Death of the Critic

Writing

Showing Sex

Written by: Tom Blaich

It is really hard to write a “good” sex scene. It’s even harder to show one on screen. It is so easy to slip into the realm of heady, erotic fantasy as two lovers caress each other’s heaving bosom’s and dripping sexes. Bad sex scenes make you almost uncomfortable. I did not sign up for
50 Shades of Grey in my fiction. Moreover it feels like a teenager’s perception of what sex is like between two people: romantic, well lit, clean, and perfect. When, for the most part, sex is just sexy. Funny and awkward and so many other things. Actual sex is so far removed from what you will see in your average movie to the point where I almost wish it wasn’t included.

Rarely do I watch or read a sex scene and come away thinking, “Yeah, they got that entirely right.” It is almost never an actually significant part of the plot or character development, and they feel like they were included simply to titillate the audience. It has become a cop out to show how attracted two people are to each other to have them have sex, as opposed to actually showing a complex relationship through good acting and writing.
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Atmosphere

Written by: Tom Blaich

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When we discuss games, especially those within the horror genre, this idea of “atmosphere” comes up again and again. I reference it rather frequently in my own writing, but one thing that we commonly neglect to do is actually say what we mean when we use it.

As it is right now, it exists as one of those, oft-used game review buzzwords, sitting alongside other repeat offenders: “visceral”, “moody”, “tight”, and countless others. We use it because it is easy, a simple way to get across a complex idea about the situations a game puts a player in, and the wide array of emotions that it evokes within you, and it would greatly benefit us all if we took the time to examine this sense to see what we really mean when we talk about atmosphere in a game.

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