Death of the Critic

First Person Shooters

Call of Duty: Infinite Warfare - Review

Written by: Tom Blaich

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In some ways,
Call of Duty: Infinite Warfare is the most interesting Call of Duty game to release since Modern Warfare. For once, they have finally nailed down the shooter campaign story in a way that no other game quite has this year. It goes to places that are legitimately surprising to see as a player, and they actually try to say something with the story. But at the same time, the multiplayer experience is subpar. Which is so out of left field for a game like Call of Duty. It is the exact opposite of what you would expect when you pick up one of these games each fall.

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Titanfall 2 - Review

Written by: Tom Blaich

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It is not often that a shooter manages to get almost everything right. Every year we see so many games try and so many of them fail. The original Titanfall was a great game, that simply didn't last long enough to be fantastic. What was there was excellent, but there simply wasn't enough stuff packed in the box to leave many gamers, including me, satisfied. With
Titanfall 2, we finally have what the first game promised to us and teased us with, and it is the best shooter of the year. It has a fun, if slightly ridiculous (in the best way) campaign, and a fantastic multiplayer mode that I've already dumped way too many hours into, that I can see myself playing for a long time. It is the most complete package on the market right now, and all signs point to its strength going forward.

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Killing Floor 2 - Review

Written By: CJ Streetman

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In the last few years, we’ve seen the rise of games like
Call of Duty, which dilute their experience by trying to be everything for everyone. They become bloated  with serviceable modes that all are perfectly adequate in their own rights, but don’t really excel in anything.

Conversely, games like Killing Floor 2, which come with a clear sense of identity and purpose, are becoming more and more rare.

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Sniper: Ghost Warrior 3 - Review

Written by: Tom Blaich

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Sniper: Ghost Warrior 3
has one thing going for it. The world isn’t engaging, the characters are lackluster, the story is cookie cutter, but you have a rifle, and an uncanny ability to shoot people in the face from very far away. And that is what you do. Start a mission, mark targets, and snipe people. Wash, rinse, and repeat. It isn’t a bad system so much as it is a well-trodden and forgettable one, but luckily the novelty of shooting people in the face with high-powered rifles from hundreds of meters away lasted a while for me.

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