Death of the Critic

February 2016

LGBTQ Hip Hop: The Tantalizing Problem of Labeling

Written by: Tom Blaich

Historically speaking, rap music has always been a way for a marginalized group to express themselves creatively. And in the recent years of civil rights questions surrounding the GSM (Gender and Sexual Minority) community, we can see a surge in the number of rappers that identify in that way trying to take their feelings and reflect them onto the world through their music. Rappers like Zebra Katz, Contessa “Cunt Mafia” Stutto, Angel Haze, Big Dipper, Cakes da Killa, House of Ladosha, and others are leading the so-called “homo hop” or “queer rap” movement into the 21st century. But there are problems that are associated with taking this talented group and applying this label to them. Read More…
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Compulsory Heterosexuality in Film

Written by: Tom Blaich

When we look back at film, it is amazing to see how far we have come, but at the same time how far we have to go in the portrayal of characters on screen. Even now, epithets like “fag” are used as the butt of many jokes. Look, for example, at the 2007 film Superbad. In it, character Seth refers to another character as “Fagle” multiple times, and its intended to make the audience laugh. But what it does is it shows us the way in which heterosexuality has been accepted entirely as the norm, and that anything that exists outside of it is laughable in some way. If a character is not a heterosexual, or actively seen as a heterosexual, then they are weird, and need to be made fun of or fixed in some way. Read More…
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Movies and Games

Written by: Tom Blaich

Like many of my peer in the critical space, my interests follow a certain path of pop culture and pop media. I love everything from books, to music, to movies, to games, and more. And fortunately for myself, I was born at what is perhaps the most perfect time in the world to enjoy these mediums, as a huge growth of creativity is taking place, a veritable Cambrian explosion of creativity and tech for me to play with. Unfortunately, the one are in which this innovation is lacking is with movie tie-in games, a genre oft overlooked by fans, and for very good reason. Read More…
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Left 4 Dead - A Love Story

Written by: Tom Blaich

By now, every so-called "Hardcore Gamer" knows where the modern video game came from. Everything we know was spawned from the cultural phenomenon known as Dungeons and Dragons. It introduced us to the concept of the modern role-playing game. It gave us the idea of a persistent character and dungeon crawling epics. From there, the video game scene exploded. CRPGs flourished until the advent of the video arcades, which popularized the quarter crunching games of the eighties and nineties. Read More…
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Movies and Criticism

Written by: Tom Blaich

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I love movies. I always have. There is something inherently magical about the experience of watching a piece of film, old or new, and experiencing a story in front of you. For the longest time I have been fascinated by films. So I’ve consumed them. Studied them. Attacked them with a voracious appetite. I wanted to know more than I already did. They became a part of my life, something that became a part of traditions within my family. Something that I could turn to for comfort. There is something magical about re-watching a film, and remembering the first time that you watched it. What your experience was.

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Skyrim and Individual Experiences

Written by: Tom Blaich

I want to talk about Skyrim. Well, I guess not just Skyrim, but I recently dove back into the game and it really started to make me think. When I first played the game back in 2011, I had an experience similar to many others who picked up the game. I ran through the giant world, stealing everything I could lay my hands on, murdering everything in sight, and grabbing every piece of loot I could find before finally putting it down, 200 some odd hours later without ever having completed the title. Read More…
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On The Act of Killing

Written by: Tom Blaich

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Death is one of the most significant events in our lives. It’s one of our only assurances. It is going to happen at some point. Whether you like it or not. Death will visit us, touching someone, somewhere, somehow. It’s an event that forever changes those who it touches. It has an impact that cannot be understated.

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Ramblings on Criticism

Written by: Tom Blaich

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Recently an interesting thought came to mind. I’m a critic, for better or for worse, and it makes me think about the media that I consume in an interesting way. I can’t help myself but look for symbolism and deeper meanings within work, and there is something amazing about discussing them with my friends.

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Lighten Up

Written by: Tom Blaich

Sometimes we are sad. Something happens. Big or small. And it just hits you. You yearn for the familiar comforts of home. A warm hug. A bowl of soup. Something familiar or happy.

Movies have always been an outlet of mine. Something that I can use to decompress. To enjoy myself. To occupy a space that needs to be filled. There is something comforting about having that presence of someone else there. Over the years I can think of dozens of films that have kept me company, and I fondly remember them.
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Let's Talk About Fallout 4

Written by: Tom Blaich

Let’s talk about Fallout 4. I’m a pretty big fan of the franchise, and while it might be sacrilege to some to mention, my favorite game of all time is Fallout 3. It really made me love games like none other, and it got me into this whole criticism thing. It’s the first game I ever marathoned, playing it for seven hours straight the first day I had it, as a weird thirteen-year-old sitting in my basement in front of my TV.
So when I heard that a sequel was coming out, I was a little bit excited, to say the least. From the announcement to the release I could barely contain myself, and when the day came I kicked my friends off of my TV so I could play my preloaded copy. And as I first dove into the game it was amazing. It controlled so much better, and I didn’t have to rely on the crutch of V.A.T.S to make my way through encounters anymore.
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Kentucky Route Zero

Written by: Tom Blaich

It’s hard to talk about video games without using references to games that have come before them. That’s why we have we call games “Roguelikes” or “Metroidvanias”. Because when we encounter a new experience, we look for ways we can relate it to something we are all familiar. Maybe it is an old game like Rogue, or a massively popular series like Metroid or Castlevania. But what do we do when we encounter a truly new experience? That is the question I found myself asking when I first picked up Kentucky Route Zero. While I could see elements of its predecessors within it, I found it hard to truly describe it to others outside of simply saying that it was different. Read More…
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