Death of the Critic

February 2017

Ghost Recon: Wildlands - First Impressions

Written by: Tom Blaich

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The beta has ended and in one short week
Ghost Recon: Wildlands will be in everyone’s hands. So we sat down this weekend and tore through all of the content that the beta had to offer, both solo, and together in co-op. There was a huge amountof content to be found, and more than a few baffling decisions made. I don’t know if it feels like a Ghost Recon game, but it was damn fun. You can clearly see the influence that other open world games have had on its design. It’s an amalgamation of different ideas and tones that come together surprisingly well.

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Loot Boxes

Written by: Tom Blaich

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It’s notable now when a game doesn’t try to incorporate some form of micro transactions into their multiplayer modes to extend their revenue streams out for as long as possible. This speaks to an attitude where companies are competing to be the single game that players buy, keeping them in their ecosystem from as long as possible, and they’ve taken many lessons from the massively popular free-to-play mobile games that dominate the handheld marketplace. But there is a juggernaut that many people ignore. Valve’s moves towards long-term monetization of their stable of multiplayer games has changed the video game industry tremendously, adding a virtual slot machine mechanic to most large multiplayer games that come out. While the gaming community has poked fun at the “hat simulators” for years, we have seemingly ignored the way the crate and key mechanics of Valve games has created this landscape.

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The Backlog - Crimson Dragon

Written by: Tom Blaich

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I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

The launch of the Xbox One was a rather forgettable one. Really the only title that has managed to stand the test of time was
Dead Rising 3, and everything else was left by the wayside. But that doesn’t mean that the other titles released then ceased to exist. Crimson Dragon is a simple game, and in that simplicity, there is some fun to be found. However, unlike more memorable downloadable titles, it fails to grab that crucial X factor that keeps you coming back for more.

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Resident Evil 7 - Review

Written By: CJ Streetman

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Despite having had more than my fair share of dumb fun in the last few
Resident Evil games, I had completely lost hope that the series would ever find its way back to atmospheric horror. Thankfully, however, it seems that the critical and commercial failure of Resident Evil 6 has led Capcom to return to the series’ roots.

That is, in all senses, what
Resident Evil 7 is: a returning home for the series.

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Super Mario Odyssey

Written by: Tom Blaich

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Super Mario Odyssey
continues to baffle me. I don’t always fully understand the decisions that Nintendo makes, but somehow they generally work out for them. So when they released a trailer for the new Mario game for the next real generation of Nintendo consoles, I was actually excited in a way that I don’t usually get about Nintendo products. This is how we got Mario 64 and Galaxy, and the entirely-less-cool Sunshine. New Nintendo consoles ideally drive innovation in gameplay and graphics, so the first real new 3D Mario in years enticed me. Read More…
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The Backlog - Geometry Wars 3: Dimensions

Written by: Tom Blaich

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I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

In many ways,
Geometry Wars 2 was a perfect game. Just enough content, quick and responsive gameplay, loads of challenge, and enough replayability to last a lifetime. So I was more than a little confused when they announced that they were making a sequel and adding a campaign. It seemed like a game that didn’t necessarily need to be made, a decision based purely off of marketing and predicted sales numbers on a graph over any real push from fans. I bought it when it was released, but after a few quick levels, I put it down and promptly forgot about it completely.

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Gun Porn - Our Fascination with the Firearm

Written by: Tom Blaich

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We love guns. Big and small. As long as it goes bang, we want to be able to sit and watch. Guns are ingrained in the American culture and they fill our media to the brim. It is hard to play a game or go to the movie theater without seeing a few of them. It has gotten to the point where the depiction of guns in movie and games crosses the boundary into the real world. You can see it in gunstores across the country, where teenagers stare at racks of rifles and pistols, lusting after the high-tech weaponry like a dog with a bone.

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