Death of the Critic

Fallout

Do the Right Thing

Written by: Tom Blaich

moralchoice3


Moral choices have long been a part of gaming. They offer the chance for a player to leave their mark on a game, affecting the outcome and changing the course of a game. These binary, good vs. evil choices are so often structured in the same way. Evil choices are flashy and violent, giving you a small amount of short term gain in return for a karmic hit. Good choices then should be the opposite, giving up personal gain in exchange for doing the right thing. But this isn’t how they manifest. You are almost always rewarded for doing the “good” thing, and frequently the long term gains outweigh the gains from evil. The only real difference ends up being different achievements, or possibly some different dialogue at the end of the game.

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