Death of the Critic

Roguelikes

The Backlog – Tower of Guns

Written by: Tom Blaich

Tower_of_Guns_Boss


I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

With a name like this, how could you not want to try this game.
Tower of Guns is a simple first-person shooter heavily inspired by Quake and other fast-paced, movement heavy, arcade shooters. Part bullet hell, part roguelike, it has a somewhat novel take on the genre that is unfortunately held back by its limited variety.

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The Backlog - Receiver

Written by: Tom Blaich

Receiver_Header


I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

It turns out that guns are more complex than video games make them out to be. You don’t just hold down the giggle switch until all the bullets kill all the bad guys. There are a few more steps to remember.
Receiver tries to capture some of this complexity by putting you in control of every aspect of your handgun. You search a dark building scattered with lethal flying drones and automatic turrets that are ready to do their devastating duty on your flimsy body. Luckily, your enemies are as fragile as you are, and you have to survive while finding tapes that can tell you more about the reality that you have found yourself trapped in.

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The Backlog - Heavy Bullets

Written by: Tom Blaich

LOGO


I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

A well-made roguelike is a guilty pleasure of mine. It just lets me play over and over and over again without getting bored. When they are well designed and they have something unique about them, I pump a lot of hours into them. Heavy Bullets has you, the janitor in a luxury hunting ground, tasked with resetting a rampant security system. It sounds like an easy job when you start, but you will quickly discover that isn't the case. You'll encounter turrets, poisonous snakes, flying monsters, and little black balls of death standing in your way. All you have to help you is one revolver and a few heavy bullets.

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The Backlog - Nuclear Throne

Written by: Tom Blaich

Nuclear_Throne_Header


I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

I landed on the twin-stick, rogue-like shooter
Nuclear Throne. A former early access game by Clamber, the critically acclaimed indie title has you taking control of one of a cavalcade of mutated freaks and monsters as you try to blast your way through dozens of disfigured enemies to reach your ultimate goal, the Nuclear Throne. There is no story. No character motivations. Only pure gameplay.

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The Backlog - Risk of Rain

Written by: Tom Blaich

miner_new


I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

With the announcement of the now 3D sequel, there is no time like the present to jump back into Risk of Rain, Happo’s side-scrolling roguelike. You take control of one of a cast of high-powered characters, each with their own special attributes, from the simple Commando, to the quick and lethal Huntress, or the careful Sniper. And while it is technically a roguelike, the levels themselves follow a predictable format. Every one of the first four levels is a choice between two separate maps, each with two, slightly different, versions. So if you play half a dozen games or so, you’ve seen all of the level variety that there is to see.

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