Death of the Critic

Video Game Movies

Why Did I Watch That? - Hitman: Agent 47

Written by: Tom Blaich

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I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. I love them in a way that I can’t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.


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It always baffles me at which movies manage to get reboots made, and the absolute insistence on taking awful properties and milking them for all of their worth is more than a little ridiculous. There are a lot of great action movies, but there are also a lot of terrible action reboots. And for some reason, I just can't stop watching them (partly because of my almost obsession with bad movies, and partly because I'm a glutton for punishment).

Luckily
Hitman is better than Death Race, but that is like trying to find out which of two spoons is sharper. I went into this with a vague hope that they would be able to leverage the property to make an at least passable movie, but instead of making the sneaky assassination movie that the game sets up so well, they try to turn it once again into an action packing political thriller full of super humans and gratuitous slow motion. It didn't work in 2007 and, unsurprisingly, it doesn't work here either.

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Why Did I Watch That? - Hitman (2007)

Written by: Tom Blaich

Hitman_(2007)_Poster


There aren’t very many good video game movies. For some reason, it would appear that in the translation from games to film, something vital is lost. Condensing down the story and characterization of an entire franchise into a sub-two hour long movie is not an easy thing to do, and capturing the feel of gameplay, the driving force behind many games, in a human actor bound by the actual laws of physics is more than a little difficult.

As a franchise,
Hitman has never had the most compelling story, propped up almost entirely by the puzzle-like challenge of finding your way through each mission without breaking stealth, navigating the semi-open levels and seeing which parts interacted with each other in interesting ways.

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Why Did I Watch That? - Harcore Henry

Written by: Tom Blaich

Hardcore_Henry_header


I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. I love them in a way that I can’t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.

A frequent statement of derision within the community of movie reviews is to state that the film feels like a video game. To many of us who have actively engaged with games for a long time, this feels like a weird accusation to level. To us, games conjure images of world-trotting adventures, roguish main characters, white knuckled action and spectacular set pieces. And there is a whole realm of games outside of this mold that are doing their best to push the boundaries of storytelling as a medium, seeing how the player character’s interactions within a fixed game space can alter the meaning of the story that it is trying to communicate.

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Why Did I Watch That? – DOOM

Written by: Tom Blaich

Doom-Gallery-10


I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me.
I love them in a way that I can’t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.

DOOM is not a good movie by any means, and I’m not here to argue that fact. What I am here to argue is that you should definitely sit down and watch it, if only for one scene in the near two-hour long feature. Where we hop into the brain of Karl Urban for a first-person shooter-esque sequence that has us gunning down demons and tearing through the demented bowls of the Mars facility. It may look a little less than great, especially more than ten years after its release, but that doesn’t make it any less goddamn cool.

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