Death of the Critic

December 2016

I Miss the Old Kanye

Written by: Tom Blaich

Kanye


2016 was a hell of a year for Kanye West. It seems that no matter what he says or does, he can’t stay out of the limelight. He has been put under a microscope that everyone is looking through in a way that few people ever are, and it has clearly taken its toll on him. Yet at the beginning of the year, it looked like things could finally be turning around for him.
The Life of Pablo (formerly WAVES) finally came out and it seemed like he had overcome the writer’s block that he had been struggling with for years. His collaborations were hot, and his work with Chance the Rapper helped make some of the best songs of the year.

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The Backlog - Receiver

Written by: Tom Blaich

Receiver_Header


I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

It turns out that guns are more complex than video games make them out to be. You don’t just hold down the giggle switch until all the bullets kill all the bad guys. There are a few more steps to remember.
Receiver tries to capture some of this complexity by putting you in control of every aspect of your handgun. You search a dark building scattered with lethal flying drones and automatic turrets that are ready to do their devastating duty on your flimsy body. Luckily, your enemies are as fragile as you are, and you have to survive while finding tapes that can tell you more about the reality that you have found yourself trapped in.

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Do What Thou Wilt. - Review

Written by: Tom Blaich

Do_What_Thou_WIlt._Album_Cover


It can be hard to take Ab-Soul seriously. For every deep line that he drops, there is one right next to it that leaves you scratching your head in confusion.
Do What Thou Wilt. is an impeccably produced set of tracks, but gets bogged down with too much filler and weird lines that distract you from the message that he is trying to spit. There are a few tracks I really love here, I just wish it had some semblance of focus, and someone there to rein in Soul where he started to get a little bit off of the wall.

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Anatomy of a Scene - Foxcatcher

Written by: Tom Blaich

Foxcatcher


The end of a character’s life is so important. We’ve watched hundreds of heroes die over the years, brought down in the line of duty in a noble sacrifice to save others, gasping out a final message before they finally succumb to mortal wounds. Death in movies is often very clean, very romantic almost in its depiction. But occasionally reality creeps in and death becomes something ugly. In
Foxcatcher, we watch the descent of two men into shadows of their former selves. Promising Olympic wrestler Mark Schultz who will do anything to win, and enigmatic millionaire John DuPont, a man who has everything he could need, but nothing that he wants.

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Why Did I Watch That? - Nine Lives

Written by: Tom Blaich

Nine_Lives_Cover


I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me.
I love them in a way that I can’t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.

There are some movies that I can’t bring myself to hate, no matter how bad they actually are. Nine Lives is one of these movies that inhabits a special place in the pantheon of awful cinema. My editor would probably disagree, especially after I made him watch this movie with me. Nine Lives is awful in a transcendental way, a true piece of terrible art that would be hard to match, even if you were trying to make the worst “film” possible. It is not often that a movie does everything wrong, and in a way that is so entertaining.

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Passion, Pain & Demon Slayin' - Review

Written by: Tom Blaich

Passion_Pain_Demon_Slayin_Cover


It has been a while since Cudi stood triumphantly atop his mountain of music. Last year’s
Speedin’ Bullet 2 Heaven was disappointing to say the least, and Satelight Flight: The Journey to Mother Moon before that just didn’t reach as high as it should. With Passion, Pain & Demon Slayin’, Cudi has tried to recapture some of  of the magic of Man on the Moon 1 & 2, and while his throaty moans and oft-repeated hooks do conjure images of these two fantastic albums, they also highlight a lot of his weaknesses that still remain unaddressed.

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Schools of Theory

Written by: Tom Blaich

As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but starting this week we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.


Let’s talk about schools of theory. When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused. Read More…
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Dark Souls Without Difficulty

Written by: Tom Blaich

Dark_Souls_Header


I love the
Souls series. Over the years I’ve put a lot of hours into them and died a countless number of times, mostly by rolling off of cliffs. There is a lot to be praised about the game and the design, but somehow the conversation always centers on how difficult it is and how much you’ll die. It speaks to a certain attitude within the gaming community that praises “hardcore” games and decries “casual gamers.” Difficulty is king to many people and for that reason, the Souls series is frequently praised. If you can’t handle it, you just need to “get good” and deal with it. But what if you had to convince someone to play Dark Souls without ever mentioning its difficulty? How would that change our conversation about the game?

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The Backlog - Viscera Cleanup Detail: Santa's Rampage

Written by: Tom Blaich

Mess


I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

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Spectral - Review

Written by: Tom Blaich

Spectral


All things considered, this probably should have been a really bad movie. It is ostensibly about a group of special forces soldiers fighting against a bunch of ghosts, and that sounds about as B-movie as you can get. But somehow it all managed to come together in a way that really surprised me. They tried to make a hard sci-fi, modern military film, and for the most part, they succeeded.

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4 Your Eyez Only - Review

Written by: Tom Blaich

4_Your_Eyez_Only_Cover


J. Cole can be a bit of a polarizing figure. To some, he can do no wrong, and his success with
2014 Forest Hills Drive (he went double platinum with no features) cemented that in many people's minds. To others, he is the shining example of generic rap music that can be found everywhere. He's never been a “visionary” lyricist, but his production has always picked up the slack, with stellar offerings in both Born Sinner and 2014 Forest Hills Drive.

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Dying to Win - Death as a Gameplay Mechanic

Written by: Tom Blaich

You-Died


If you’ve been playing games for any period of time, you’ve likely died a lot. You’ve thrown yourself against the video game meat grinder and come out the other side. There are games almost built around the idea of death as a crucial part of the game and players treat their completion like a badge of honor. Dark Souls: Prepare to Die, Rogue Legacy, and so many more take death and turn it from an inconvenience into a mechanic. But on the other side you have games like Super Meat Boy or Bioshock, which do their best to make death as little of an inconvenience as possible, and making it a fun part of the game.

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Why Did I Watch That? - XXX: State of the Union

Written by: Tom Blaich

movie-xxx-state-of-the-union-big


I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. I love them in a way that I can’t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.

I don't know whose idea it was to try to make Ice Cube into an action star. I guess in some worlds it kind of makes sense. Former gangsta rapper with a penchant for spitting tough lyrics. Seems like giving him a gun and cool lines should work perfectly. While he does have an authentic swagger that’s hard to replicate, he’s just kind of goofy. It's hard for me to take him too seriously as he bounces back and forth between making badass quips and trying to have sex with anything with a pulse and/or DDD breasts.

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FEIST - Review

Written by: Tom Blaich

Feist_06_1920


It is hard to look at this game and not immediately think of Limbo. In many ways it is an apt comparison to the 2010 sidescrolling platformer. It's a pseudo-3D, atmospheric world with freakish enemies and light physics puzzles, and walking through the world brought flashes of nostalgia to games past. FEIST is gorgeous, with a more colorful world that legitimately feels dangerous. Everything can kill you, from a forgotten trap to a tumbling rock waiting to crush you; and over the course of the game, most of them will. Unfortunately, few of these deaths feel earned, and the simple act of playing can leave you wanting for something more.

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What is Criticism?

Written by: Tom Blaich

As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but starting this week we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.


This begs the question: What exactly is criticism? Read More…
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Don't Call it a Christmas Album - Review

Written by: Tom Blaich

Dont_Call_it_a_Christmas_Album_Cover


I like dumb things.


The very concept of Christmas-themed raps is about as dumb as DMX rapping Rudolph the Red Nosed Reindeer. Don't Call it a Christmas Album is technically not a Christmas album, but I'm going to call it one anyway. It mixes festive, up-tempo beats with more traditional rap tracks in one of the weirder 11-song sets that I've listened to in a while. But, it is December and it is the perfect time to dig into the weird world of Christmas music that, by all rights, shouldn't be Christmas music that now litters the shelves.

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The Hero's Journey

Written by: Tom Blaich

We try to give our audience as strong of a background in the themes and ideas that we talk about in our essays. As we look at media of all types, we can see so many common themes that run through our canon, our comprehensive body of work. The more media that you start to consume, the more common threads that you will begin to notice. Perhaps the most common is that of the "Hero's Journey". In essence, the Hero's Journey is a quest that a main character goes through to undergo some kind of personal growth. Harboring deep ties to Arthurian legend, you can see the same set of plot points and character archetypes instilled in so many of the stories that we tell.


You have your main character. Maybe they are a noble knight, or a chosen warrior, or some kid who doesn't quite know their place in the world. They have a specific goal: conquering a dungeon, defeating a dragon, or just talking to a pretty girl in gym class. All along the way they are faced with challenges that stimulate the growth of the character not only in strength of body, but also of character. It is the classic coming of age tale that is told in so many ways by so many different people. Read More…
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The Backlog - Heavy Bullets

Written by: Tom Blaich

LOGO


I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

A well-made roguelike is a guilty pleasure of mine. It just lets me play over and over and over again without getting bored. When they are well designed and they have something unique about them, I pump a lot of hours into them. Heavy Bullets has you, the janitor in a luxury hunting ground, tasked with resetting a rampant security system. It sounds like an easy job when you start, but you will quickly discover that isn't the case. You'll encounter turrets, poisonous snakes, flying monsters, and little black balls of death standing in your way. All you have to help you is one revolver and a few heavy bullets.

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Why Did I Watch That? - Welcome to the Jungle

Written by: Tom Blaich

Welcome_to_the_Jungle_Box_Art


I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. I love them in a way that I can’t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.
Comedies can ride a fine line between good and bad. You can give the same script to two different groups and get one project that is hilarious, and one that is actively unfunny. Sometimes jokes just work. Maybe it is the charisma of the cast, or the strength of the director, or even the writing. Some movies can be hilarious, but sometimes they aren't. Sometimes jokes just keep falling flat. Welcome to the Jungle sits in a weird place for me because there are a few funny moments, but a lot of the jokes simply don't do anything, miring the movie down in an unfunny pile of poo. It is a cinematic train wreck, and somehow I couldn’t stop watching.

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"Awaken, My Love!" - Review

Written by: Tom Blaich

Awaken_My_Love_Review


I'll be the first to admit that I am not the biggest fan of Donald Glover. He's "Childish baby, Mr. talk-about-his-dick-again,” and I felt like he floated a little too close to "meme rap" for my tastes. I've listened to all of his projects so far, and I've been waiting for it to click with me, where I would start to like it like everyone else appeared to, but it just never did. So when he announced that his newest project would be something different, I was ready. It has been a hell of a year for music creativity, and Glover has had a pretty great one too.
Because the Internet was certified as gold, he was cast in Spider-Man, hosting a giant listening festival, and releasing the show Atlanta, which has been fantastic. So my hopes were high for “Awaken, My Love!”

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Anatomy of a Character - Pulp Fiction

Written by: Tom Blaich

Pulp_Fiction_Jules


Repetition is a powerful thing, and showing cycles can lead to powerful implications.


Pulp Fiction is one of my favorite movies of all time. There is something about the characters and dialogue that clicks together and works in a way that many films strive to achieve.it is a set of very strange people all caught up in some of the most eventful and important days of their lives. And in the center of this maelstrom, we have Jules, the fast-talking, bible-quoting, gun-toting hitman with a soft spot for cheeseburgers. In many ways, the entire movie revolves around the character arc of Jules and how he changes throughout the film.

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Starboy - Review

Written by: Tom Blaich

Starboy_Cover


It is hard to capture lightning in a bottle. Even harder is to do it more than once. With Starboy, Abel Makkonen Tesfaye, aka The Weeknd, tried to follow up the smash success of last year's Beauty Behind the Madness, but amidst his ruminations on fame, sex, and drugs, he forgot what made the last project so great. Starboy is, at it's heart, stagnant; a too long collection of well-produced, pop/electrosoul tracks that fail to go anywhere new in their quest to make more chart topping hits. You can clearly see the Daft Punk influence, and the appearance by both Kendrick Lamar and Lana Del Rey stand out as highlights. The songs sound good, but they have lost some of that raw, emotional quality that felt so great, and instead take on a more manufactured feel that brings the album down.

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Killing Floor 2 - Review

Written By: CJ Streetman

Killing_Floor_2_Header


In the last few years, we’ve seen the rise of games like
Call of Duty, which dilute their experience by trying to be everything for everyone. They become bloated  with serviceable modes that all are perfectly adequate in their own rights, but don’t really excel in anything.

Conversely, games like Killing Floor 2, which come with a clear sense of identity and purpose, are becoming more and more rare.

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Titanfall 2 - Review

Written by: Tom Blaich

Titanfall_2_Logo_Light


It is not often that a shooter manages to get almost everything right. Every year we see so many games try and so many of them fail. The original Titanfall was a great game, that simply didn't last long enough to be fantastic. What was there was excellent, but there simply wasn't enough stuff packed in the box to leave many gamers, including me, satisfied. With
Titanfall 2, we finally have what the first game promised to us and teased us with, and it is the best shooter of the year. It has a fun, if slightly ridiculous (in the best way) campaign, and a fantastic multiplayer mode that I've already dumped way too many hours into, that I can see myself playing for a long time. It is the most complete package on the market right now, and all signs point to its strength going forward.

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We got it from Here... Thank You 4 Your service - Review

Written by: Tom Blaich

We_got_it_from_Here_Thank_You_4_Your_service_Album_Cover


It can be really hard to talk about some albums. To get across exactly what is going on in the layers of music that the artist has built up. The better the album is, the more difficulty I have talking about them in a way that I feel does them justice. It would be the easiest review in the world to say that an album was trash, and convince you of it. But to say that an album is excellent? Amazing? It becomes increasingly difficult to make that point in a way that carries the full weight the album holds. I'll say this without reservations, We got it from Here... Thank You 4 Your service is hands down one of the best albums to come out this year, and if you care at all about hip-hop, you should listen to this album.

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