Death of the Critic

Devil Daggers

The Backlog - Devil Daggers

Written by: Tom Blaich

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I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

When I talk about games, the idea of complexity frequently comes up. The complexity of a game’s systems or story or characters often directly correlates to the level of quality that we assign to that game. As consumers, we want a game that we can sink our teeth into, pour dozens of hours of our time into as we get to know the characters and slowly master the systems. Then we can just leave it by the wayside while we find the next open world RPG to obsess over for a few months. It is why we love games like
Dark Souls, ARMA, Counter-Strike, and DOTA.

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