Death of the Critic

November 2016

Call of Duty: Infinite Warfare - Review

Written by: Tom Blaich

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In some ways,
Call of Duty: Infinite Warfare is the most interesting Call of Duty game to release since Modern Warfare. For once, they have finally nailed down the shooter campaign story in a way that no other game quite has this year. It goes to places that are legitimately surprising to see as a player, and they actually try to say something with the story. But at the same time, the multiplayer experience is subpar. Which is so out of left field for a game like Call of Duty. It is the exact opposite of what you would expect when you pick up one of these games each fall.

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Small Radios Big Televisions - Review

Written by: Tom Blaich

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Small Radios Big Televisions
is the latest title to be released by Adult Swim. Developed by Fire Face, the stylistic puzzler dips you into a series of themed “factories” as you try to figure out the mystery behind the world that you have found yourself in. Essentially it is a point-and-click puzzle game with a heavy emphasis on style over difficulty. The world is colorful and broken, as nature slowly tries to reclaim the crumbling buildings from civilization. To get through each one of the shaped factories, you must collect cassette tapes that you use with your character’s VR headset to transport you from your industrial tower back to a piece of nature from before whatever has happened to the world.

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The Backlog - Middle-earth: Shadow of Mordor

Written by: Tom Blaich

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I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

There are a few games that I am really sad to still have sitting in my backlog, games that I felt that I needed to play and I never got the chance. Shadow of Mordor has been a part of this shame pile since it came out. Finally a good Lord of the Rings game, which is something that I’ve been missing for a long time. It took elements from so many other games that were successful and crammed it all together and somehow it worked. From the “Batman combat” to the Ubisoft tower climbing in a nice open world. But what really sealed the deal was the “Nemesis System” and its possibilities in the future of games.

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Why Did I Watch That? - Iceman

Written by: Tom Blaich

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I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. I love them in a way that I can’t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.

Sometimes it is really easy to tell a bad movie from a good one. There are certain hints that give them away, like certain actors, cover art, or even the little one sentence descriptions that are attached to them everywhere you see them. Iceman is one of the rare movies where everything about it looks terrible at first glance. And guess what?

It is terrible.

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Collage EP - Review

Written by: Tom Blaich

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Think for a moment about bologna sandwiches. I love a good bologna sandwich every now and then. Some Wonder Bread, a slice of Kraft American cheese, and some crappy bologna. They are cheap, technically tasty, and just generic enough to be good sometimes. You hand me a bologna sandwich and I’m generally a happy guy. You give me two of them, and I’ll probably be okay for a while. Give me five of them, and I’ll be like “Please stop with the bologna sandwiches, you’re ruining my life.”

The Chainsmokers like bologna sandwiches, which is appropriate because they are the Wonder Bread of EDM. They are pretty good at making them, and they want to make sure that everyone is eating them. And if they were a little more conscious of this fact, it would be fine. Instead they think that every sandwich they make is gilded, when in reality, they’re just shitty bologna sandwiches. Or in this case, some of the most formulaic EDM-lite that I’ve heard in a while.

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Battlefield 1 - Review

Written By: CJ Streetman

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Battlefield 1
is an odd beast. It’s probably the best the series has been, but it’s also incredibly fickle.

I’ve played every Battlefield
game since Battlefield 2, and never have the largest problems I’ve had with the series ever been addressed. The multiplayer has always been long treks to the spot of your inevitable death. Snipers have always been annoying. The campaigns have always been lackluster, though this last point was alleviated in the Bad Company games.

To my immense surprise
Battlefield 1 has fixed every one of these issues, but from the ashes of these decade-old problems rise a whole new set of issues ranging from rage-inducing to a kind that simply make you shake your head and carry on.

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Dishonored 2 - Review

Written by: Tom Blaich

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There is a lot of stuff that I really love about the Dishonored series. They nailed down stealth gameplay in a way that few other games have ever managed, allowing you to be either brutally efficient killing machine or stealthy, nonviolent avenger. There are so many great things that start to add up to make Dishonored 2 a great game. In many ways it’s better than the first, giving you options that you never knew you wanted until they were presented to you. But in two crucial ways it falls short for me. I like the way that this game plays but the story itself does nothing to pull me through the worlds. It feels like a flimsy excuse to put your characters back into the same situation as they were in during the first game.

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HERE - Review

Written by: Tom Blaich

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Positivity can be easily forgotten. When things are looking down, we need a different message. And the last few months have been very negative. Hate is always just round the corner for all of us. And it is here where
HERE shines. It is, essentially, a conversation about identity and self in the new America. About figuring out who you are, your anger, your insecurities, your hopes, and your fears, and thinking about how you are now. How you are stronger and more beautiful for the presence of all of your flaws. “Stretch marks are your beauty scars.” It is a different kind of positive message than the sickly sweet bubblegum pop that we have too much of. “When a girl can’t be herself no more / I just wanna cry, cry for the world.”

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Fetish on Film

Written by: Tom Blaich

I've written about sex for this site before, but today I want to talk about another oft-overlooked part about sex on screen: kink. It is an aspect of sex that most people try to ignore because it doesn't fit in their neat little box of what sex is and what it should be. A dirty deed that isn't to be talked about, done only between a man and his wife in their bedroom at night. If you want to show a character as really wild, you'll have them break one of these conventions in their sex. Maybe they'll have sex out of wedlock, or do it in a different room of the house.

When we see "abnormal" sex, sex that strays from these rigid moral guidelines, it is usually done to show us how "weird" a character is, how "non-normal" and different from the main character they are. Bad people are linked to kinky sex all too often in film, as if a predilection for whips and leather makes a person evil instead of simply kinky.
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The Backlog - Kill the Bad Guy

Written by: Tom Blaich

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I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

Sometimes games try to be cary about their actual themes. They try to abstract them behind layers of gameplay and story that you have to dig through to find the “real meaning”. Kill the Bad Guy is not that game. It wears what it is proudly on its sleeve, a shallow, timing based physics puzzler all about satisfying those 2AM revenge fantasies on serial killers, psychopaths, and general assholes who make the world worse off. And when it is just this, it can be an enjoyable, if morbid, good time.

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The Christ Figure

Written by: Tom Blaich

When discussing criticism, there are a few things that deserve your attention. Usually drawn from our broad cultural touchstones they are themes that we can all easily recognize and understand, even if we aren’t conscious that we are doing it. Shakespearean tales and biblical stories have seeped into many facets of our literature and they aren’t far away in most of our media.

Especially the Christ figure. If we want our hero to be good, just, kind, and honest, then who better to compare them to than the man himself, Jesus Christ. It seems like you can’t watch a movie without tripping over someone who is supposed to remind us of Jesus. From the obvious, like Neo and Superman, to the more subtle, like Optimus Prime, Harry Potter, and Aragorn. But what makes a figure Christ-like? And why do writers choose to do it so often? Read More…
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Bucket List Project - Review

Written by: Tom Blaich

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Saba is an interesting artist. Mired in the thick of Chicago rap, yet relatively unknown for his solo efforts. His 2014 debut mixtape ComfortZone was a quiet and meandering exploration of what life is like for a young black person. And since I reviewed it back in April, it has grown on me a lot. A fantastic way to wind down after a long day of something harder. So I knew I had to listen to Bucket List Project.

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DC4 - Review

Written by: Tom Blaich

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It has been a long year for Meek Mill since he dropped his last project,
Dreams Worth More Than Money. He became the whipping boy of the entire rap world after his beef with Drake, and he’s picked more than a few fights since then. He took shots at The Game, 50 Cent, and Joe Budden and came out the other side looking more than a little worse for wear. So with DC4, the fourth in his Dreamcatchers series, fans were eager to see what would happen next. And I was pleasantly surprised to see him dropping the beefs and focusing more on his music, delivering a solid mixtape/EP/album chock full of his trademark intensity and showing off some of his lyrical talent that people forget about when they think of Meek Mill.

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Anatomy of a Scene - Sicario

Written by: Tom Blaich

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Sicario
might be my favorite film of last year. Excellent cinematography, soundtrack, and story drove the film, backed up by some of the best acting I have seen in a while. Emily Bunt was fantastic as the driven Kate Macy and Josh Brolin was infuriatingly calm as the anonymous CIA agent Matt. But the star of the show for me was Benecio del Toro’s performance as Alejandro, who dominated the screen whenever he entered the frame. Dark, mysterious, aggressive, and caring, he presented an interesting and conflicted character that stayed just mysterious enough for you to want to know more about him.

At the climax of the film we found Alejandro sitting across from the cartel boss, Alarcón, who they have been hunting for the entire movie. Alejandro has snuck into Mexico through a drug tunnel that he assaulted alongside a team of Delta operators, Matt, Kate, and Reggie. He captures a lower level meter of the organization and uses him to sneak into Alarcón’s house, leaving a trail of dead bodies in his wake as he takes a seat at the family’s dinner table.

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Super Dungeon Bros - Review

Written by: Tom Blaich

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It is that time of the month again where we get a new free game from Xbox Live. This month we get the newly released
Super Dungeon Bros, which tries to be part Castle Crashers, part Brutal Legend, and part Diablo all rolled up into a single hack-and-slash dungeon crawler. A supposedly rock and roll themed co-op quest where you fight your standard array of skeletons, floating eyes, and mages in progressively more difficult levels of the dungeon. You take control of one of four rock legends with Axl, Freddie, Lars, and Ozzie rounding out the core cast of characters. With them you challenge the dark land of Rokheim, and unfortunately the place isn’t looking so great. Traps, monsters, and crumbling architecture stand between you and the next level of the dungeon. You and your three color coded friends must push on to try to reach further depths in a quest to see how far you can get.

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Death Doesn't Matter Anymore

Written by: Tom Blaich

Movies have raised the stakes. We have started to aim bigger and bigger. No longer are our heroes in any danger, or a simple building, plane, or even airport. Now cities are cast aside as fodder as the entire world is targeted, or even more. Each blockbuster feels like it needs to one-up their predecessor. It has created an ever increasing arms race of destruction, a spiral with no end in sight, and in doing so, it has made death and disaster cease to matter.
X-Men: Apocalypse, Suicide Squad, Star Wars: The Force Awakens, The Avengers: Age of Ultron, and so many more.

We watch as our villains wipe out entire cities with a wave of their evil hands to prove how powerful and merciless they are. When they do, we are supposed to empathize with the victims and fear for the lives of our heroes. Instead we find ourselves feeling bored and eating for the writers to brush these events under the rug by the conclusion of the film with no one, except for the big bad, any worse for wear. Except for all of the dead civilians but hey, who cares about them.
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Lady Wood - Review

Written by: Tom Blaich

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Sex and drugs are a fact of life for Tove Lo. Ones that she won’t lie about. You can fault her for many things, but her honesty is not one of them. And in
Lady wood, she carries this candor over a haze of smooth pop beats. She owns everything about herself, every flaw and imperfection, which brings an interesting side to pop that we don’t normally get to see. Her imperfections are real and she is very imperfect, as compared to a lot of the more plastic imperfections of many pop stars. She’s messed up, but stronger for it. Lady Wood is about owning the sex and drugs lifestyle that she has found herself living, with a candor that would make the vanilla pop of Taylor Swift blush.

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The Backlog - Borderlands: The Pre-Sequel

Written by: Tom Blaich

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I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

I loved the first Borderlands. It came out at the perfect time for me to sink dozens of hours into that strange little world. I probably played through it four or five times with different characters and friends. I wrung every drop of enjoyment that I could out of it, and I had fun the entire time. I can remember how excited I was for the second game when it came out, and that night I rushed home with friends to play it as soon as it launched. But something was different. Some of the magic that used to be there was lost for me. I still played it through twice, but towards the end it started to feel more like an obligation as opposed to me actually wanting to play it more. The world started to feel empty and the characters started to annoy me. The gameplay was still the same solid base, and it carried the game for me for a long time, but eventually I put it down, and I haven’t looked back since.

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The Backlog - Battlefield: Hardline

Written by: Tom Blaich

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I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

With Battlefield 1 already in players hands, I thought it was only appropriate to go back to the oft-maligned and forgotten Battlefield: Hardline. The game that a franchise desperately wants you to forget. It was the 2015 attempt at annualizing the franchise, and unfortunately, a cops and robbers themed game released at a time where players weren’t looking at police as heroes. This coupled with some confusing design decisions that made Hardline feel unlike many Battlefield titles of the past, combined to quickly push this game out of players minds. I picked up a copy early this year, and it fell to the bottom of a stack of games a mile long. Until now.

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Two Vines - Review

Written by: Tom Blaich

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With the release of their third studio album, outside of the box electro music duo Empire of the Sun, sought to capture the beauty and tranquility of nature with a breath of Hawaii infused into their synths. They make an admirable effort at making a summer’s afternoon condensed into an album. Warm and soft in its electro/EDM beats, the music sounds almost breathy over the lyrics of Luke and Nate. Ephemeral and floaty, it carries along softly even when it picks up the pace in some tracks.

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Hibachi for Lunch - Review

Written by: Tom Blaich

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The artist formerly known as Titi Boo works pretty damn hard. Hibachi for Lunch comes off of a long year of releases and features, from this spring’s Collegrove in March, to Felt Like Cappin’ and Daniel Son, Necklace Don in January and August, with dozens of features sprinkled in between. It is not a stretch to call himont of the hardest working artists in rap. Hibachi for Lunch is the latest in his long line of mixtapes, and brings a rough but laid back set of tracks to your ears that is gone almost as soon as it starts. Clocking in at only 22 minutes long, this bite-sized EP is shorter than an episode of The Simpson and a hell of a lot more fun. It uses every minute wisely, with no space for filler, and just focusing on the music.

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