehow it quickly fell to the bottom of a very long stack of games that I&rsquo;ve been trying to work through. It has been installed since then, just waiting for me to come back and finish what I started.</span></p>]]></content:encoded></item><item><title>When Black is not Black Enough - Drake and Coding in Hip-Hop</title><category>Music</category><category>Articles</category><dc:date>2017-01-18T00:23:18-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/When_Black_is_not_Black_Enough_Drake_and_Coding_in_Hip-Hop.html#unique-entry-id-132</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/When_Black_is_not_Black_Enough_Drake_and_Coding_in_Hip-Hop.html#unique-entry-id-132</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#000000;font-weight:bold; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />There is a really big problem with gatekeeping in the hip-hop industry. We like to draw a sharp divide between &ldquo;real&rdquo; fans and most listeners, and that attitude frequently extends to the way we treat artists. This discussion is so often highly racially code. It is why Eminem is treated like a marvel, because he is the &ldquo;one good white rapper.&rdquo; There is a high barrier to entry to the industry and it is all about how &ldquo;black&rdquo; an artist can present themselves as.</span>]]></content:encoded></item><item><title>Rogue One - Review</title><category>Film</category><category>Reviews</category><dc:date>2017-01-17T22:48:10-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Rogue_One_Review.html#unique-entry-id-131</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Rogue_One_Review.html#unique-entry-id-131</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="rogue-one-gallery05_57762399" src="http://www.deathofthecritic.com/index_files/rogue-one-gallery05_57762399.jpg" width="615" height="346" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><br />Rogue One </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is a very different </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Star Wars </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">movie than we have ever seen before. It lives in a grittier, dirtier, more disheveled world that neither the original nor prequel trilogies got near. It is one of the best </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Star Wars </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">movies and it takes the franchise to a place far from it&rsquo;s almost cartoonish roots. But at the same time, it doesn&rsquo;t </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>do </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">much. By virtue of its place within the franchise, it can&rsquo;t change anything, and at some points, it felt like it was here purely as a way to tie up loose ends that fans have been desperately asking after for years.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - 2012</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-01-17T22:48:09-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_2012.html#unique-entry-id-130</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_2012.html#unique-entry-id-130</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="2012" src="http://www.deathofthecritic.com/index_files/2012.jpg" width="672" height="420" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />There aren&rsquo;t lot of disaster movies made every year. And that might be because, regardless of year. there aren&rsquo;t really that many good ones. They are big, expensive, and prone to complete critical evisceration. However, that didn&rsquo;t stop </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>2012 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">from being made. Although if it had, we would all probably be better off. It stars former heartthrob John Cusack as novelist turned chauffeur as he desperately tries to survive the oft-predicted apocalypse of 2012 while simultaneously saving his family from an improbable amount of falling objects.</span></p>]]></content:encoded></item><item><title>I See You - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-01-17T22:48:09-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/I_See_You_Review.html#unique-entry-id-129</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/I_See_You_Review.html#unique-entry-id-129</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><br /><br /><img class="imageStyle" alt="I_See_You_Album_Cover" src="http://www.deathofthecritic.com/index_files/i_see_you_album_cover.jpg" width="1000" height="1000" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />With </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>I See You</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, The XX takes a lot of the things that I really like about the music that they make, and strips out almost everything else. It is a sparse and spacey album where the sounds of silence say as much as every line or gently throbbing synth. It is a barren soundscape and it gives the trio room to express themselves. In a lot of ways it is everything I like about alternative pop, and lying back in the dark and letting the music flow was relaxing in the truest sense of the word.</span></p>]]></content:encoded></item><item><title>Structuralism</title><category>Criticism</category><category>Articles</category><dc:date>2017-01-16T22:48:08-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Structuralism.html#unique-entry-id-128</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Structuralism.html#unique-entry-id-128</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.<br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Let&rsquo;s talk about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schools_of_Theory.html" title="Home:Schools of Theory">schools of theory</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused.</span>]]></content:encoded></item><item><title>The Backlog - DOOM</title><category>Games</category><category>The Backlog</category><dc:date>2017-01-13T18:15:19-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_DOOM.html#unique-entry-id-127</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_DOOM.html#unique-entry-id-127</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="DOOM_Super_Shotgun" src="http://www.deathofthecritic.com/index_files/doom_super_shotgun.png" width="576" height="352" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /><br />I really wish I had played </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>DOOM </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">closer to when it came out. I had picked up a copy for my brother for Christmas and after getting a chance to try it out with my family, much to my mother&rsquo;s horror, I knew I had to pick it up. In many ways, it is one of the best shooters that I&rsquo;ve played in a long time. You shoot a lot of things in </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>DOOM. </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">It looks really cool, and it feels really good, and that&rsquo;s kind of it. In the purest sense of the word, it is a </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>game</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">; you kill demons to unlock upgrades to kill demon faster.</span></p>]]></content:encoded></item><item><title>Stardew Valley - Review</title><category>Games</category><category>Reviews</category><dc:date>2017-01-12T22:56:57-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Stardew_Valley_Review.html#unique-entry-id-126</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Stardew_Valley_Review.html#unique-entry-id-126</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written By: CJ Streetman</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em><br /></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="MaruNightScene" src="http://www.deathofthecritic.com/index_files/marunightscene.png" width="672" height="397" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><br />Stardew Valley</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> is an addiction waiting to happen.<br /><br />Coming from over a decade of experience with a wide variety of games, ranging from classic one-more-level platformers to prolific time sinks like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Diablo</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>World of Warcraft</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, I can easily say that </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Stardew Valley</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> has the most refined gameplay loop of any game I&rsquo;ve ever played.</span></p>]]></content:encoded></item><item><title>Anatomy of a Scene - No Country for Old Men</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2017-01-11T21:53:06-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_No_Country_for_Old_Men.html#unique-entry-id-121</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_No_Country_for_Old_Men.html#unique-entry-id-121</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="No_Country_for_Old_Men" src="http://www.deathofthecritic.com/index_files/no_country_for_old_men.jpg" width="540" height="304" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />It is rare to see a truly evil character. Films are full of villains, but the truly evil ones are few and far between. Javier Bardem&rsquo;s Anton Chigurh is one of the rare few that is simply Evil. It isn&rsquo;t only what he does that makes him evil, but how he does it. His introduction has him being calmly led to a police car and driven to a station, where we watch as he slowly escapes his bonds before wrapping the chain of his handcuffs around the deputy&rsquo;s throat. There is a look of exhilaration, of excitement on his face as blood begins to spurt from the deputy&rsquo;s neck, and his boots squeak across the floor. Nothing is said, and the only thing you hear are gasps of exertion and the sound of a man struggling vainly to try to save his life.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Big Money Rustlas</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-01-10T22:48:04-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Big_Money_Rustlas.html#unique-entry-id-119</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Big_Money_Rustlas.html#unique-entry-id-119</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="insane-clown-posse-big-money-rustlas" src="http://www.deathofthecritic.com/index_files/insane-clown-posse-big-money-rustlas.jpg" width="480" height="320" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />Somehow this is going to go down as the first movie I watched in 2017. And in the realm of bad movies, ICP somehow managed to make one of the worst movies I&rsquo;ve ever seen, yet I can&rsquo;t quite think of another movie that. Revels in it so much. Like a bunch of tweaks tried to make </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Blazing Saddles</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, the product is as messy as you would expect, but they clearly had fun making it, so it manages to be fun to watch. I don&rsquo;t know who most of the people in this movie are (Sadly my juggalo knowledge is just not quite up to snuff), but there is a small amount of chemistry between the cast that you don&rsquo;t normally see in a movie like this that makes everything just click.</span></p>]]></content:encoded></item><item><title>New Historicism</title><category>Criticism</category><category>Articles</category><dc:date>2017-01-09T22:48:04-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/New_Historicism.html#unique-entry-id-118</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/New_Historicism.html#unique-entry-id-118</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.<br /><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Let&rsquo;s talk about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schools_of_Theory.html" title="Home:Schools of Theory">schools of theory</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused.</span>]]></content:encoded></item><item><title>Violence</title><category>Games</category><category>Articles</category><dc:date>2017-01-06T21:53:07-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Violence.html#unique-entry-id-122</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Violence.html#unique-entry-id-122</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="DOOM_Head_Rip" src="http://www.deathofthecritic.com/index_files/doom_head_rip.jpg" width="1152" height="648" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />It is dark outside and a pair of headphones wrap around my head. I can&rsquo;t hear my family, but I can see them standing next to me. On screen, I watch as my gloved fingers sink into the top of a demon&rsquo;s skull and split it in half like an apple. My brother laughs, my mother gasps. I had gotten him </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>DOOM </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">for Christmas, and he insisted that I try it out on his new TV. My dad used to play the original with us when we were kids until our mom made him stop after one of us got too enthusiastic about the usage of a chainsaw.</span></p>]]></content:encoded></item><item><title>The Backlog - Payday 2: The Heist</title><category>Games</category><category>The Backlog</category><dc:date>2017-01-05T21:53:24-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Payday_2_The_Heist.html#unique-entry-id-124</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Payday_2_The_Heist.html#unique-entry-id-124</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="PAYDAY2" src="http://www.deathofthecritic.com/index_files/payday2.jpg" width="610" height="359" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /><br />I fell down a deep, dark hole this last week. For some reason, I found myself sitting down with </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Payday 2: The Heist. </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I probably should have been spending more time with my family, but instead I held &ldquo;F&rdquo; a lot as I picked open safety deposit boxes and got kicked out of matches for being inexperienced. There is a lot that I like about the game, but there is also a deep, dark hole at the center that I really, really hate.</span></p>]]></content:encoded></item><item><title>Politics of Play - Games with an Agenda</title><category>Games</category><category>Articles</category><dc:date>2017-01-04T22:57:47-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Politics_of_Play_Games_with_an_Agenda.html#unique-entry-id-120</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Politics_of_Play_Games_with_an_Agenda.html#unique-entry-id-120</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#000000;font-weight:bold; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />Video games can be a powerful tool. They are unique in media in that they allow you to directly interact with the text in a way quite unlike anything else. And as time goes on, we are seeing games being leveraged in entirely different ways than we might have imagined when we first got our hands on the text adventures of the 1980&rsquo;s. Instead of trying to make a game &ldquo;fun&rdquo;, creators are making games with messages. By allowing players to interact with the work in a meaningful way, the message carries so much more impact.</span>]]></content:encoded></item><item><title>Run the Jewels 3 - Review</title><category>Music</category><category>Reviews</category><dc:date>2017-01-04T21:53:24-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Run_the_Jewels_3_Review.html#unique-entry-id-123</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Run_the_Jewels_3_Review.html#unique-entry-id-123</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#000000;font-weight:bold; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Run_the_Jewels_3" src="http://www.deathofthecritic.com/index_files/run_the_jewels_3.jpg" width="600" height="600" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />It took me a long time to finally get into this album. On my first five or ten listens, I simply didn&rsquo;t like it. It didn&rsquo;t hit me in the same way as I wanted it to. It almost felt flat. This stands in stark contrast to </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Run the Jewels 2</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, which hit me like a hip-hop locomotive from the very first line, &ldquo;I&rsquo;m gonna bang this bitch the fuck out.&rdquo; It grabbed a hold of me and demanded my attention, holding my face to the road, and loving it. It was one of my favorite albums of 2014 and barring, &ldquo;Love Again&rdquo;, I loved every second.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - 4 Got 10</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2017-01-03T18:37:04-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_4_Got_10.html#unique-entry-id-117</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_4_Got_10.html#unique-entry-id-117</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="4_Got_10_DVD_Cover" src="http://www.deathofthecritic.com/index_files/4_got_10_dvd_cover.jpg" width="648" height="435" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Dolph Lundgren is a special guy. His performances as a large, vaguely foreign, man-shaped meat monster have shaped the face of terrible action cinema since he burst onto the scene with 1985&rsquo;s </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>A View to a Kill. </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Over the next 31 years, he has appeared in over 80 films, in roles large and small. We hated him as the robotic Ivan Drago in </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Rocky 4</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, loved him in 1989&rsquo;s </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>The Punisher. </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">And in </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>4 Got 10</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, well, he exists.</span></p>]]></content:encoded></item><item><title>New Criticism</title><category>Criticism</category><category>Articles</category><dc:date>2017-01-02T22:40:48-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/New_Criticism.html#unique-entry-id-116</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/New_Criticism.html#unique-entry-id-116</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.<br /><br />Let&rsquo;s talk about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Schools_of_Theory.html" title="Home:Schools of Theory">schools of theory</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">. When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused.</span>]]></content:encoded></item><item><title>The State of Our Union</title><category>Articles</category><dc:date>2017-01-01T17:01:15-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_State_of_Our_Union_2016.html#unique-entry-id-114</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_State_of_Our_Union_2016.html#unique-entry-id-114</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">The clock just struck midnight and I sit here looking back on the year that we just had. It has been an incredible and life changing journey for me and I&rsquo;m thankful to everyone who has come along for the ride. What started back in February as a simple way for me to consolidate my writings in one place has become something entirely different. In August, I made a commitment to start taking things more seriously, and starting this December, I finally sat down and created a definite schedule where I would put a new piece out every weekday.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Not only that, but I have also been joined by CJ Streetman, who has been volunteering their time and energy to act as an editor and contributing writer. And we have more people that are joining in every day to help build </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Death of the Critic </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">into something amazing.</span>]]></content:encoded></item><item><title>I Miss the Old Kanye</title><category>Music</category><category>Articles</category><dc:date>2016-12-23T15:43:52-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/I_Miss_the_Old_Kanye.html#unique-entry-id-112</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/I_Miss_the_Old_Kanye.html#unique-entry-id-112</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Kanye" src="http://www.deathofthecritic.com/index_files/kanye.png" width="603" height="210" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />2016 was a hell of a year for Kanye West. It seems that no matter what he says or does, he can&rsquo;t stay out of the limelight. He has been put under a microscope that everyone is looking through in a way that few people ever are, and it has clearly taken its toll on him. Yet at the beginning of the year, it looked like things could finally be turning around for him. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>The Life of Pablo</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> (formerly </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>WAVES</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">) finally came out and it seemed like he had overcome the writer&rsquo;s block that he had been struggling with for years. His collaborations were hot, and his work with Chance the Rapper helped make some of the best songs of the year.</span></p>]]></content:encoded></item><item><title>The Backlog - Receiver</title><category>Games</category><category>The Backlog</category><dc:date>2016-12-22T21:36:50-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Receiver.html#unique-entry-id-115</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Receiver.html#unique-entry-id-115</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Receiver_Header" src="http://www.deathofthecritic.com/index_files/receiver_header.jpg" width="460" height="215" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /><br />It turns out that guns are more complex than video games make them out to be. You don&rsquo;t just hold down the giggle switch until all the bullets kill all the bad guys. There are a few more steps to remember. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Receiver </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">tries to capture some of this complexity by putting you in control of every aspect of your handgun. You search a dark building scattered with lethal flying drones and automatic turrets that are ready to do their devastating duty on your flimsy body. Luckily, your enemies are as fragile as you are, and you have to survive while finding tapes that can tell you more about the reality that you have found yourself trapped in.</span></p>]]></content:encoded></item><item><title>Do What Thou Wilt. - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-12-22T15:43:53-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Do_What_Thou_Wilt_Review.html#unique-entry-id-113</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Do_What_Thou_Wilt_Review.html#unique-entry-id-113</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Do_What_Thou_WIlt._Album_Cover" src="http://www.deathofthecritic.com/index_files/do_what_thou_wilt._album_cover.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It can be hard to take Ab-Soul seriously. For every deep line that he drops, there is one right next to it that leaves you scratching your head in confusion. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Do What Thou Wilt. </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is an impeccably produced set of tracks, but gets bogged down with too much filler and weird lines that distract you from the message that he is trying to spit. There are a few tracks I really love here, I just wish it had some semblance of focus, and someone there to rein in Soul where he started to get a little bit off of the wall.</span></p>]]></content:encoded></item><item><title>Anatomy of a Scene - Foxcatcher</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2016-12-21T10:59:39-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Foxcatcher.html#unique-entry-id-111</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Scene_Foxcatcher.html#unique-entry-id-111</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Foxcatcher" src="http://www.deathofthecritic.com/index_files/foxcatcher.jpg" width="630" height="355" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />The end of a character&rsquo;s life is so important. We&rsquo;ve watched hundreds of heroes die over the years, brought down in the line of duty in a noble sacrifice to save others, gasping out a final message before they finally succumb to mortal wounds. Death in movies is often very clean, very romantic almost in its depiction. But occasionally reality creeps in and death becomes something ugly. In </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Foxcatcher, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">we watch the descent of two men into shadows of their former selves. Promising Olympic wrestler Mark Schultz who will do anything to win, and enigmatic millionaire John DuPont, a man who has everything he could need, but nothing that he wants.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Nine Lives</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2016-12-20T10:05:39-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Nine_Lives.html#unique-entry-id-110</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Nine_Lives.html#unique-entry-id-110</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Nine_Lives_Cover" src="http://www.deathofthecritic.com/index_files/nine_lives_cover.jpg" width="640" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> This one is no exception.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">There are some movies that I can&rsquo;t bring myself to hate, no matter how bad they actually are. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Nine Lives </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is one of these movies that inhabits a special place in the pantheon of awful cinema. My editor would probably disagree, especially after I made him watch this movie with me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Nine Lives</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> is awful in a transcendental way, a true piece of terrible art that would be hard to match, even if you were trying to make the worst &ldquo;film&rdquo; possible. It is not often that a movie does everything wrong, and in a way that is so entertaining.</span></p>]]></content:encoded></item><item><title>Passion&#x2c; Pain &#x26; Demon Slayin&#x27; - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-12-20T10:05:38-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Passion_Pain_Demon_Slayin_Review.html#unique-entry-id-109</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Passion_Pain_Demon_Slayin_Review.html#unique-entry-id-109</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Passion_Pain_Demon_Slayin_Cover" src="http://www.deathofthecritic.com/index_files/passion_pain_demon_slayin_cover.jpg" width="600" height="600" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />It has been a while since Cudi stood triumphantly atop his mountain of music. Last year&rsquo;s </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Speedin&rsquo; Bullet 2 Heaven</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> was disappointing to say the least, and </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Satelight Flight: The Journey to Mother Moon </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">before that just didn&rsquo;t reach as high as it should. With </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Passion, Pain & Demon Slayin&rsquo;, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Cudi has tried to recapture some of &nbsp;of the magic of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Man on the Moon 1 & 2</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, and while his throaty moans and oft-repeated hooks do conjure images of these two fantastic albums, they also highlight a lot of his weaknesses that still remain unaddressed.</span></p>]]></content:encoded></item><item><title>Schools of Theory</title><category>Criticism</category><category>Articles</category><dc:date>2016-12-19T10:05:38-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Schools_of_Theory.html#unique-entry-id-108</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Schools_of_Theory.html#unique-entry-id-108</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:14px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:14px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but starting this week we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.</span><span style="font:12px Times-Roman; color:#000000;"><br /></span><span style="font:12px Times-Roman; color:#000000;"><br /></span><span style="font:14px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Let&rsquo;s talk about schools of theory. When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused.</span>]]></content:encoded></item><item><title>Dark Souls Without Difficulty</title><category>Games</category><category>Articles</category><dc:date>2016-12-16T18:35:20-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Dark_Souls_Without_Difficulty.html#unique-entry-id-107</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Dark_Souls_Without_Difficulty.html#unique-entry-id-107</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Dark_Souls_Header" src="http://www.deathofthecritic.com/index_files/dark_souls_header.jpg" width="460" height="215" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I love the </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Souls </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">series. Over the years I&rsquo;ve put a lot of hours into them and died a countless number of times, mostly by rolling off of cliffs. There is a lot to be praised about the game and the design, but somehow the conversation always centers on how difficult it is and how much you&rsquo;ll die. It speaks to a certain attitude within the gaming community that praises &ldquo;hardcore&rdquo; games and decries &ldquo;casual gamers.&rdquo; Difficulty is king to many people and for that reason, the </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Souls </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">series is frequently praised. If you can&rsquo;t handle it, you just need to &ldquo;get good&rdquo; and deal with it. But what if you had to convince someone to play </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Dark Souls </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">without ever mentioning its difficulty? How would that change our conversation about the game?</span></p>]]></content:encoded></item><item><title>The Backlog - Viscera Cleanup Detail: Santa&#x27;s Rampage</title><category>Games</category><category>The Backlog</category><dc:date>2016-12-15T21:41:35-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Viscera_Cleanup_Detail_Santas_Rampage.html#unique-entry-id-105</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Viscera_Cleanup_Detail_Santas_Rampage.html#unique-entry-id-105</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Mess" src="http://www.deathofthecritic.com/index_files/mess.jpg" width="600" height="337" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.</span></p>]]></content:encoded></item><item><title>Spectral - Review</title><category>Film</category><category>Reviews</category><dc:date>2016-12-15T11:41:36-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Spectral_Review.html#unique-entry-id-106</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Spectral_Review.html#unique-entry-id-106</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Spectral" src="http://www.deathofthecritic.com/index_files/spectral.png" width="1000" height="666" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />All things considered, this probably should have been a really bad movie. It is ostensibly about a group of special forces soldiers fighting against a bunch of ghosts, and that sounds about as B-movie as you can get. But somehow it all managed to come together in a way that really surprised me. They tried to make a hard sci-fi, modern military film, and for the most part, they succeeded.</span></p>]]></content:encoded></item><item><title>4 Your Eyez Only - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-12-14T21:55:02-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/4_Your_Eyez_Only_Review.html#unique-entry-id-103</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/4_Your_Eyez_Only_Review.html#unique-entry-id-103</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#000000;font-weight:bold; "><br /></span><p style="text-align:center;"><img class="imageStyle" alt="4_Your_Eyez_Only_Cover" src="http://www.deathofthecritic.com/index_files/4_your_eyez_only_cover.jpg" width="680" height="680" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#000000;font-weight:bold; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />J. Cole can be a bit of a polarizing figure. To some, he can do no wrong, and his success with </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>2014 Forest Hills Drive</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> (he went double platinum with no features) cemented that in many people's minds. To others, he is the shining example of generic rap music that can be found everywhere. He's never been a &ldquo;visionary&rdquo; lyricist, but his production has always picked up the slack, with stellar offerings in both </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Born Sinner</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>2014 Forest Hills Drive</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">.</span></p>]]></content:encoded></item><item><title>Dying to Win - Death as a Gameplay Mechanic</title><category>Games</category><category>Articles</category><dc:date>2016-12-14T21:55:01-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Dying_to_Win_Death_as_a_Gameplay_Mechanic.html#unique-entry-id-104</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Dying_to_Win_Death_as_a_Gameplay_Mechanic.html#unique-entry-id-104</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="You-Died" src="http://www.deathofthecritic.com/index_files/you-died.jpg" width="575" height="350" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">If you&rsquo;ve been playing games for any period of time, you&rsquo;ve likely died a lot. You&rsquo;ve thrown yourself against the video game meat grinder and come out the other side. There are games almost built around the idea of death as a crucial part of the game and players treat their completion like a badge of honor. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Dark Souls: Prepare to Die, Rogue Legacy, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">and so many more take death and turn it from an inconvenience into a mechanic. But on the other side you have games like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Super Meat Boy </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">or </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Bioshock, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">which do their best to make death as little of an inconvenience as possible, and making it a fun part of the game.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - XXX: State of the Union</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2016-12-13T19:36:57-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_XXX_State_of_the_Union.html#unique-entry-id-102</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_XXX_State_of_the_Union.html#unique-entry-id-102</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="movie-xxx-state-of-the-union-big" src="http://www.deathofthecritic.com/index_files/movie-xxx-state-of-the-union-big.jpg" width="600" height="250" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> This one is no exception.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /><br />I don't know whose idea it was to try to make Ice Cube into an action star. I guess in some worlds it kind of makes sense. Former gangsta rapper with a penchant for spitting tough lyrics. Seems like giving him a gun and cool lines should work perfectly. While he does have an authentic swagger that&rsquo;s hard to replicate, he&rsquo;s just kind of goofy. It's hard for me to take him too seriously as he bounces back and forth between making badass quips and trying to have sex with anything with a pulse and/or DDD breasts.</span></p>]]></content:encoded></item><item><title>FEIST - Review</title><category>Games</category><category>Reviews</category><dc:date>2016-12-13T19:36:56-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Feist_Review.html#unique-entry-id-101</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Feist_Review.html#unique-entry-id-101</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Feist_06_1920" src="http://www.deathofthecritic.com/index_files/feist_06_1920.png" width="576" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">It is hard to look at this game and not immediately think of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Limbo</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">. In many ways it is an apt comparison to the 2010 sidescrolling platformer. It's a pseudo-3D, atmospheric world with freakish enemies and light physics puzzles, and walking through the world brought flashes of nostalgia to games past. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>FEIST </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is gorgeous, with a more colorful world that legitimately feels dangerous. Everything can kill you, from a forgotten trap to a tumbling rock waiting to crush you; and over the course of the game, most of them will. Unfortunately, few of these deaths feel earned, and the simple act of playing can leave you wanting for something more.</span></p>]]></content:encoded></item><item><title>What is Criticism?</title><category>Criticism</category><category>Articles</category><dc:date>2016-12-12T18:59:58-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/What_is_Criticism.html#unique-entry-id-100</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/What_is_Criticism.html#unique-entry-id-100</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but starting this week we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">This begs the question: What exactly is criticism?</span>]]></content:encoded></item><item><title>Don&#x27;t Call it a Christmas Album - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-12-12T12:33:15-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Dont_Call_it_a_Christmas_Album_Review.html#unique-entry-id-99</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Dont_Call_it_a_Christmas_Album_Review.html#unique-entry-id-99</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Dont_Call_it_a_Christmas_Album_Cover" src="http://www.deathofthecritic.com/index_files/dont_call_it_a_christmas_album_cover.jpg" width="560" height="560" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I like dumb things.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">The very concept of Christmas-themed raps is about as dumb as</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="https://youtu.be/TPXWZxtDooY"> DMX rapping Rudolph the Red Nosed Reindeer</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Don't Call it a Christmas Album </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is technically not a Christmas album, but I'm going to call it one anyway. It mixes festive, up-tempo beats with more traditional rap tracks in one of the weirder 11-song sets that I've listened to in a while. But, it is December and it is the perfect time to dig into the weird world of Christmas music that, by all rights, shouldn't be Christmas music that now litters the shelves.</span></p>]]></content:encoded></item><item><title>The Hero&#x27;s Journey</title><category>Film</category><category>Criticism</category><category>Articles</category><dc:date>2016-12-09T15:05:18-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Heros_Journey.html#unique-entry-id-98</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Heros_Journey.html#unique-entry-id-98</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />We try to give our audience as strong of a background in the themes and ideas that we talk about in our essays. As we look at media of all types, we can see so many common themes that run through our canon, our comprehensive body of work. The more media that you start to consume, the more common threads that you will begin to notice. Perhaps the most common is that of the "Hero's Journey". In essence, the Hero's Journey is a quest that a main character goes through to undergo some kind of personal growth. Harboring deep ties to Arthurian legend, you can see the same set of plot points and character archetypes instilled in so many of the stories that we tell.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">You have your main character. Maybe they are a noble knight, or a chosen warrior, or some kid who doesn't quite know their place in the world. They have a specific goal: conquering a dungeon, defeating a dragon, or just talking to a pretty girl in gym class. All along the way they are faced with challenges that stimulate the growth of the character not only in strength of body, but also of character. It is the classic coming of age tale that is told in so many ways by so many different people.</span>]]></content:encoded></item><item><title>The Backlog - Heavy Bullets</title><category>Games</category><category>The Backlog</category><dc:date>2016-12-08T10:00:49-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Heavy_Bullets.html#unique-entry-id-97</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Heavy_Bullets.html#unique-entry-id-97</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="LOGO" src="http://www.deathofthecritic.com/index_files/logo.jpg" width="588" height="270" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">A well-made </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/tag-roguelikes.html" title="Home:Tag: Roguelikes">roguelike</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> is a guilty pleasure of mine. It just lets me play over and over and over again without getting bored. When they are well designed and they have something unique about them, I pump a lot of hours into them. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Heavy Bullets</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> has you, the janitor in a luxury hunting ground, tasked with resetting a rampant security system. It sounds like an easy job when you start, but you will quickly discover that isn't the case. You'll encounter turrets, poisonous snakes, flying monsters, and little black balls of death standing in your way. All you have to help you is one revolver and a few heavy bullets.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Welcome to the Jungle</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2016-12-07T10:22:37-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Welcome_to_the_Jungle.html#unique-entry-id-96</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Welcome_to_the_Jungle.html#unique-entry-id-96</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Welcome_to_the_Jungle_Box_Art" src="http://www.deathofthecritic.com/index_files/welcome_to_the_jungle_box_art.jpg" width="576" height="400" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> This one is no exception.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">
</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Comedies can ride a fine line between good and bad. You can give the same script to two different groups and get one project that is hilarious, and one that is actively unfunny. Sometimes jokes just work. Maybe it is the charisma of the cast, or the strength of the director, or even the writing. Some movies can be hilarious, but sometimes they aren't. Sometimes jokes just keep falling flat. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Welcome to the Jungle </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">sits in a weird place for me because there are a few funny moments, but a lot of the jokes simply don't do anything, miring the movie down in an unfunny pile of poo. It is a cinematic train wreck, and somehow I couldn&rsquo;t stop watching.</span></p>]]></content:encoded></item><item><title>&#x22;Awaken&#x2c; My Love&#x21;&#x22; - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-12-07T10:17:20-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Awaken_My_Love_Review.html#unique-entry-id-95</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Awaken_My_Love_Review.html#unique-entry-id-95</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Awaken_My_Love_Review" src="http://www.deathofthecritic.com/index_files/awaken_my_love_review.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I'll be the first to admit that I am not the biggest fan of Donald Glover. He's "Childish baby, Mr. talk-about-his-dick-again,&rdquo; and I felt like he floated a little too close to "meme rap" for my tastes. I've listened to all of his projects so far, and I've been waiting for it to click with me, where I would start to like it like everyone else appeared to, but it just never did. So when he announced that his newest project would be something different, I was ready. It has been a hell of a year for music creativity, and Glover has had a pretty great one too. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Because the Internet</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> was certified as gold, he was cast in </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Spider-Man</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, hosting a giant listening festival, and releasing the show </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Atlanta</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, which has been fantastic. So my hopes were high for </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>&ldquo;Awaken, My Love!&rdquo;</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> </span></p>]]></content:encoded></item><item><title>Anatomy of a Character - Pulp Fiction</title><category>Film</category><category>Anatomy of a Film</category><dc:date>2016-12-06T11:06:09-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Anatomy_of_a_Character_Pulp_Fiction.html#unique-entry-id-94</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Anatomy_of_a_Character_Pulp_Fiction.html#unique-entry-id-94</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Pulp_Fiction_Jules" src="http://www.deathofthecritic.com/index_files/pulp_fiction_jules.jpg" width="640" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />Repetition is a powerful thing, and showing cycles can lead to powerful implications. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Pulp Fiction</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> is one of my favorite movies of all time. There is something about the characters and dialogue that clicks together and works in a way that many films strive to achieve.it is a set of very strange people all caught up in some of the most eventful and important days of their lives. And in the center of this maelstrom, we have Jules, the fast-talking, bible-quoting, gun-toting hitman with a soft spot for cheeseburgers. In many ways, the entire movie revolves around the character arc of Jules and how he changes throughout the film.</span></p>]]></content:encoded></item><item><title>Starboy - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-12-05T14:16:03-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Starboy_Review.html#unique-entry-id-93</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Starboy_Review.html#unique-entry-id-93</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Starboy_Cover" src="http://www.deathofthecritic.com/index_files/starboy_cover.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">It is hard to capture lightning in a bottle. Even harder is to do it more than once. With </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Starboy</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Abel Makkonen Tesfaye, aka The Weeknd,</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> tried to follow up the smash success of last year's </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Beauty Behind the Madness</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, but amidst his ruminations on fame, sex, and drugs, he forgot what made the last project so great. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Starboy </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is, at it's heart, stagnant; a too long collection of well-produced, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/tag-pop.html" title="Home:Tag: Pop">pop</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">/</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/tag-electrosoul.html" title="Home:Tag: Electrosoul">electrosoul</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> tracks that fail to go anywhere new in their quest to make more chart topping hits. You can clearly see the Daft Punk influence, and the appearance by both </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/tag-kendrick-lamar.html" title="Home:Tag: Kendrick Lamar">Kendrick Lamar</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and Lana Del Rey stand out as highlights. The songs sound good, but they have lost some of that raw, emotional quality that felt so great, and instead take on a more manufactured feel that brings the album down.</span></p>]]></content:encoded></item><item><title>Killing Floor 2 - Review</title><category>Games</category><category>Reviews</category><dc:date>2016-12-05T13:53:26-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Killing_Floor_2_Review.html#unique-entry-id-92</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Killing_Floor_2_Review.html#unique-entry-id-92</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written By: CJ Streetman</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em><br /></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Killing_Floor_2_Header" src="http://www.deathofthecritic.com/index_files/killing_floor_2_header.jpg" width="460" height="215" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />In the last few years, we&rsquo;ve seen the rise of games like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><a href="index_files/tag-call-of-duty.html" title="Home:Tag: Call of Duty">Call of Duty</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">which dilute their experience by trying to be everything for everyone. They become bloated &nbsp;with serviceable modes that all are perfectly adequate in their own rights, but don&rsquo;t really excel in anything.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Conversely, games like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Killing Floor 2</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, which come with a clear sense of identity and purpose,</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em> </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">are becoming more and more rare.</span></p>]]></content:encoded></item><item><title>Titanfall 2 - Review</title><category>Games</category><category>Reviews</category><dc:date>2016-12-02T16:54:19-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Titanfall_2_Review.html#unique-entry-id-91</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Titanfall_2_Review.html#unique-entry-id-91</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Titanfall_2_Logo_Light" src="http://www.deathofthecritic.com/index_files/titanfall_2_logo_light.jpg" width="792" height="216" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It is not often that a shooter manages to get almost everything right. Every year we see so many games try and so many of them fail. The original Titanfall was a great game, that simply didn't last long enough to be fantastic. What was there was excellent, but there simply wasn't enough stuff packed in the box to leave many gamers, including me, satisfied. With</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em> Titanfall 2,</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> we finally have what the first game promised to us and teased us with, and it is the best shooter of the year. It has a fun, if slightly ridiculous (in the best way) campaign, and a fantastic multiplayer mode that I've already dumped way too many hours into, that I can see myself playing for a long time. It is the most complete package on the market right now, and all signs point to its strength going forward.</span></p>]]></content:encoded></item><item><title>We got it from Here... Thank You 4 Your service - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-12-01T21:02:46-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/We_got_it_from_Here_Thank_You_4_Your_service_Review.html#unique-entry-id-90</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/We_got_it_from_Here_Thank_You_4_Your_service_Review.html#unique-entry-id-90</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><p style="text-align:center;"><img class="imageStyle" alt="We_got_it_from_Here_Thank_You_4_Your_service_Album_Cover" src="http://www.deathofthecritic.com/index_files/we_got_it_from_here_thank_you_4_your_service_album_cover.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">It can be really hard to talk about some albums. To get across exactly what is going on in the layers of music that the artist has built up. The better the album is, the more difficulty I have talking about them in a way that I feel does them justice. It would be the easiest review in the world to say that an album was trash, and convince you of it. But to say that an album is excellent? Amazing? It becomes increasingly difficult to make that point in a way that carries the full weight the album holds. I'll say this without reservations, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>We got it from Here... Thank You 4 Your service </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is hands down one of the best albums to come out this year, and if you care at all about hip-hop, you should listen to this album.</span></p>]]></content:encoded></item><item><title>Call of Duty: Infinite Warfare - Review</title><category>Games</category><category>Reviews</category><dc:date>2016-11-30T15:07:30-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Call_of_Duty_Infinite_Warfare_Review.html#unique-entry-id-89</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Call_of_Duty_Infinite_Warfare_Review.html#unique-entry-id-89</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="COD Infinite Warfare_SP_Operation Burn Water SDF Insurgent" src="http://www.deathofthecritic.com/index_files/cod-infinite-warfare_sp_operation-burn-water-sdf-insurgent.jpg" width="653" height="368" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />In some ways, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><a href="index_files/tag-infinite-warfare.html" title="Home:Tag: Infinite Warfare">Call of Duty: Infinite Warfare</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> is the most interesting </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><a href="index_files/tag-call-of-duty.html" title="Home:Tag: Call of Duty">Call of Duty</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> game to release since </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><a href="index_files/tag-modern-warfare.html" title="Home:Tag: Modern Warfare">Modern Warfare</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">. For once, they have finally nailed down the shooter campaign story in a way that no other game quite has this year. It goes to places that are legitimately surprising to see as a player, and they actually try to say something with the story. But at the same time, the multiplayer experience is subpar. Which is so out of left field for a game like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Call of Duty</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">. It is the exact opposite of what you would expect when you pick up one of these games each fall.</span></p>]]></content:encoded></item><item><title>Small Radios Big Televisions - Review</title><category>Games</category><category>Reviews</category><dc:date>2016-11-29T02:34:15-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Small_Radios_Big_Televisions_Review.html#unique-entry-id-88</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Small_Radios_Big_Televisions_Review.html#unique-entry-id-88</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="Small_Radios_Big_Televisions_Header" src="http://www.deathofthecritic.com/index_files/ss_cfda2ef050db88fbdf1c172f8ed57c7307a59b2b.jpg" width="640" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em><br />Small Radios Big Televisions </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is the latest title to be released by Adult Swim. Developed by Fire Face, the stylistic puzzler dips you into a series of themed &ldquo;factories&rdquo; as you try to figure out the mystery behind the world that you have found yourself in. Essentially it is a point-and-click puzzle game with a heavy emphasis on style over difficulty. The world is colorful and broken, as nature slowly tries to reclaim the crumbling buildings from civilization. To get through each one of the shaped factories, you must collect cassette tapes that you use with your character&rsquo;s VR headset to transport you from your industrial tower back to a piece of nature from before whatever has happened to the world.</span></p>]]></content:encoded></item><item><title>The Backlog - Middle-earth: Shadow of Mordor</title><category>Games</category><category>The Backlog</category><dc:date>2016-11-28T18:59:38-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Middle-earth_Shadow_of_Mordor.html#unique-entry-id-87</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Middle-earth_Shadow_of_Mordor.html#unique-entry-id-87</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Shadow_of_Mordor_Header" src="http://www.deathofthecritic.com/index_files/shadow_of_mordor_header.jpg" width="672" height="378" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">There are a few games that I am really sad to still have sitting in my backlog, games that I felt that I needed to play and I never got the chance. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Shadow of Mordor</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> has been a part of this shame pile since it came out. Finally a good </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Lord of the Rings </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">game, which is something that I&rsquo;ve been missing for a long time. It took elements from so many other games that were successful and crammed it all together and somehow it worked. From the &ldquo;</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Batman</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> combat&rdquo; to the Ubisoft tower climbing in a nice open world. But what really sealed the deal was the &ldquo;Nemesis System&rdquo; and its possibilities in the future of games.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Iceman</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2016-11-25T11:42:24-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Iceman.html#unique-entry-id-86</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Iceman.html#unique-entry-id-86</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Iceman_Cover_Art" src="http://www.deathofthecritic.com/index_files/iceman_cover_art.jpg" width="633" height="434" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> This one is no exception.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Sometimes it is really easy to tell a bad movie from a good one. There are certain hints that give them away, like certain actors, cover art, or even the little one sentence descriptions that are attached to them everywhere you see them. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>Iceman </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">is one of the rare movies where everything about it looks terrible at first glance. And guess what?<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">It is terrible.</span></p>]]></content:encoded></item><item><title>Collage EP - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-11-23T18:07:15-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Collage_EP_Review.html#unique-entry-id-85</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Collage_EP_Review.html#unique-entry-id-85</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Collage_EP_Cover" src="http://www.deathofthecritic.com/index_files/Collage_EP_Cover.jpg" width="300" height="300" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />Think for a moment about bologna sandwiches. I love a good bologna sandwich every now and then. Some Wonder Bread, a slice of Kraft American cheese, and some crappy bologna. They are cheap, technically tasty, and just generic enough to be good sometimes. You hand me a bologna sandwich and I&rsquo;m generally a happy guy. You give me two of them, and I&rsquo;ll probably be okay for a while. Give me five of them, and I&rsquo;ll be like &ldquo;Please stop with the bologna sandwiches, you&rsquo;re ruining my life.&rdquo;<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">The Chainsmokers like bologna sandwiches, which is appropriate because they are the Wonder Bread of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/tag-edm.html" title="Home:Tag: EDM">EDM</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">. They are pretty good at making them, and they want to make sure that everyone is eating them. And if they were a little more conscious of this fact, it would be fine. Instead they think that every sandwich they make is gilded, when in reality, they&rsquo;re just shitty bologna sandwiches. Or in this case, some of the most formulaic EDM-lite that I&rsquo;ve heard in a while.</span></p>]]></content:encoded></item><item><title>Battlefield 1 - Review</title><category>Games</category><category>Reviews</category><dc:date>2016-11-18T23:10:56-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Battlefield_1_Review.html#unique-entry-id-84</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Battlefield_1_Review.html#unique-entry-id-84</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written By: CJ Streetman</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em><br /><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="Battlefield_1_Header" src="http://www.deathofthecritic.com/index_files/battlefield_1_header.jpg" width="672" height="378" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em><br />Battlefield 1 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">is an odd beast. It&rsquo;s probably the best the series has been, but it&rsquo;s also incredibly fickle.<br /><br />I&rsquo;ve played every Battlefield</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em> </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">game since </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Battlefield 2</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">, and never have the largest problems I&rsquo;ve had with the series ever been addressed. The multiplayer has always been long treks to the spot of your inevitable death. Snipers have always been annoying. The campaigns have always been lackluster, though this last point was alleviated in the Bad Company games.<br /><br />To my immense surprise </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Battlefield 1 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">has fixed every one of these issues, but from the ashes of these decade-old problems rise a whole new set of issues ranging from rage-inducing to a kind that simply make you shake your head and carry on.</span></p>]]></content:encoded></item><item><title>Dishonored 2 - Review</title><category>Games</category><category>Reviews</category><dc:date>2016-11-16T23:16:30-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Dishonored_2_Review.html#unique-entry-id-83</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Dishonored_2_Review.html#unique-entry-id-83</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Dishonored_2_Header" src="http://www.deathofthecritic.com/index_files/dishonored_2_header.jpg" width="640" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">There is a lot of stuff that I really love about the </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Dishonored </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">series. They nailed down stealth gameplay in a way that few other games have ever managed, allowing you to be either brutally efficient killing machine or stealthy, nonviolent avenger. There are so many great things that start to add up to make </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Dishonored 2 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">a great game. In many ways it&rsquo;s better than the first, giving you options that you never knew you wanted until they were presented to you. But in two crucial ways it falls short for me. I like the way that this game plays but the story itself does nothing to pull me through the worlds. It feels like a flimsy excuse to put your characters back into the same situation as they were in during the first game.</span></p>]]></content:encoded></item><item><title>HERE - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-11-16T23:16:29-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/HERE_Review.html#unique-entry-id-81</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/HERE_Review.html#unique-entry-id-81</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#000000;font-weight:bold; "><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Alicia_Keys_Here_Album_Cover" src="http://www.deathofthecritic.com/index_files/alicia_keys_here_album_cover.jpg" width="571" height="571" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#000000;font-weight:bold; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br />Positivity can be easily forgotten. When things are looking down, we need a different message. And the last few months have been very negative. Hate is always just round the corner for all of us. And it is here where </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><em>HERE </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">shines. It is, essentially, a conversation about identity and self in the new America. About figuring out who you are, your anger, your insecurities, your hopes, and your fears, and thinking about how you are now. How you are stronger and more beautiful for the presence of all of your flaws. &ldquo;Stretch marks are your beauty scars.&rdquo; It is a different kind of positive message than the sickly sweet bubblegum pop that we have too much of. &ldquo;When a girl can&rsquo;t be herself no more / I just wanna cry, cry for the world.&rdquo;</span></p>]]></content:encoded></item><item><title>Fetish on Film</title><category>Film</category><category>Articles</category><dc:date>2016-11-16T23:16:29-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Fetish_on_Film.html#unique-entry-id-80</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Fetish_on_Film.html#unique-entry-id-80</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">Written by: Tom Blaich<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/Showing_Sex.html" title="Home:Showing Sex">I've written about sex for this site before</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">, but today I want to talk about another oft-overlooked part about sex on screen: kink. It is an aspect of sex that most people try to ignore because it doesn't fit in their neat little box of what sex is and what it should be. A dirty deed that isn't to be talked about, done only between a man and his wife in their bedroom at night. If you want to show a character as really wild, you'll have them break one of these conventions in their sex. Maybe they'll have sex out of wedlock, or do it in a different room of the house.<br /><br />When we see "abnormal" sex, sex that strays from these rigid moral guidelines, it is usually done to show us how "weird" a character is, how "non-normal" and different from the main character they are. Bad people are linked to kinky sex all too often in film, as if a predilection for whips and leather makes a person evil instead of simply kinky.</span>]]></content:encoded></item><item><title>The Backlog - Kill the Bad Guy</title><category>Games</category><category>The Backlog</category><dc:date>2016-11-07T23:41:14-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Kill_the_Bad_Guy.html#unique-entry-id-79</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Kill_the_Bad_Guy.html#unique-entry-id-79</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Kill_the_Bad_Guy_Banner" src="http://www.deathofthecritic.com/index_files/kill_the_bad_guy_banner.jpg" width="576" height="324" /><br /></p><p style="text-align:left;"><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Sometimes games try to be cary about their actual themes. They try to abstract them behind layers of gameplay and story that you have to dig through to find the &ldquo;real meaning&rdquo;. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Kill the Bad Guy </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is not that game. It wears what it is proudly on its sleeve, a shallow, timing based physics puzzler all about satisfying those 2AM revenge fantasies on serial killers, psychopaths, and general assholes who make the world worse off. And when it is just this, it can be an enjoyable, if morbid, good time.</span></p>]]></content:encoded></item><item><title>The Christ Figure</title><category>Film</category><category>Criticism</category><category>Articles</category><dc:date>2016-11-07T23:41:14-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Christ_Figure.html#unique-entry-id-78</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Christ_Figure.html#unique-entry-id-78</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">When discussing criticism, there are a few things that deserve your attention. Usually drawn from our broad cultural touchstones they are themes that we can all easily recognize and understand, even if we aren&rsquo;t conscious that we are doing it. Shakespearean tales and biblical stories have seeped into many facets of our literature and they aren&rsquo;t far away in most of our media.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Especially the Christ figure. If we want our hero to be good, just, kind, and honest, then who better to compare them to than the man himself, Jesus Christ. It seems like you can&rsquo;t watch a movie without tripping over someone who is supposed to remind us of Jesus. From the obvious, like Neo and Superman, to the more subtle, like Optimus Prime, Harry Potter, and Aragorn. But what makes a figure Christ-like? And why do writers choose to do it so often?</span>]]></content:encoded></item><item><title>Bucket List Project - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-11-07T23:41:14-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Bucket_List_Project_Review.html#unique-entry-id-77</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Bucket_List_Project_Review.html#unique-entry-id-77</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Bucket_List_Project_Album_Art" src="http://www.deathofthecritic.com/index_files/bucket_list_project_album_art.jpg" width="576" height="576" /><br /></p><p style="text-align:left;"><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/tag-saba.html" title="Home:Tag: Saba">Saba</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> is an interesting artist. Mired in the thick of Chicago rap, yet relatively unknown for his solo efforts. His 2014 debut mixtape </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><a href="index_files/ComfortZone_review.html" title="Home:ComfortZone - Review">ComfortZone</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em> </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">was a quiet and meandering exploration of what life is like for a young black person. And since I reviewed it back in April, it has grown on me a lot. A fantastic way to wind down after a long day of something harder. So I knew I had to listen to </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Bucket List Project.</em></span></p>]]></content:encoded></item><item><title>DC4 - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-11-07T23:41:13-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/DC4_Review.html#unique-entry-id-76</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/DC4_Review.html#unique-entry-id-76</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="DC4_Album_Cover" src="http://www.deathofthecritic.com/index_files/dc4_album_cover.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It has been a long year for Meek Mill since he dropped his last project, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Dreams Worth More Than Money. </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">He became the whipping boy of the entire rap world after his beef with Drake, and he&rsquo;s picked more than a few fights since then. He took shots at The Game, 50 Cent, and Joe Budden and came out the other side looking more than a little worse for wear. So with </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>DC4</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, the fourth in his </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Dreamcatchers </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">series, fans were eager to see what would happen next. And I was pleasantly surprised to see him dropping the beefs and focusing more on his music, delivering a solid mixtape/EP/album chock full of his trademark intensity and showing off some of his lyrical talent that people forget about when they think of Meek Mill.</span></p>]]></content:encoded></item><item><title>Anatomy of a Scene - Sicario</title><category>Film</category><category>Anatomy of a Scene</category><dc:date>2016-11-07T20:28:16-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Sicario_Anatomy_of_a_Scene.html#unique-entry-id-75</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Sicario_Anatomy_of_a_Scene.html#unique-entry-id-75</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span><p style="text-align:center;"><img class="imageStyle" alt="sicario-movie-poster-wide" src="http://www.deathofthecritic.com/index_files/sicario-movie-poster-wide.jpg" width="640" height="400" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br /></em></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><br />Sicario </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">might be my favorite film of last year. Excellent cinematography, soundtrack, and story drove the film, backed up by some of the best acting I have seen in a while. Emily Bunt was fantastic as the driven Kate Macy and Josh Brolin was infuriatingly calm as the anonymous CIA agent Matt. But the star of the show for me was Benecio del Toro&rsquo;s performance as Alejandro, who dominated the screen whenever he entered the frame. Dark, mysterious, aggressive, and caring, he presented an interesting and conflicted character that stayed just mysterious enough for you to want to know more about him.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">At the climax of the film we found Alejandro sitting across from the cartel boss, Alarc&oacute;n, who they have been hunting for the entire movie. Alejandro has snuck into Mexico through a drug tunnel that he assaulted alongside a team of Delta operators, Matt, Kate, and Reggie. He captures a lower level meter of the organization and uses him to sneak into Alarc&oacute;n&rsquo;s house, leaving a trail of dead bodies in his wake as he takes a seat at the family&rsquo;s dinner table.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p>]]></content:encoded></item><item><title>Super Dungeon Bros - Review</title><category>Games</category><category>Reviews</category><dc:date>2016-11-07T16:24:05-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Super_Dungeon_Bros_Review.html#unique-entry-id-74</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Super_Dungeon_Bros_Review.html#unique-entry-id-74</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Super_Dungeon_Bros_Header" src="http://www.deathofthecritic.com/index_files/super_dungeon_bros_header.jpg" width="460" height="215" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It is that time of the month again where we get a new free game from Xbox Live. This month we get the newly released </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Super Dungeon Bros, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">which tries to be part </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Castle Crashers, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">part </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Brutal Legend</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, and part </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Diablo</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> all rolled up into a single hack-and-slash dungeon crawler. A supposedly rock and roll themed co-op quest where you fight your standard array of skeletons, floating eyes, and mages in progressively more difficult levels of the dungeon. You take control of one of four rock legends with Axl, Freddie, Lars, and Ozzie rounding out the core cast of characters. With them you challenge the dark land of Rokheim, and unfortunately the place isn&rsquo;t looking so great. Traps, monsters, and crumbling architecture stand between you and the next level of the dungeon. You and your three color coded friends must push on to try to reach further depths in a quest to see how far you can get.</span></p>]]></content:encoded></item><item><title>Death Doesn&#x27;t Matter Anymore</title><category>Film</category><category>Articles</category><dc:date>2016-11-04T14:57:36-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Death_Doesnt_Matter_Anymore.html#unique-entry-id-73</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Death_Doesnt_Matter_Anymore.html#unique-entry-id-73</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Movies have raised the stakes. We have started to aim bigger and bigger. No longer are our heroes in any danger, or a simple building, plane, or even airport. Now cities are cast aside as fodder as the entire world is targeted, or even more. Each blockbuster feels like it needs to one-up their predecessor. It has created an ever increasing arms race of destruction, a spiral with no end in sight, and in doing so, it has made death and disaster cease to matter. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>X-Men: Apocalypse, Suicide Squad, Star Wars: The Force Awakens, The Avengers: Age of Ultron, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">and so many more.<br /><br />We watch as our villains wipe out entire cities with a wave of their evil hands to prove how powerful and merciless they are. When they do, we are supposed to empathize with the victims and fear for the lives of our heroes. Instead we find ourselves feeling bored and eating for the writers to brush these events under the rug by the conclusion of the film with no one, except for the big bad, any worse for wear. Except for all of the dead civilians but hey, who cares about them.</span>]]></content:encoded></item><item><title>Lady Wood - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-11-04T14:55:48-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Lady_Wood_Review.html#unique-entry-id-72</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Lady_Wood_Review.html#unique-entry-id-72</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Tove-Lo-Lady-Wood-2016-2480x2480" src="http://www.deathofthecritic.com/index_files/tove-lo-lady-wood-2016-2480x2480.jpg" width="504" height="504" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Sex and drugs are a fact of life for Tove Lo. Ones that she won&rsquo;t lie about. You can fault her for many things, but her honesty is not one of them. And in </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Lady wood, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> she carries this candor over a haze of smooth pop beats. She owns everything about herself, every flaw and imperfection, which brings an interesting side to pop that we don&rsquo;t normally get to see. Her imperfections are real and she is very imperfect, as compared to a lot of the more plastic imperfections of many pop stars. She&rsquo;s messed up, but stronger for it. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Lady Wood </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is about owning the sex and drugs lifestyle that she has found herself living, with a candor that would make the vanilla pop of Taylor Swift blush.</span></p>]]></content:encoded></item><item><title>The Backlog - Borderlands: The Pre-Sequel</title><category>Games</category><category>The Backlog</category><dc:date>2016-11-04T14:49:56-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Borderlands_The_Pre_Sequel.html#unique-entry-id-71</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Borderlands_The_Pre_Sequel.html#unique-entry-id-71</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Borderlands_The_Pre_Sequel_Banner" src="http://www.deathofthecritic.com/index_files/borderlands_the_pre_sequel_banner.jpg" width="460" height="215" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I loved the first </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Borderlands. </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">It came out at the perfect time for me to sink dozens of hours into that strange little world. I probably played through it four or five times with different characters and friends. I wrung every drop of enjoyment that I could out of it, and I had fun the entire time. I can remember how excited I was for the second game when it came out, and that night I rushed home with friends to play it as soon as it launched. But something was different.  Some of the magic that used to be there was lost for me. I still played it through twice, but towards the end it started to feel more like an obligation as opposed to me actually wanting to play it more. The world started to feel empty and the characters started to annoy me. The gameplay was still the same solid base, and it carried the game for me for a long time, but eventually I put it down, and I haven&rsquo;t looked back since.</span></p>]]></content:encoded></item><item><title>The Backlog - Battlefield: Hardline</title><category>Games</category><category>The Backlog</category><dc:date>2016-11-04T14:44:55-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Battlefield_Hardline.html#unique-entry-id-70</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Battlefield_Hardline.html#unique-entry-id-70</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Battlefield_Hardline_Banner" src="http://www.deathofthecritic.com/index_files/battlefield_hardline_banner.jpg" width="615" height="308" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#353535;font-weight:bold; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">With </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Battlefield 1 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">already in players hands, I thought it was only appropriate to go back to the oft-maligned and forgotten </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Battlefield: Hardline. </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">The game that a franchise desperately wants you to forget. It was the 2015 attempt at annualizing the franchise, and unfortunately, a cops and robbers themed game released at a time where players weren&rsquo;t looking at police as heroes. This coupled with some confusing design decisions that made </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Hardline </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">feel unlike many </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Battlefield </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">titles of the past, combined to quickly push this game out of players minds. I picked up a copy early this year, and it fell to the bottom of a stack of games a mile long. Until now.</span></p>]]></content:encoded></item><item><title>Two Vines - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-11-04T14:41:02-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Two_Vines_Review.html#unique-entry-id-69</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Two_Vines_Review.html#unique-entry-id-69</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Two_Vines_Album_Art" src="http://www.deathofthecritic.com/index_files/two_vines_album_art.jpg" width="496" height="496" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />With the release of their third studio album, outside of the box electro music duo Empire of the Sun, sought to capture the beauty and tranquility of nature with a breath of Hawaii infused into their synths. They make an admirable effort at making a summer&rsquo;s afternoon condensed into an album. Warm and soft in its electro/EDM beats, the music sounds almost breathy over the lyrics of Luke and Nate. Ephemeral and floaty, it carries along softly even when it picks up the pace in some tracks.</span></p>]]></content:encoded></item><item><title>Hibachi for Lunch - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-11-04T14:32:19-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Hibachi_for_Lunch_Review.html#unique-entry-id-68</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Hibachi_for_Lunch_Review.html#unique-entry-id-68</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><span style="font:12px HelveticaNeue; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Hibachi_for_Lunch_Album_Cover" src="http://www.deathofthecritic.com/index_files/hibachi_for_lunch_album_cover.jpg" width="540" height="540" /><span style="font:12px HelveticaNeue; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:12px HelveticaNeue; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">The artist formerly known as Titi Boo works pretty damn hard. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Hibachi for Lunch </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">comes off of a long year of releases and features, from this spring&rsquo;s </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Collegrove </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">in March, to </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Felt Like Cappin&rsquo; </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">and </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Daniel Son, Necklace Don </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">in January and August, with dozens of features sprinkled in between. It is not a stretch to call himont of the hardest working artists in rap. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Hibachi for Lunch </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> is the latest in his long line of mixtapes, and brings a rough but laid back set of tracks to your ears that is gone almost as soon as it starts. Clocking in at only 22 minutes long, this bite-sized EP is shorter than an episode of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>The Simpson </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">and a hell of a lot more fun. It uses every minute wisely, with no space for filler, and just focusing on the music.</span></p>]]></content:encoded></item><item><title>Broken Hearts and Bankrolls - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-10-29T00:58:47-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Broken_Hearts_Bankrolls_Review.html#unique-entry-id-63</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Broken_Hearts_Bankrolls_Review.html#unique-entry-id-63</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Broken_Hearts_Bankrolls_Album_Cover" src="http://www.deathofthecritic.com/index_files/broken_hearts_bankrolls_album_cover.jpg" width="550" height="550" /><br /><br /></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I try to listen to artists that I am not familiar with for this site. There is something about finding someone new that can be a uniquely pleasurable experience. You get to hear sounds from all over the country and world, with drastically different styles and compositions, connected together with some common threads. And it keeps you from having to read the same review that you can find on any other review website in the world. As you can imagine, this quest to find artists that I like can be a bit of a crap shoot. Sometimes you find someone great (Mick Jenkins&rsquo; </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em><a href="index_files/The_Healing_Component_Review.html" title="Home:The Healing Component - Review ">The Healing Component</a></em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em> </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is an excellent recent example), but sometimes you find someone bad (I&rsquo;m talking about you </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/As_Seen_on_the_Internet_Review.html" title="Home:As Seen on the Internet - Review ">Futuristic</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">). And then there are artists like IshDARR, who lie somewhere in the middle.</span></p>]]></content:encoded></item><item><title>1992 - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-10-29T00:52:14-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/1992_Review.html#unique-entry-id-64</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/1992_Review.html#unique-entry-id-64</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="1992_Album_Cover" src="http://www.deathofthecritic.com/index_files/1992_album_cover.jpg" width="483" height="483" /><br /><br /></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">1992 was a hell of a year, and rapper The Game remembers it well. Embers of unrest were fanned by the savage beating of Rodney King by four police office, and the entire city of Los Angeles burst into violence after their acquittal. It was like a bonfire erupting. Six days. One billion in damages. 55 dead. 2000 wounded. The National Guard, Army, and Marines had to be deployed to finally quell the riots. It wasn&rsquo;t a pretty time and it did a huge amount of damage to relations between the people and the police. It&rsquo;s remembered every day in communities across the country. The Game watched looting and violence as he stood in the rift between red and blue, Crip and Blood, vying for control.</span></p>]]></content:encoded></item><item><title>Sit Still&#x2c; Look Pretty - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-10-29T00:49:38-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Sit_Still_Look_Pretty_Review.html#unique-entry-id-65</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Sit_Still_Look_Pretty_Review.html#unique-entry-id-65</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Sit_Still_Look_Pretty_Album_Cover" src="http://www.deathofthecritic.com/index_files/sit_still_look_pretty_album_cover.jpg" width="500" height="500" /><br /><br /></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Saccharine sweet bubblegum pop. Daya&rsquo;s album is nothing you haven&rsquo;t heard before if you&rsquo;ve turned on a radio in the last ten years. Yet at the same time that she exists firmly within the realm of generic pop music, the relentlessly positive anthems hit good notes to make some good, if forgettable pop songs. I couldn&rsquo;t help but find myself singing along, even if the lyrics were a bit cheesy. </span></p>]]></content:encoded></item><item><title>Showing Sex</title><category>Film</category><category>Articles</category><dc:date>2016-10-29T00:46:09-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Showing_Sex.html#unique-entry-id-61</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Showing_Sex.html#unique-entry-id-61</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It is really hard to write a &ldquo;good&rdquo; sex scene. It&rsquo;s even harder to show one on screen. It is so easy to slip into the realm of heady, erotic fantasy as two lovers caress each other&rsquo;s heaving bosom&rsquo;s and dripping sexes. Bad sex scenes make you almost uncomfortable. I did not sign up for </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>50 Shades of Grey </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">in my fiction. Moreover it feels like a teenager&rsquo;s perception of what sex is like between two people: romantic, well lit, clean, and perfect.  When, for the most part, sex is just sexy. Funny and awkward and so many other things. Actual sex is so far removed from what you will see in your average movie to the point where I almost wish it wasn&rsquo;t included.<br /><br />Rarely do I watch or read a sex scene and come away thinking, &ldquo;Yeah, they got that entirely right.&rdquo; It is almost never an actually significant part of the plot or character development, and they feel like they were included simply to titillate the audience. It has become a cop out to show how attracted two people are to each other to have them have sex, as opposed to actually showing a complex relationship through good acting and writing.</span>]]></content:encoded></item><item><title>The Makings of a Good Horror Movie Kill </title><category>Film</category><category>Articles</category><dc:date>2016-10-29T00:38:27-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Making_Good_Horror_Movie_Kill.html#unique-entry-id-67</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Making_Good_Horror_Movie_Kill.html#unique-entry-id-67</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><p style="text-align:center;"><img class="imageStyle" alt="Scream_Header" src="http://www.deathofthecritic.com/index_files/scream_header.jpg" width="533" height="400" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Ever since the advent of the slasher genre, horror movies have tried to become more and more inventive with the way they splatter their gallons of blood across the screen. We can only watch so many unstoppable murderers slash horny teens with machetes before we get bored. We want our mythical killers to be as ingenious as they are deadly. Our desire for the dastardly machinations of vengeful beasts is the whole reason that franchises like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Saw </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">or </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Final Destination </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">can not only continue to exist, but thrive. To see the wild and wacky ways that writers can invent to kill teenagers who stumbled into the wrong haunted graveyard.<br /></span></p>]]></content:encoded></item><item><title>Kairi Chanel - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-10-26T01:22:37-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Kairi_Chanel_Review.html#unique-entry-id-66</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Kairi_Chanel_Review.html#unique-entry-id-66</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><p style="text-align:center;"><br /><img class="imageStyle" alt="Kairi_Chanel_Cover_Art" src="http://www.deathofthecritic.com/index_files/kairi_chanel_cover_art.jpg" width="480" height="480" /><span style="font:12px HelveticaNeue; color:#353535;"><br /><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Dave East wants you to pay attention to him. His debut album </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Kairi Chanel</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, named after his newborn daughter, seeks to establish his place in the pantheon of popular rappers. He goes hard in the tried and true style of New York rappers and wants you to know how real he is. He isn&rsquo;t some faker bragging about imaginary accomplishments, or a studio pusher. He weaves bars through tales of dealing drugs, easy women, and the rough life of a true New York hustler. A subdued beat thumps along in the background. It doesn&rsquo;t overpower his voice, but it proves a suitable backdrop to let his bars shine through as his gruff voice weaves a tale of violence across the Big Apple.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - 009-1: The End of the Beginning</title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2016-10-06T01:09:48-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_009_1_The_End_of_the_Beginning.html#unique-entry-id-59</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_009_1_The_End_of_the_Beginning.html#unique-entry-id-59</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><p style="text-align:center;"><br /><img class="imageStyle" alt="009-1_Cover" src="http://www.deathofthecritic.com/index_files/009-1_cover.jpg" width="400" height="566" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> This one is no exception.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I honestly don&rsquo;t know what to think about this movie. After the disappointing disaster of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Jarhead 3: The Siege, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I needed a certain level of schlock to help clear my palate and reset myself towards something else. So I dug this movie out of my Netflix list, having added it for an occasion just like this. And I don&rsquo;t know exactly what I got. I can&rsquo;t tell if it is supposed to be an action film or softcore pornography. It isn&rsquo;t too good at either, and it seems like it is trying. </span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - Jarhead 3: The Siege </title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2016-10-06T01:05:59-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Jarhead_3_The_Siege.html#unique-entry-id-58</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Jarhead_3_The_Siege.html#unique-entry-id-58</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Jarhead-3-The-Siege-2016" src="http://www.deathofthecritic.com/index_files/jarhead-3-the-siege-2016.jpg" width="629" height="352" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> This one is no exception.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It might come as a surprise to some people that there is not only a sequel to </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Jarhead, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">but also two of them. The 2005 film about a group of marines that desperately wish they could see action but instead are greeted with the banalities of life in a war zone, whose entire point was that maybe you don&rsquo;t want to see action as much as you think. Maybe you don&rsquo;t want to kill people. So of course they decide to make a direct to DVD set of sequels that are dumb, pointless action movies all about killing as many terrorists as possible. You have to love franchises.</span></p>]]></content:encoded></item><item><title>Lovers in a Dangerous Spacetime - Review </title><category>Games</category><category>Reviews</category><dc:date>2016-10-06T01:02:11-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Lovers_in_a_Dangerous_Spacetime_Review.html#unique-entry-id-57</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Lovers_in_a_Dangerous_Spacetime_Review.html#unique-entry-id-57</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Lovers_Banner" src="http://www.deathofthecritic.com/index_files/lovers_banner.jpg" width="460" height="215" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It is rare to see a game that allows its players to play together on the same system. The days of couch co-op are long past. It is even rarer to see a game that practically demands it. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Lovers in a Dangerous Spacetime</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, which sounds like something equal parts 1950&rsquo;s science fiction and pulp romance novel, begs you to play with someone else. Together. Playing alone, this game is good, albeit a little frustrating at times, as you and your space pet, a relentlessly happy fur ball of a cat or dog, battle your way through a bleak but colorful space full of enemies and environmental hazards. They stand between you and saving your tiny friends and fighting back the anti-love that is threatening the universe. </span></p>]]></content:encoded></item><item><title>Going Back To Call of Duty</title><category>Games</category><category>Articles</category><dc:date>2016-10-06T00:58:02-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Going_Back_To_Call_of_Duty.html#unique-entry-id-56</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Going_Back_To_Call_of_Duty.html#unique-entry-id-56</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="COD_Games_Banner" src="http://www.deathofthecritic.com/index_files/cod_games_banner.jpg" width="560" height="420" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It has been interesting to see where </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Call of Duty </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">has ended up. I came to the franchise back in 2005 with </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Call of Duty 2: The Big Red One </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">and got hooked when I first picked up the original </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Modern Warfare.</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Call of Duty 4</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> changed the face of the modern shooter, and when it was announced that it was being re-released with this years integration of the franchise, it felt like it was time to go back and see where modern </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Call of Duty </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">games began, and where they began to go off the rails. I have not been drawn into the last few titles and a part of me missed the simplicity of the older titles. While they kept the fast-paced, frenetic action, they shortened the feedback loop and added in so many different systems that started to overwhelm me. There was always something going on: a different medal, award, or unlock. It got to the point where there was always something flashing across my screen, and it started to lose its attraction.</span></p>]]></content:encoded></item><item><title>Microtransactions</title><category>Games</category><category>Articles</category><dc:date>2016-10-06T00:54:25-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Microtransactions.html#unique-entry-id-55</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Microtransactions.html#unique-entry-id-55</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="MIcrotransactions_Banner" src="http://www.deathofthecritic.com/index_files/microtransactions_banner.jpg" width="685" height="316" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />For years, we have heard that the future of gaming is not with big AAA console releases. Since the widespread adoption of the smartphone as the de facto standard, the message has been that the mobile platform is the future. Small, cheap/free games that subsidize themselves through ads and in-app purchases. I scoffed at this idea initially, like many of you reading. How could </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Clash of Clans </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">replace </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Call of Duty? </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">But in this new console generation, you can watch as games trend towards these ideas. This does not match the vision of a future in which consoles no longer exists, and you life revolves around your phone, but it also doesn&rsquo;t match what we imagined when we were kids playing Nintendo games. It has raised interesting questions about what makes a game, what a game includes, and what place micro transactions have in our hobby.</span></p>]]></content:encoded></item><item><title>The Healing Component - Review </title><category>Music</category><category>Reviews</category><dc:date>2016-10-06T00:51:14-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Healing_Component_Review.html#unique-entry-id-54</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Healing_Component_Review.html#unique-entry-id-54</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><p style="text-align:center;"><br /><img class="imageStyle" alt="Healing_Component_Cover" src="http://www.deathofthecritic.com/index_files/healing_component_cover.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Love is a powerful force. Tackling it is a difficult proposition, but that does not stop Mick Jenkins from trying to talk about what makes love, how we love, and why we should love in his debut album </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>The Healing Component. </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">For a first venture, it is an ambitious one, as he delivers a high concept album on how love has the ability to drastically effect a life. To him, love is </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>The Healing Component, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">and through an application of loving each other, and a fair amount marijuana, he thinks we can all become better people. He builds this idea through conversations broken up and peppered throughout the album in which we learn more about his idea of love and his experiences with it as a young woman interviews him. &ldquo;Have you ever loved someone differently?&rdquo; she asks, calling up vivid memories from him, and from the listener as they work their way through what love really is.</span></p>]]></content:encoded></item><item><title>Deus Ex: Mankind Divided - Review</title><category>Games</category><category>Reviews</category><dc:date>2016-10-06T00:42:59-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Deus_Ex_Mankind_Divided_Review.html#unique-entry-id-53</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Deus_Ex_Mankind_Divided_Review.html#unique-entry-id-53</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Deus_Ex_Banner" src="http://www.deathofthecritic.com/index_files/deus_ex_banner.jpg" width="460" height="215" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Deus Ex </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">does its best to raise interesting questions about morality, humanity, and authority in its newest installment. Back in the shoes of Adam Jensen, you work as an agent of a secret government task force that tackles terrorism. Since the end of Human Revolution and The Aug Incident, augmented people have experienced systematic oppression and injustice, and a group has sprung out of the anger that it has caused. The Augmented Rights Coalition (ARC) is suspected of bombing a train station and you must investigate, while at the same time attempting to find out what happened to you in the aftermath of the incident on Panchaea. Someone tinkered with your augs, unlocking powerful new abilities of you to play with, on top of the same compliment of powers from the previous game that you are already familiar with.</span></p>]]></content:encoded></item><item><title>Who is the Next Enemy?</title><category>Games</category><category>Articles</category><dc:date>2016-10-06T00:36:04-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Who_is_the_Next_Enemy.html#unique-entry-id-52</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Who_is_the_Next_Enemy.html#unique-entry-id-52</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="PA_PMC" src="http://www.deathofthecritic.com/index_files/pa_pmc.png" width="539" height="304" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />lt is no secret that video games have you kill a lot of people. If you have played them with any sense of regularity, chances are that by now you have gunned down tens of thousands of monsters, terrorists, and soldiers across the ages. Every few years, games go through distinct phases where enemies all seem to be the same type. We&rsquo;ve had the World War 2 era, where Nazis were the cannon fodder of choice. Before that we had monsters and mutated freaks. Russian and Chinese soldiers were the flavor of the month for a while, and the zombie craze is still ongoing. Generic terrorists are always a good fallback, and it&rsquo;s no surprise when a popular game relies on one of these clich&eacute;s for their antagonists. But as our world becomes more complex and our threats become more fluid it has raised interesting questions for players and developers, and it asks us: Who is the next target?</span></p>]]></content:encoded></item><item><title>The Backlog - Luftrausers</title><category>Games</category><category>The Backlog</category><dc:date>2016-10-06T00:31:55-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Luftrausers.html#unique-entry-id-51</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Luftrausers.html#unique-entry-id-51</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Luftrausers_Banner" src="http://www.deathofthecritic.com/index_files/luftrausers_banner.jpg" width="460" height="214" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I&rsquo;m a big fan of many of the titles that Devolver Digital has published over the years. They all seem to have a certain sense of &ldquo;style&rdquo; to them. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Luftrausers </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is, of course, no exception to this. What appears to be a relatively simple game at the surface hides a surprisingly complex system of upgrades that can fundamentally change the way you play. You take control of a tiny place faced with a big problem - jets, fighters, missiles, boats, subs, oh my. They all stand in the way of your ultimate goal, getting a lot of points as quickly as possible.</span></p>]]></content:encoded></item><item><title>How Much Do You Need To Play?</title><category>Games</category><category>Articles</category><category>Reviews</category><dc:date>2016-09-26T16:34:56-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/How_Much_Do_You_Need_To_Play.html#unique-entry-id-49</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/How_Much_Do_You_Need_To_Play.html#unique-entry-id-49</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I&rsquo;ve been playing games for a very long time. I&rsquo;ve been reviewing them for years. And over this time, I&rsquo;ve noticed a trend towards longer and longer games. As a player, this is a really exciting trend. I love the push towards a more intense, story-focused experience for a player. But at the same time, it is beginning to get a little out of hand. I&rsquo;ve written about this before in regards to every games desire to have an expansive open world. It seems like every game wants to be an epic, 40 plus hour-long experience, following the chosen character as they save the world/galaxy/universe.<br /><br />This raises an interesting question for reviewers. How much do we need to play?</span>]]></content:encoded></item><item><title>Nostalgia</title><category>Film</category><category>Articles</category><dc:date>2016-09-26T16:32:07-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Nostalgia.html#unique-entry-id-48</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Nostalgia.html#unique-entry-id-48</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Memory is a powerful thing. Especially precious memories. Every one of us has a certain set of things that remain precious to us over the years. We remember fondly the time that we first experience them, and we always look back to them. Be it a particular book, movie, album, song, or game, nostalgia is a powerful force that shapes our opinions and our tastes.<br /><br />That being said, it has no place in criticism.</span>]]></content:encoded></item><item><title>Grow Up - Review </title><category>Games</category><category>Reviews</category><dc:date>2016-09-26T16:28:57-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Grow_Up_Review.html#unique-entry-id-47</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Grow_Up_Review.html#unique-entry-id-47</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Grow_Up_Header" src="http://www.deathofthecritic.com/index_files/grow_up_header.jpg" width="460" height="215" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It is refreshing to sit back and play something a little more relaxing every now and then. Coming off of several months of playing some fantastic, if relatively day and self-serious titles, an experience like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Grow Up</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> can serve as a nice palate cleanser. A follow up to the 2015 title </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Grow Home, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">it tasks you with navigating an alien world as the robot B.U.D, attempting to reassemble your scattered ship at the behest of M.O.M, the AI in charge, so that your journey across the galaxy can continue unabated.</span></p>]]></content:encoded></item><item><title>blond - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-09-26T16:22:25-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/blond_Review.html#unique-entry-id-46</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/blond_Review.html#unique-entry-id-46</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich<br /></span><br /><p style="text-align:center;"><img class="imageStyle" alt="Blonde_Album_Cover" src="http://www.deathofthecritic.com/index_files/blonde_album_cover.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It&rsquo;s been years since </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Channel Orange, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">and fans everywhere have been eagerly awaiting the next project from Frank Ocean. Perhaps a little too fervently. But in the last few years, the world has changed. Music has changed. And I don&rsquo;t know if any of us quite expected what we got. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Blonde </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">is simultaneously somber and rich, a eulogy for the childhood of his past. Ocean is growing up, coming to accept himself for who he is. It is melancholic and drawn out, forming only one part of an experience toiled over for years. There&rsquo;s </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Blonde, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">a free magazine, and the visual album </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Endless </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">that all come together as a part of his grand vision of who Frank Ocean is today.</span></p>]]></content:encoded></item><item><title>As Seen on the Internet - Review </title><category>Music</category><category>Reviews</category><dc:date>2016-09-26T16:15:07-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/As_Seen_on_the_Internet_Review.html#unique-entry-id-45</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/As_Seen_on_the_Internet_Review.html#unique-entry-id-45</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich<br /></span><br /><p style="text-align:center;"><img class="imageStyle" alt="As_Seen_On_The_Internet_Album_Cover" src="http://www.deathofthecritic.com/index_files/as_seen_on_the_internet_album_cover.jpg" width="640" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />Futuristic is back for his sixth studio album. Chock full of corny, meme-rap lines on top of generic beats, it fails to impress in almost any way. It feels like a Soundcloud album that was accidentally released for purchase. And if you could not already tell, I did not like it.</span></p>]]></content:encoded></item><item><title>The Man from U.N.C.L.E - A Belated Review </title><category>Film</category><category>Reviews</category><dc:date>2016-09-26T15:42:17-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Man_from_UNCLE_Belated_Review.html#unique-entry-id-44</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Man_from_UNCLE_Belated_Review.html#unique-entry-id-44</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Man_From_UNCLE_Header" src="http://www.deathofthecritic.com/index_files/man_from_uncle_header.png" width="750" height="250" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />It makes a lot of sense to put Guy Ritchie in charge of a spy movie. He has always loved his surprise twists, clever dialogue, and witty banter. Instead of taking the helm of James Bond, he gets to reimagine the old television series of the same name. Henry Cavill plays the charismatic and cold American spy Napoleon Solo, across from the brooding and emotion Russian Illya Kuryakin, played by Armie Hammer. They are brought together through shared conflict and the presence of the East German woman Gaby, portrayed by Alicia Vikander, who they need to help find her father.</span></p>]]></content:encoded></item><item><title>Prima Donna - Review </title><category>Music</category><category>Reviews</category><dc:date>2016-09-26T15:37:37-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Prima_Donna_Review.html#unique-entry-id-43</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Prima_Donna_Review.html#unique-entry-id-43</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Prima_Donna_Album_Cover" src="http://www.deathofthecritic.com/index_files/prima_donna_album_cover.jpg" width="640" height="640" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I&rsquo;m an unapologetic fan of Vince Staples. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Summertime &rsquo;06 </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">was my album of the year last year, edging out some really fantastic offerings to take my top spot. It carried with it a huge amount of raw emotional power that hit me like a punch in the gut, and still does, every time I listen to it. I&rsquo;ve been eagerly awaiting his next project ever since. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Prima Donna </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">was not exactly what I expected. Short, strange, powerful, and so very Vince Staples, the album does a good job at giving you a hint of the new direction that he is taking himself in.</span></p>]]></content:encoded></item><item><title>Why Did I Watch That? - The Transporter: Refueled </title><category>Film</category><category>Why Did I Watch That?</category><dc:date>2016-09-26T15:32:36-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Transporter_Refueled.html#unique-entry-id-42</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Why_Did_I_Watch_That_Transporter_Refueled.html#unique-entry-id-42</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Transporter_Refueled_Header" src="http://www.deathofthecritic.com/index_files/transporter_refueled_header.jpg" width="681" height="252" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/category-why-did-i-watch-that003f.html" title="Home:Category: Why Did I Watch That?">I love them in a way that I can&rsquo;t quite describe</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">, or feel about bad games or music. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><a href="index_files/Schlock_A_Torrid_Love_Affair.html" title="Home:Schlock - A Torrid Love Affair ">To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed.</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> This one is no exception.</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />The terrible movie was </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>The Transporter: Refueled, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">the fourth movie in the &ldquo;beloved&rdquo; Transporter franchise, and a quasi-reboot of the story. I say quasi because I have no damn idea if they are retconning the ridiculousness of the three Statham, movies, or if this is just one of Frank Martin&rsquo;s past adventures that he had somehow forgotten about. Now it probably does not come as a shock to anyone that this is not a very good movie. The series has been in decline since they made the first.</span></p>]]></content:encoded></item><item><title>Jeffrey - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-09-26T15:12:40-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Jeffrey_Review.html#unique-entry-id-41</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Jeffrey_Review.html#unique-entry-id-41</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Jeffrey_Album_Cover" src="http://www.deathofthecritic.com/index_files/jeffrey_album_cover.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I feel like I have had to offer a disclaimer when recommending Young thug to people over the last few months. Giving caveats to how much I liked </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Slime Season 3</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">. Only listen to this if you are in the mood for club tracks. Not for easy listening. And more of these same excuses to one of my favorite albums of the first half of the year. With the release of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Jeffrey, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">Thugger seems to have matured. So I can finally say, without reservations, that you should listen to this album. He has dialed back the brash intensity for something far more personal, without loosing the energy and bombastic flair that makes Young Thug so much fun to listen to.</span></p>]]></content:encoded></item><item><title>The Backlog - Nuclear Throne </title><category>Games</category><category>The Backlog</category><dc:date>2016-09-26T15:02:36-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Backlog_Nuclear_Throne.html#unique-entry-id-40</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Backlog_Nuclear_Throne.html#unique-entry-id-40</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Nuclear_Throne_Header" src="http://www.deathofthecritic.com/index_files/nuclear_throne_header.jpg" width="460" height="215" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;">I have a confession to make. Like many of you reading this, I have a list of games that I&rsquo;ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven&rsquo;t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"><a href="index_files/category-the-backlog.html" title="Home:Category: The Backlog">backlog</a></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#000000;"> and pulled out a game. I want to play all of them; I&rsquo;ve just never had the chance. Now&rsquo;s the time.<br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I landed on the twin-stick, rogue-like shooter </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Nuclear Throne.</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"> A former early access game by Clamber, the critically acclaimed indie title has you taking control of one of a cavalcade of mutated freaks and monsters as you try to blast your way through dozens of disfigured enemies to reach your ultimate goal, the Nuclear Throne. There is no story. No character motivations. Only pure gameplay. </span></p>]]></content:encoded></item><item><title>Captain America: Civil War - A Belated Review </title><category>Film</category><category>Reviews</category><dc:date>2016-09-26T14:53:40-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Captain_America_Civil_War_Belated_Review.html#unique-entry-id-39</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Captain_America_Civil_War_Belated_Review.html#unique-entry-id-39</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Whose_Side_Are_You_On" src="http://www.deathofthecritic.com/index_files/whose_side_are_you_on.jpg" width="620" height="413" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><br />I really wish that I had seen this movie in theaters. It took me a few months, but I finally managed to watch it now that it is out on DVD, having dodged spoilers since May, and some of the magic was lost for me. The climactic fight between the two sides felt strangely small and restrained, hidden behind the idea of superhero friends fighting each other. Carried by the threat of the villain, the MCU take on Baron Zemo. I feel like they missed their chance to expand upon some of the main heroes and their motivations. Why does Captain America so fervently believe that he is right? Iron Man&rsquo;s motivations felt shallow and unfulfilling.</span></p>]]></content:encoded></item><item><title>Schlock - A Torrid Love Affair </title><category>Film</category><category>Articles</category><dc:date>2016-09-26T14:45:33-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Schlock_A_Torrid_Love_Affair.html#unique-entry-id-38</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Schlock_A_Torrid_Love_Affair.html#unique-entry-id-38</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">For some reason, we love bad movies. Unlike any other form of media that we have, there is a fascination with truly awful movies. With the </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Sharknado&rsquo;s </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">and </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;"><em>Troll 2&rsquo;s </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">of the world. To the point where there is an entire portion of the film industry focused on creating this D-level schlock. We don&rsquo;t see this attitude in music or games. Terrible products are shunned in most industries but for some reason flourish in film. You can see a resemblance to the old, pulp paperbacks peddling in sleazy romance and smoky detective tales.</span>]]></content:encoded></item><item><title>A Case Against Open World Games</title><category>Games</category><category>Articles</category><dc:date>2016-08-24T02:09:37-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Case_Against_Open_World_Games.html#unique-entry-id-36</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Case_Against_Open_World_Games.html#unique-entry-id-36</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#353535;">It&rsquo;s not often that I argue against adding features. It&rsquo;s counter intuitive. It goes against everything I normally stand for, and everything everyone else normally stands for. We want more. We want our dollars and cents to be giving us a tangible experience, as massive as possible. We want the cost benefit analysis to be as positive for us as possible. To be able to milk every single last hour and minute out of a game.</span>]]></content:encoded></item><item><title>SremmLife 2 - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-08-24T02:03:09-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/SremmLife_2_Review.html#unique-entry-id-37</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/SremmLife_2_Review.html#unique-entry-id-37</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="sremmlife 2 cover" src="http://www.deathofthecritic.com/index_files/sremmlife-2-cover.jpg" width="387" height="387" /><span style="color:#353535;"><br /></span></p><p style="text-align:left;"><span style="color:#353535;"><br />As a follow-up to their 2015 album </span><span style="color:#353535;"><em>SremmLife, </em></span><span style="color:#353535;">rap duo Rae Sremmurd make a conscious effort to shirk people&rsquo;s expectations with </span><span style="color:#353535;"><em>SremmLife 2</em></span><span style="color:#353535;">, delivering an album that manages to exist in two spaces. Both as a sequel that builds off of what came before it to create more earworm club rap songs and as a new album that builds distinctive sounds that manage to be totally different than their previous style. It&rsquo;s almost experimental in that way, while being loud, fun, more than a little stupid, wrapped up in a playful package. It&rsquo;s not a complex album by any means, but it remains fresh throughout the time that you are listening to it.</span></p>]]></content:encoded></item><item><title>Warriors Orochi 3 Ultimate - Review </title><category>Games</category><category>Reviews</category><dc:date>2016-08-15T22:11:07-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Warriors_Orochi_3_Ultimate_Review.html#unique-entry-id-35</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Warriors_Orochi_3_Ultimate_Review.html#unique-entry-id-35</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Warriors Orochi 3 Banner" src="http://www.deathofthecritic.com/index_files/Warriors Orochi 3 Banner.jpg" width="519" height="292" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />I&rsquo;m glad that this game went free. I would otherwise never have played it. I don&rsquo;t exactly like &ldquo;Musou&rdquo; games. I never really have. Every few years I will pick up the latest one for an afternoon to see if I have been missing something, and every time I quickly find myself sated. I don&rsquo;t know why. Maybe I came to them too late in my life, I missed something by not playing them as a child. Maybe they simply aren&rsquo;t the games for me. That being said, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Warriors Orochi 3 Ultimate</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "> is easily the most fun I&rsquo;ve had while playing one of these games, even if it couldn&rsquo;t grab hold of me for very long.<br /></span></p>]]></content:encoded></item><item><title>Commando: The Best Action Movie of All Time</title><category>Film</category><category>Articles</category><dc:date>2016-08-15T22:06:25-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Commando_The_Best_Action_Movie_of_All_Time.html#unique-entry-id-34</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Commando_The_Best_Action_Movie_of_All_Time.html#unique-entry-id-34</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Commandoposter" src="http://www.deathofthecritic.com/index_files/commandoposter.jpg" width="220" height="334" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />Gather around and let me tell you a tale of the greatest action movie ever made. Our determined and glistening hero, rippling with absurd muscles and bristling with enough armaments to destroy a small country, finds himself waging a war against a South American despot, all in order to save his lovely and innocent daughter. It&rsquo;s a tale that will live on through the ages. I&rsquo;m of course talking about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Commando</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">, the 1985 Arnold Schwarzenegger film, also starring Alyssa Milano, Rae Dawn Chong, and Vernon Wells.</span></p>]]></content:encoded></item><item><title>Encore - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-08-15T21:52:47-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Encore_Review.html#unique-entry-id-32</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Encore_Review.html#unique-entry-id-32</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><p style="text-align:center;"><br /><img class="imageStyle" alt="dj-snake-encore" src="http://www.deathofthecritic.com/index_files/dj-snake-encore.jpg" width="400" height="400" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />Listening to DJ Snake&rsquo;s smash hit collaboration with Lil John &ldquo;Turn Down for What&rdquo;, gives you a certain expectation for his music and about </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Encore</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">, his debut album that just came out. Something big, flashy, bombastic, and more than a little stupid. Full of pulse-racing EDM tracks that will worm their way into your brain and leave you jumping for more. What we got was ok at best, with a few tracks that will sit with me for all of the wrong reasons.</span></p>]]></content:encoded></item><item><title>D.T.S.N.T - Review </title><category>Music</category><category>Reviews</category><dc:date>2016-08-15T21:47:04-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/D.T.S.N.T_Review#unique-entry-id-33</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/D.T.S.N.T_Review#unique-entry-id-33</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="DTSNT" src="http://www.deathofthecritic.com/index_files/DTSNT Album Cover.jpg" width="512" height="512" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />After hearing the beat on Drake&rsquo;s &ldquo;Weston Road Flows&rdquo; and finding out that the young artist who had created it was putting out their debut E.P, I knew that I had to give it a listen. Hearing it was familiar. The sound reminded me of the Drake track, but also of so many more that came before it. Smoky vocals and a muted beat carry through the album, with a few hints of something unique that manage to surface around the edges. Heavily inspired by recent trends in electronic music, the R&B infused beats ultimately fail to stand out as anything more than a novelty.</span></p>]]></content:encoded></item><item><title>The Surprisingly Progressive Gender Politics of Some Like it Hot</title><category>Film</category><category>Articles</category><dc:date>2016-08-09T02:06:02-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Surprisingly_Progressive_Gender_Politics_of_Some_Like_it_Hot.html#unique-entry-id-31</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Surprisingly_Progressive_Gender_Politics_of_Some_Like_it_Hot.html#unique-entry-id-31</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="hqdefault" src="http://www.deathofthecritic.com/index_files/hqdefault.jpg" width="480" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />It is not always an uplifting experience to look back to the past and how we treated people differently. Unfortunately there is a history of treating marginalized groups poorly in the United States. Basically if you weren&rsquo;t a straight white male, you got the short end of the stick in many cases. And this is very evident in looking at films. Film is, in essence, a snapshot of the time in which it was created. Looking back you can see the proliferation of ideas throughout American culture simply by looking at actors on screen or the actions they take and the statements that they make.</span></p>]]></content:encoded></item><item><title>Suicide Squad - Review</title><category>Film</category><category>Reviews</category><dc:date>2016-08-08T18:42:36-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Suicide_Squad_Review.html#unique-entry-id-30</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Suicide_Squad_Review.html#unique-entry-id-30</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><br /><img class="imageStyle" alt="Suicide_Squad_Logo" src="http://www.deathofthecritic.com/index_files/suicide_squad_logo.jpg" width="672" height="378" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />It is no secret that </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Suicide Squad's </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">production was plagued with problems from the beginning. From stories of reshoots, reedits, and test audiences changing the tone of the film, we don't know what the movie was originally going to look like. What we do know is that the movie that we did get is ultimately disappointing. Bogged down by an oversized cast, poor writing, plot holes, and unkept promises, what started out as an exciting trailer ended poorly and leaves a rotten taste in your mouth.</span></p>]]></content:encoded></item><item><title>Religious Rap</title><category>Music</category><category>Articles</category><dc:date>2016-08-06T13:16:57-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Religious_Rap.html#unique-entry-id-29</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Religious_Rap.html#unique-entry-id-29</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="1463424161.8053_chance-the-rapper-coloring-book-2-chainz-lil-wayne-download-mixtape" src="http://www.deathofthecritic.com/index_files/1463424161.8053_chance-the-rapper-coloring-book-2-chainz-lil-wayne-download-mixtape.jpg" width="750" height="375" /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Coloring Book, the newest &ldquo;mixtape&rdquo; from artist Chance the Rapper, highlights many interesting things about the rap music industry. It&rsquo;s a mixtape with timed exclusivity on Apple Music, a free album that might put him in the running for album of the year, and exists as a heavily gospel influenced album in a realm where self-described &ldquo;Christian music&rdquo; is looked down upon. But by circumventing that label and refusing to categorize his album in that way, Chance has delivered a musical bombshell that has fans asking what they are really listening to.</span></p>]]></content:encoded></item><item><title>Major Key - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-08-04T12:47:23-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Major_Key_Review.html#unique-entry-id-0</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Major_Key_Review.html#unique-entry-id-0</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Cover Art of DJ Khaled Major Key" src="http://www.deathofthecritic.com/index_files/DJ_Khaled_Major_Key_Album_Cover.jpg" width="500" height="500" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#252525;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#252525;"><br />Ever since DJ Khaled's ridiculous snap trend earlier this year, the term "Major Key" has become almost an internet meme. He's taken social media by storm and he is not afraid to let you know. He pulled all of his amazing array of strings to assemble an impressive rogues gallery of some of the biggest names in the business to drop rhymes over his production.</span></p>]]></content:encoded></item><item><title>Bobby Tarantino - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-08-04T12:31:56-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Bobby_Tarantino_Review.html#unique-entry-id-1</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Bobby_Tarantino_Review.html#unique-entry-id-1</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Logic_-_Bobby_Tarantino_(album_cover)" src="http://www.deathofthecritic.com/index_files/logic_-_bobby_tarantino_0028album_cover0029.jpg" width="648" height="305" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#252525;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#252525;"><br />Seemingly out of nowhere, Logic dropped a mixtape on us. While he is still working on his next studio album, which he is now referring to as a concept album, this stealth mixtape should hopefully keep fans sated for a while. Clocking in at only 11 tracks including its intro and an interlude. It is short, sweet, and to the point. All things that I love in an album.</span></p>]]></content:encoded></item><item><title>Coolaid - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-08-04T12:18:41-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Coolaid_Review.html#unique-entry-id-2</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Coolaid_Review.html#unique-entry-id-2</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Cover art for Snoop Dogg&#39;s Coolaid" src="http://www.deathofthecritic.com/index_files/snoop-dogg-coolaid-album-cover.jpg" width="540" height="540" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#252525;"><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; color:#252525;"><br />A new Snoop Dogg album isn't exactly an uncommon occurrence. As his 14th studio album over the years of the Dogg's rapping career, Coolaid sits at the front of a very long line of music, spanning the history of rap music. And while it is distinctively Snoop, with breezy, marijuana-infused rhymes, it still manages to be shockingly different, joining the Doggfather's style with more contemporary, trap-influenced beats.</span></p>]]></content:encoded></item><item><title>Star Trek: Beyond - Review</title><category>Film</category><category>Reviews</category><dc:date>2016-08-01T23:44:53-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Star_Trek_Beyond_Review.html#unique-entry-id-3</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Star_Trek_Beyond_Review.html#unique-entry-id-3</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="star-trek-2017-tv-series-logo" src="http://www.deathofthecritic.com/index_files/star-trek-2017-tv-series-logo.jpg" width="500" height="250" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">
<br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">The first two films in the new JJ Abrams Star Trek franchise weren't exactly fan favorites. They focused their attentions on a broader audience, opting for glitz and glamour over what made the old shows and movies so great to fans. And I will fully admit that I am not exactly a long time Trek fan. I grew up watching the movies and a few episodes of the shows with my dad, but I never really found myself becoming to attached to the franchise. It was with him that I found myself sitting in an IMAX theater a few days ago to see this movie. We wanted to go big, to enjoy a fun movie, and we expected to receive more of the same old JJ Abrams formula. A decent plot, lots of spectacle, and a relatively pleasing popcorn muncher of a film.</span></p>]]></content:encoded></item><item><title>Uncomfortable - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-04-15T22:30:40-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/uncomfortable_review.html#unique-entry-id-4</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/uncomfortable_review.html#unique-entry-id-4</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Uncomfortable_by_Andy_Mineo" src="http://www.deathofthecritic.com/index_files/uncomfortable_by_andy_mineo.jpg" width="600" height="600" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />The label &ldquo;Christian rapper&rdquo; carries with it a negative connotation in the rap community. It&rsquo;s one of the reasons that Andy Mineo chooses to reject it. He wants his lyrics to reach all audiences, not just a Christian one. And coming into his second studio album </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Uncomfortable</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">, Mineo looks to shake up the dynamic he has created in his last two albums, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Heroes for Sale </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">and</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em> Never Land</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">.</span></p>]]></content:encoded></item><item><title>untitled unmastered - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-04-13T11:24:49-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/untitled_unmastered_review.html#unique-entry-id-5</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/untitled_unmastered_review.html#unique-entry-id-5</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="Kendrick-Lamar-untitled-unmastered-Album-Zip" src="http://www.deathofthecritic.com/index_files/kendrick-lamar-untitled-unmastered-album-zip.jpg" width="622" height="350" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />It&rsquo;s always a good day when a new album drops. It&rsquo;s a great day when one drops unexpectedly. And following the early release of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>To Pimp A Butterfly</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "> last year, Kendrick Lamar continues to surprise with a new album that came out of nowhere and landed in our laps. It&rsquo;s a good day.</span></p>]]></content:encoded></item><item><title>This Unruly Mess I&#x27;ve Made - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-04-13T11:24:38-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/This_Unruly_Mess_Ive_Made_Review.html#unique-entry-id-6</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/This_Unruly_Mess_Ive_Made_Review.html#unique-entry-id-6</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="maxresdefault" src="http://www.deathofthecritic.com/index_files/maxresdefault.jpg" width="768" height="432" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />Sometimes, you can tell a lot about an album before you even start listening to it. </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>This Unruly Mess I&rsquo;ve Made, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Macklemore and Ryan Lewis&rsquo; sophomore album instantly conjures up an image of </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>My Beautiful Dark Twisted Fantasy</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">, but that image only lasts as long as it takes to hit play on the first song. As &ldquo;Light Tunnels&rdquo; begins, a familiar feeling washes over us. Macklemore is back, with the characteristic production of Lewis by his side. </span></p>]]></content:encoded></item><item><title>The Life of Pablo - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-04-13T11:24:30-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Life_of_Pablo_Review.html#unique-entry-id-7</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Life_of_Pablo_Review.html#unique-entry-id-7</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="virgilabloh_2016-Feb-11.0.0" src="http://www.deathofthecritic.com/index_files/the_life_of_pablo_header.jpg" width="640" height="360" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />I never thought that I would say that Kanye West was anything less than the most confident person in the room. No matter what room it was. Or how big it is. While we do get a feeling of insecurity in his music, as he tackles a feeling of not belonging where he is, it is more of a sense that no one will accept him for how great he is, as opposed to him not being great.</span></p>]]></content:encoded></item><item><title>The Incredible True Story - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-04-13T11:24:17-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/The_Incredible_True_Story_Review.html#unique-entry-id-8</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/The_Incredible_True_Story_Review.html#unique-entry-id-8</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="LOGIC-NL-HEADER" src="http://www.deathofthecritic.com/index_files/logic-nl-header.jpg" width="960" height="320" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />Logic&rsquo;s second studio album shouldn&rsquo;t sound unfamiliar to fans, or really to anyone who has listened to him before. If anything, he has become more comfortable with his sound, like Drake trying to rap Kendrick Lamar. He still has the technical chops that we&rsquo;ve seen before, but in this album he is allowed to expand upon them a little more, showing off his speed and production several times throughout the album, which is made more impressive by the fact that he always remains intelligible. His annunciation is great, which is a problem with many speed rappers.</span></p>]]></content:encoded></item><item><title>Slime Season 3 - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-04-13T11:24:04-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Slime_Season_3_Review.html#unique-entry-id-9</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Slime_Season_3_Review.html#unique-entry-id-9</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><div class="image-right"><img class="imageStyle" alt="e29be849297507b2449c" src="http://www.deathofthecritic.com/index_files/e29be849297507b2449c.jpg" width="500" height="500" /></div><p style="text-align:center;"><br /></p><p style="text-align:left;"><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">The opinion on Young Thug is divided. He&rsquo;s not an intellectual rapper, and some hold him in contempt for his sometimes confusing style of rapping, alongside his party anthems. While at the same time, others praise him for putting out fun songs that bump and rock and beat their way through your ears. But you get the impression that Young Thug doesn&rsquo;t really care about his detractors, as he announced the release date of this album at SXSW in a literal eulogy, as men carried a coffin through the streets emblazoned with the albums name and YSL, the name of his clothing line. This is the final official release after hundreds of his songs were released online, as he reproduced and remade some into the last two Slime Season albums.</span></p>]]></content:encoded></item><item><title>Logic Presents &#x22;The Incredible World Tour&#x22;</title><category>Music</category><category>Reviews</category><dc:date>2016-04-13T11:23:49-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Logic_Presents_The_Incredible_World_Tour.html#unique-entry-id-10</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Logic_Presents_The_Incredible_World_Tour.html#unique-entry-id-10</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="12912475_1744708145747598_704581807_n" src="http://www.deathofthecritic.com/index_files/12912475_1744708145747598_704581807_n.jpg" width="320" height="320" /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Saturday evening, Wabash College was visited by a pair of artists, Andy Mineo and Logic, two names probably not mentioned often in the same sentence. Mineo, a Christian rapper out of New York opened the evening, and Logic, who released his second studio album </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>The Incredible True Story</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "> in November, closed the show. Labeling the evening as a part of Logic&rsquo;s &ldquo;Incredible World Tour&rdquo;, they aimed to create a party atmosphere in the small gymnasium in the small, 900 student, all male campus in Crawfordsville, Indiana.</span></p>]]></content:encoded></item><item><title>ComfortZone - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-04-13T11:23:38-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/ComfortZone_review.html#unique-entry-id-11</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/ComfortZone_review.html#unique-entry-id-11</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><div class="image-right"><img class="imageStyle" alt="Saba_ComfortZone-front-large" src="http://www.deathofthecritic.com/index_files/saba_comfortzone-front-large.jpg" width="500" height="500" /></div><p style="text-align:center;"><br /></p><p style="text-align:left;"><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">In 2014, Tahj Chandler, better known by his stage name of Saba, released his sophomore effort entitled ComfortZone. He first came to my attention through a feature on Acid Rap, which released the same year, on the song &ldquo;Everybody&rsquo;s Something&rdquo;. He stood alongside Chance and BJ the Chicago Kid with a production by DJ Ozone. I&rsquo;m an unapologetic fan of Chance, and when I saw that this guy had made a mixtape I figured that I would give it a listen.</span></p>]]></content:encoded></item><item><title>Acid Rap - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-04-13T11:23:31-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/Acid_Rap_Review.html#unique-entry-id-12</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Acid_Rap_Review.html#unique-entry-id-12</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="75d1b0a165bb9ea77585eaf297f9ad0f" src="http://www.deathofthecritic.com/index_files/Acid_Rap_Header.jpg" width="490" height="245" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span><p>&ldquo;Here&rsquo;s a tab of acid for your ear.&rdquo;</p><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />Chancellor Bennett&rsquo;s second mixtape, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Acid Rap, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">looked to follow the success of the first, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>10 Day, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">by going so far outside of the mold for what a mixtape should be. It&rsquo;s so different from </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>10 Day, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">and other projects out of Chicago like </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>ComfortZone </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">or </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Innatape</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">. Taking us through the experience of living in Chicago, Chance the Rapper weaves raps about drugs, violence, love, and family together in one of the more sonically diverse mixtapes that you can get your hands on.</span></p>]]></content:encoded></item><item><title>3001: A Laced Odyssey - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-04-13T11:23:21-05:00</dc:date><link>http://www.deathofthecritic.com/index_files/3001_A_Laced_Odyssey_Review.html#unique-entry-id-13</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/3001_A_Laced_Odyssey_Review.html#unique-entry-id-13</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><p style="text-align:center;"><br /><img class="imageStyle" alt="sSOvYgOa_400x400" src="http://www.deathofthecritic.com/index_files/ssovygoa_400x400.jpg" width="400" height="400" /><br /><br /></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">If I had a single criticism about the two previous Flatbush Zombies mixtapes, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>D.R.U.G.S</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "> and </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>BetterOffDEAD</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">, it would be that both albums had felt unfocused. Each of these projects had some amazing tracks that really stood out, but there had been so much other fluff present that really ended up diluting the experience. In making </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>3001: A Laced Odyssey</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">, Flatbush sought to fix this shortcoming through the combined efforts of Meechy Darko, Erick Arc Elliot, and Zombie Juice.<br /><br /></span></p>]]></content:encoded></item><item><title>LGBTQ Hip Hop: The Tantalizing Problem of Labeling</title><category>Music</category><category>Articles</category><dc:date>2016-02-24T09:17:46-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/LGBTQ_Hip_Hop_The_Tantalizing_Problem_of_Labeling.html#unique-entry-id-14</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/LGBTQ_Hip_Hop_The_Tantalizing_Problem_of_Labeling.html#unique-entry-id-14</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Historically speaking, rap music has always been a way for a marginalized group to express themselves creatively. And in the recent years of civil rights questions surrounding the GSM (Gender and Sexual Minority) community, we can see a surge in the number of rappers that identify in that way trying to take their feelings and reflect them onto the world through their music. Rappers like Zebra Katz, Contessa &ldquo;Cunt Mafia&rdquo; Stutto, Angel Haze, Big Dipper, Cakes da Killa, House of Ladosha, and others are leading the so-called &ldquo;homo hop&rdquo; or &ldquo;queer rap&rdquo; movement into the 21</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">st</span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "> century. But there are problems that are associated with taking this talented group and applying this label to them.</span>]]></content:encoded></item><item><title>Compulsory Heterosexuality in Film</title><category>Film</category><category>Articles</category><dc:date>2016-02-24T09:11:59-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Compulsory_Heterosexuality_in_Film.html#unique-entry-id-15</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Compulsory_Heterosexuality_in_Film.html#unique-entry-id-15</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">When we look back at film, it is amazing to see how far we have come, but at the same time how far we have to go in the portrayal of characters on screen. Even now, epithets like &ldquo;fag&rdquo; are used as the butt of many jokes. Look, for example, at the 2007 film </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Superbad. </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">In it, character Seth refers to another character as &ldquo;Fagle&rdquo; multiple times, and its intended to make the audience laugh. But what it does is it shows us the way in which heterosexuality has been accepted entirely as the norm, and that anything that exists outside of it is laughable in some way. If a character is not a heterosexual, or actively seen as a heterosexual, then they are weird, and need to be made fun of or fixed in some way.</span>]]></content:encoded></item><item><title>Guys and Dolls - Review</title><category>Theater</category><category>Reviews</category><dc:date>2016-02-24T08:57:52-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Guys_and_Dolls_Review.html#unique-entry-id-16</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Guys_and_Dolls_Review.html#unique-entry-id-16</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="main_IMG_7832" src="http://www.deathofthecritic.com/index_files/guys_and_dolls_header.jpg" width="600" height="400" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />Originally premiering in 1950, Guys and Dolls is a show that has been performed over a thousand times on stages across the United States, winning a Tony Award along the way. The most recent performance, at Wabash College, boasted a troupe of mostly young and extraordinarily talented actors drawn both from the school itself and the community surrounded it, including a young girl and a choir director from local high schools.</span></p>]]></content:encoded></item><item><title>Movies and Games</title><category>Film</category><category>Articles</category><category>Games</category><dc:date>2016-02-24T08:54:20-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Movies_and_Games.html#unique-entry-id-17</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Movies_and_Games.html#unique-entry-id-17</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Like many of my peer in the critical space, my interests follow a certain path of pop culture and pop media. I love everything from books, to music, to movies, to games, and more. And fortunately for myself, I was born at what is perhaps the most perfect time in the world to enjoy these mediums, as a huge growth of creativity is taking place, a veritable Cambrian explosion of creativity and tech for me to play with. Unfortunately, the one are in which this innovation is lacking is with movie tie-in games, a genre oft overlooked by fans, and for very good reason.</span>]]></content:encoded></item><item><title>Left 4 Dead - A Love Story</title><category>Games</category><category>Articles</category><dc:date>2016-02-24T08:52:33-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Left_4_Dead_A_Love_Story.html#unique-entry-id-18</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Left_4_Dead_A_Love_Story.html#unique-entry-id-18</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">By now, every so-called "Hardcore Gamer" knows where the modern video game came from. Everything we know was spawned from the cultural phenomenon known as Dungeons and Dragons. It introduced us to the concept of the modern role-playing game. It gave us the idea of a persistent character and dungeon crawling epics. From there, the video game scene exploded. CRPGs flourished until the advent of the video arcades, which popularized the quarter crunching games of the eighties and nineties.</span>]]></content:encoded></item><item><title>Movies and Criticism</title><category>Film</category><category>Articles</category><dc:date>2016-02-24T08:50:55-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Movies_and_Criticism.html#unique-entry-id-19</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Movies_and_Criticism.html#unique-entry-id-19</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="1310183508-quote-Roger-Ebert-im-told-we-movie-critics-praise-movies-177343" src="http://www.deathofthecritic.com/index_files/1310183508-quote-roger-ebert-im-told-we-movie-critics-praise-movies-177343.png" width="500" height="256" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />I love movies. I always have. There is something inherently magical about the experience of watching a piece of film, old or new, and experiencing a story in front of you. For the longest time I have been fascinated by films. So I&rsquo;ve consumed them. Studied them. Attacked them with a voracious appetite. I wanted to know more than I already did. They became a part of my life, something that became a part of traditions within my family. Something that I could turn to for comfort. There is something magical about re-watching a film, and remembering the first time that you watched it. What your experience was. </span></p>]]></content:encoded></item><item><title>Skyrim and Individual Experiences</title><category>Games</category><category>Articles</category><dc:date>2016-02-24T08:47:28-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Skyrim_and_Individual_Experiences.html#unique-entry-id-20</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Skyrim_and_Individual_Experiences.html#unique-entry-id-20</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">I want to talk about Skyrim. Well, I guess not just Skyrim, but I recently dove back into the game and it really started to make me think. When I first played the game back in 2011, I had an experience similar to many others who picked up the game. I ran through the giant world, stealing everything I could lay my hands on, murdering everything in sight, and grabbing every piece of loot I could find before finally putting it down, 200 some odd hours later without ever having completed the title.</span>]]></content:encoded></item><item><title>Sunday Candy: A Short Film - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-02-24T08:46:56-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Sunday_Candy_A_Short_Film_Review.html#unique-entry-id-21</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Sunday_Candy_A_Short_Film_Review.html#unique-entry-id-21</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="f81b2409" src="http://www.deathofthecritic.com/index_files/f81b2409.jpg" width="658" height="278" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />I&rsquo;m a huge fan of Chance the Rapper. His mixtape </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Acid Rap </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">will always hold a special place in my heart. So last year when he announced his project with The Social Experiment, I was a little bit excited, to say the least. And then this song came out, and something just clicked. &ldquo;Sunday Candy&rdquo; is just delightful to listen to. Chance&rsquo;s voice blazes through a feel good song with a wonderful backup from the talented Social Experiment.</span></p>]]></content:encoded></item><item><title>On The Act of Killing</title><category>Games</category><category>Articles</category><category>Film</category><dc:date>2016-02-24T08:46:33-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/On_The_Act_of_Killing.html#unique-entry-id-22</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/On_The_Act_of_Killing.html#unique-entry-id-22</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="The-Act-Of-Killing" src="http://www.deathofthecritic.com/index_files/the-act-of-killing.jpg" width="638" height="425" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />Death is one of the most significant events in our lives. It&rsquo;s one of our only assurances. It is going to happen at some point. Whether you like it or not. Death will visit us, touching someone, somewhere, somehow. It&rsquo;s an event that forever changes those who it touches. It has an impact that cannot be understated.</span></p>]]></content:encoded></item><item><title>Ramblings on Criticism</title><category>Music</category><category>Articles</category><dc:date>2016-02-24T08:45:48-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Ramblings_on_Criticism.html#unique-entry-id-23</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Ramblings_on_Criticism.html#unique-entry-id-23</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="031615-music-kendrick-lamar-s-to-pimp-a-butterfly-album" src="http://www.deathofthecritic.com/index_files/031615-music-kendrick-lamar-s-to-pimp-a-butterfly-album.jpg" width="600" height="338" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Recently an interesting thought came to mind. I&rsquo;m a critic, for better or for worse, and it makes me think about the media that I consume in an interesting way. I can&rsquo;t help myself but look for symbolism and deeper meanings within work, and there is something amazing about discussing them with my friends. </span></p>]]></content:encoded></item><item><title>Lighten Up</title><category>Film</category><category>Articles</category><dc:date>2016-02-24T08:44:46-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Lighten_Up.html#unique-entry-id-24</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Lighten_Up.html#unique-entry-id-24</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Sometimes we are sad. Something happens. Big or small. And it just hits you. You yearn for the familiar comforts of home. A warm hug. A bowl of soup. Something familiar or happy.<br /><br />Movies have always been an outlet of mine. Something that I can use to decompress. To enjoy myself. To occupy a space that needs to be filled. There is something comforting about having that presence of someone else there. Over the years I can think of dozens of films that have kept me company, and I fondly remember them.</span>]]></content:encoded></item><item><title>To Pimp A Butterfly - Review</title><category>Music</category><category>Reviews</category><dc:date>2016-02-24T08:42:47-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/To_Pimp_A_Butterfly_Review.html#unique-entry-id-25</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/To_Pimp_A_Butterfly_Review.html#unique-entry-id-25</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><p style="text-align:center;"><img class="imageStyle" alt="031615-music-kendrick-lamar-s-to-pimp-a-butterfly-album" src="http://www.deathofthecritic.com/index_files/031615-music-kendrick-lamar-s-to-pimp-a-butterfly-album.jpg" width="720" height="405" /><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br /></span></p><p style="text-align:left;"><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><br />Kendrick Lamar is a powerhouse of West-coast rap, and his new album, </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>To Pimp a Butterfly, </em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">just reinforces this idea even more. After </span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; "><em>Good Kid M.A.A.D City</em></span><span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">, fireball debut in 2012, fans were left wondering, could Lamar top this effort, and after three years of waiting, that question can be answered.</span></p>]]></content:encoded></item><item><title>Let&#x27;s Talk About Fallout 4</title><category>Games</category><category>Articles</category><dc:date>2016-02-24T06:40:11-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Lets_Talk_About_Fallout_4.html#unique-entry-id-27</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Lets_Talk_About_Fallout_4.html#unique-entry-id-27</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px HelveticaNeue; ">Let&rsquo;s talk about Fallout 4. I&rsquo;m a pretty big fan of the franchise, and while it might be sacrilege to some to mention, my favorite game of all time is Fallout 3. It really made me love games like none other, and it got me into this whole criticism thing. It&rsquo;s the first game I ever marathoned, playing it for seven hours straight the first day I had it, as a weird thirteen-year-old sitting in my basement in front of my TV.<br />
So when I heard that a sequel was coming out, I was a little bit excited, to say the least. From the announcement to the release I could barely contain myself, and when the day came I kicked my friends off of my TV so I could play my preloaded copy. And as I first dove into the game it was amazing. It controlled so much better, and I didn&rsquo;t have to rely on the crutch of V.A.T.S to make my way through encounters anymore.<br /></span>]]></content:encoded></item><item><title>Kentucky Route Zero</title><category>Games</category><category>Articles</category><dc:date>2016-02-24T06:25:10-06:00</dc:date><link>http://www.deathofthecritic.com/index_files/Kentucky_Route_Zero.html#unique-entry-id-28</link><guid isPermaLink="true">http://www.deathofthecritic.com/index_files/Kentucky_Route_Zero.html#unique-entry-id-28</guid><content:encoded><![CDATA[<span style="font:16px Arial, Verdana, Helvetica, sans-serif; ">Written by: Tom Blaich</span><br /><br /><span style="font:16px HelveticaNeue; ">It&rsquo;s hard to talk about video games without using references to games that have come before them. That&rsquo;s why we have we call games &ldquo;Roguelikes&rdquo; or &ldquo;Metroidvanias&rdquo;. Because when we encounter a new experience, we look for ways we can relate it to something we are all familiar. Maybe it is an old game like Rogue, or a massively popular series like Metroid or Castlevania. But what do we do when we encounter a truly new experience? That is the question I found myself asking when I first picked up Kentucky Route Zero. While I could see elements of its predecessors within it, I found it hard to truly describe it to others outside of simply saying that it was different.</span>]]></content:encoded></item></channel>
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