Ghost Recon: Wildlands – Review
There are so many things that should have been great about Ghost Recon: Wildlands. Having a four-player co-op game set in an absolutely massive open world with free-form mission structure and tactics based combat? It sounds like the perfect storm, a game to suck up all of your time. And while it can very much eat up your time, the way it does feels cheap and unearned. There was too much to do and no real reason to do any of it, and more than once I found myself questioning why I was even playing.
Ghost Recon: Wildlands - First Impressions
The beta has ended and in one short week Ghost Recon: Wildlands will be in everyone’s hands. So we sat down this weekend and tore through all of the content that the beta had to offer, both solo, and together in co-op. There was a huge amountof content to be found, and more than a few baffling decisions made. I don’t know if it feels like a Ghost Recon game, but it was damn fun. You can clearly see the influence that other open world games have had on its design. It’s an amalgamation of different ideas and tones that come together surprisingly well.